Quote:
Originally posted by compwiz@Jul 6 2005, 13:18
The only way to do this I would think is to somehow tell the server your getting XP faster then normal. I don't know if getting XP is server or client side though. If client it could probably be hacked, and if its server, then there must be a packet to tell the server to up it. So ya. Just my thoughts on it.
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You're apparently falling victim to a common misconception here, packets don't really tell the server what to do willy nilly, they're more like asking the server if it's ok. All of the actions like activating a skill, or killing a mob, or a person, or picking something up actually happen on the server, which then sends a bit of data back telling your client what to draw. (I think there were a lot more client controlled things in earlier versions of CO, but they've since been patched or just downright changed.)
It wouldn't even do you any good to send a packet saying that XP is ready to rock, because the server is counting on it's end. So you can't just send a packet telling them that your XP is full... your client says "I'd like to use an XP skill now" when you push the button, but if the counter on the server says you're not full yet, then you get that nice little message saying that you can't use it right now. To test this out, just put an XP skill on an Fkey and hold it down. Sending even correctly encrypted packets to the server still only lets you control a certain few things. Which is why those people claiming to dup items/money with packets are full of it. The server knows what items and money are on the ground for you to pick up, and telling it twice that you picked it up, only means that it will know it's not there the second time... etc etc...
Anyway, even though this same comment needs to be directed at many many more than yourself (don't feel bad) I'm only going to post it once, so I'm not considered a spammer.