Level Editing SRO

08/27/2015 17:39 Biboja#1
Hey guys

I was just wondering if it is possible to edit the map with new objects like houses or a complete new City. Does someone know how Hotan is build up? Are the objects fixed? Would it be possible to generate NPCs with Housemashs etc... Just askin`:mofo:
08/27/2015 18:10 Dr.Abdelfattah#2
yes , all those stuff are possible throw media and data pk2 files , also u will have to ur own mini map in particles pk2
Sorry, i would like to explain how to do that, but that will take a long guide
anyway for example hotan is created by ground (solid ground and sand and grass{each one of those ground have 1 pic. when u edit it u could change it's shape or coloud}) and so on
same with houses ,, it's all about client side and to add new city in db is easy as cake xD
At last to be mentioned , the city is created with 5 or 6 elements and being duplicated by script files like .bms for example (to make the ground full of 100 stone {and it's actually 1 stone in pk2}) ...
08/27/2015 18:45 Biboja#3
Quote:
Originally Posted by Dr.Abdelfattah View Post
yes , all those stuff are possible throw media and data pk2 files , also u will have to ur own mini map in particles pk2
Sorry, i would like to explain how to do that, but that will take a long guide
anyway for example hotan is created by ground (solid ground and sand and grass{each one of those ground have 1 pic. when u edit it u could change it's shape or coloud}) and so on
same with houses ,, it's all about client side and to add new city in db is easy as cake xD
At last to be mentioned , the city is created with 5 or 6 elements and being duplicated by script files like .bms for example (to make the ground full of 100 stone {and it's actually 1 stone in pk2}) ...

Okey thanks. So my train of thought was right :)
08/27/2015 23:57 Equinox,#4
Quote:
Originally Posted by Dr.Abdelfattah View Post
yes , all those stuff are possible throw media and data pk2 files , also u will have to ur own mini map in particles pk2
Sorry, i would like to explain how to do that, but that will take a long guide
anyway for example hotan is created by ground (solid ground and sand and grass{each one of those ground have 1 pic. when u edit it u could change it's shape or coloud}) and so on
same with houses ,, it's all about client side and to add new city in db is easy as cake xD
At last to be mentioned , the city is created with 5 or 6 elements and being duplicated by script files like .bms for example (to make the ground full of 100 stone {and it's actually 1 stone in pk2}) ...
It's not that easy as you think , the matter isn't only applicable on bms and ddjs there are some things you will face in map.pk2 ( i mean the most ) since no one can edit the .o2 files so no body can do it ,, also he meant to make a new city ( he means a new design ) so how would you identify every object's place _Refnest? isn't enough also this matter needs a reverse engineering knowledge all we could reach till now is making these object and putting it but it won't be solid i mean you can walk through like christmas decoration
08/28/2015 00:20 Dr.Abdelfattah#5
Quote:
Originally Posted by Equinox, View Post
It's not that easy as you think , the matter isn't only applicable on bms and ddjs there are some things you will face in map.pk2 ( i mean the most ) since no one can edit the .o2 files so no body can do it ,, also he meant to make a new city ( he means a new design ) so how would you identify every object's place _Refnest? isn't enough also this matter needs a reverse engineering knowledge all we could reach till now is making these object and putting it but it won't be solid i mean you can walk through like christmas decoration
Well, u have the point ,, beside i don't say it's easy , but i did say anything is possible
Also if u know what to do It won't be that hard as u tell, but to mentioned it will be a long work but also will worth
/*------------
A suggest : if u planing to make a from 0 (TOWN) so it's better to do that with a C# project which will do the stuff u can't do as it can (I mean don't do all the stuff manually, better to build a project which do those stuff) then upgrade it to be a tool for an automatic adding a town and edit or add the stuff u need..
08/28/2015 01:24 Equinox,#6
Quote:
Originally Posted by Dr.Abdelfattah View Post
Well, u have the point ,, beside i don't say it's easy , but i did say anything is possible
Also if u know what to do It won't be that hard as u tell, but to mentioned it will be a long work but also will worth
/*------------
A suggest : if u planing to make a from 0 (TOWN) so it's better to do that with a C# project which will do the stuff u can't do as it can (I mean don't do all the stuff manually, better to build a project which do those stuff) then upgrade it to be a tool for an automatic adding a town and edit or add the stuff u need..
I don't think C# can add 3d models , or may you have a point i don't get
08/28/2015 01:45 Dr.Abdelfattah#7
Quote:
Originally Posted by Equinox, View Post
I don't think C# can add 3d models , or may you have a point i don't get
well , please read this :
[Only registered and activated users can see links. Click Here To Register...]
08/28/2015 16:17 Equinox,#8
This is Xnalara modelling idk if silkroad client would accept it , but this deserves a try
08/28/2015 17:04 Biboja#9
Quote:
Originally Posted by Equinox, View Post
This is Xnalara modelling idk if silkroad client would accept it , but this deserves a try
Would be nice if it works :mofo:
08/29/2015 02:41 blapanda#10
Quote:
Originally Posted by Equinox, View Post
[...]since no one can edit the .o2 files so no body can do it[...]
I am suggesting you to rethink that statement badly...

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

:bandit:
08/29/2015 02:44 Equinox,#11
Hahaha except with perry's tool for sure , i thought this tool just previewing these files only .. but i think these objects aren't solid i mean you can walk through it is that ture ?
08/29/2015 09:52 vorosmihaly#12
[Only registered and activated users can see links. Click Here To Register...]

Are you sure that no one can add/remove objects with collision? :)
08/29/2015 10:38 markk2015#13
This seems really interesting, wondering what it'd be like with cars and motorcycles instead of horses XD
08/29/2015 12:28 Dr.Abdelfattah#14
Quote:
Originally Posted by markk2015 View Post
This seems really interesting, wondering what it'd be like with cars and motorcycles instead of horses XD
There's an exist object like a char, named spiderman and it's a really spiderman in game *_^
[Only registered and activated users can see links. Click Here To Register...]
08/29/2015 15:09 Equinox,#15
Quote:
Originally Posted by vorosmihaly View Post
[Only registered and activated users can see links. Click Here To Register...]

Are you sure that no one can add/remove objects with collision? :)
That's interesting , is that with map editor too ?