Animations - 2H Warrior Skill Hit Bug.

08/26/2015 00:12 blapanda#1
Anyone know, who actually got into skill chaining, that basic_chaincode is necessary "chaining" (as it says) each skill series with the next tier.
100000 SKILL_PUNCH_A_01 [...] 100015
...
100015 SKILL_PUNCH_A2_01 [...] 100030
...
100030 SKILL_PUNCH_A3_01 [...] 0

Tho, it seems like the warrior animation "skill_eu_warrior_twohanda_cry_c.ban" is just a bit buggy.
Without redirecting characters to the animation file, the 3-chain-combo will do its work, hitting the enemy 3 times in a row, but entirely without any animation, but idle staying.

Adding the animation will result showing only 2 indications of 3 hits. The last one will be animated, but the damage "popup" won't be shown at all.


Lv 120+ skills like the shielded 3 combo hit, 1 handed 4 combo skill, 2 handed 3 combo skill as well, even the 4 combo or 5 combo dual axe skills are working fine.

Anyone know actually how to solve this?


Small demonstration:

NVM. Fixed it. The *.ban file was just lacking some definitions.
08/26/2015 06:15 SyntaxAdmin#2
what do you mean with
Quote:
Originally Posted by blapanda View Post
The *.ban file was just lacking some definitions.
were you be able to edit the .ban file?
08/26/2015 12:37 blapanda#3
Yes, like editing the *.bmt files (changing *.ddj or *.efp names/declarations), you are able to edit those files in an editor as well, for instance with Notepad++.
You just have to know what you are actually doing, without effing up anything.
08/26/2015 22:34 SyntaxAdmin#4
That's not like .bmt files .bmt files are more easier , i've just openned the .ban file in notepad and that's what i got

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as you see that's so complicated all i could notice here is just 1 bone
so how it works?
08/27/2015 00:51 Seal0fSun#5
One thing ...... It's complicated like hell ! :D
08/28/2015 11:50 B1Q B0SS#6
Quote:
Originally Posted by Seal0fSun View Post
One thing ...... It's complicated like hell ! :D
why ?
08/28/2015 22:37 SyntaxAdmin#7
Silence -.-