[Request] Weapon Master

11/27/2009 14:56 phenom1#1
Hello there, im currently editing, CoEmu.V2 and I just cannot get my weapon master working, so im here to ask would someone be kind enough to release me there CoEmu.V2 Weapon Master Code.

I have tried to search but i found nothing :(..

If you could/would possibly link me to one would be great too..

Kindest Regards

Phenom
11/27/2009 22:26 12tails#2
see samehvans thread... there have many things that u can use
11/28/2009 06:51 Arcо#3
Quote:
Originally Posted by phenom1 View Post
Hello there, im currently editing, CoEmu.V2 and I just cannot get my weapon master working, so im here to ask would someone be kind enough to release me there CoEmu.V2 Weapon Master Code.

I have tried to search but i found nothing :(..

If you could/would possibly link me to one would be great too..

Kindest Regards

Phenom
I think this is the thread he was talking about.
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11/28/2009 09:50 t_dubble_uu#4
Code:
#region WeaponMaster
                case 7050:
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello my friend, welcome. I'm WeaponMaster. I can upgrade anything,", CSocket);
                            Text("that is under its maximum level. You can also try ArtisanWind in TwinCity", CSocket);
                            Text("or MagicArtisan if the item's level is under 120. They will upgrade your item", CSocket);
                            Text("in exchange of an amount of meteors. ArtisanWind sometime manage to fail, and", CSocket);
                            Text("my friend here, MagicArtisan, sometimes wants too many meteors, but he never fails.", CSocket);
                            Text("Like MagicArtisan, me, I do not fail upgrading the desired item, you can always count on me.", CSocket);
                            Text("I'll upgrade anything for 1 DragonBall to its next level.", CSocket);
                            Link("Headwear", 1, CSocket);
                            Link("Necklace/Bag", 2, CSocket);
                            Link("Armor", 3, CSocket);
                            Link("Weapon", 4, CSocket);
                            Link("Shield/Off-Hand Weapon", 5, CSocket);
                            Link("Ring/Bracelet", 6, CSocket);
                            Link("Boots", 8, CSocket);
                            Link("Keep your offers away from me.", 255, CSocket);
                            Face(32, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1)
                        {
                            if (!HasItem(1088000, 1, CSocket))
                                return;
                            Struct.ItemInfo Item;
                            CSocket.Client.Equipment.TryGetValue(LinkBack, out Item);
                            if (Item == null)
                                return;
                            int NextItemID;
                            NextItemID = Calculation.NextEquipLevel(Item.ItemID);
                            Struct.ItemData EquipData;
                            Struct.ItemData NextItemData;
                            Nano.Items.TryGetValue(Item.ItemID, out EquipData);
                            Nano.Items.TryGetValue(NextItemID, out NextItemData);
                            if (NextItemData == null) return;
                            if (EquipData == null) return;
                            if (NextItemData.Level < EquipData.Level)
                                return;
                            if (NextItemData.Level > CSocket.Client.Level)
                                return;
                            Item.ItemID = NextItemID;
                            Item.Dura = NextItemData.Dura;
                            Item.MaxDura = NextItemData.Dura;
                            Database.Database.UpdateItem(Item);
                            DeleteItem(1088000, 1, CSocket);
                            CSocket.Client.Equipment[LinkBack] = Item;
                            CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Progress, Item.Position, Item.Color));
                            CSocket.Send(ConquerPacket.ItemUsage(Item.UID, LinkBack, Struct.ItemUsage.UpdateItem));
                            ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                        }
                        else if (LinkBack == 2)
                        {
                            if (!HasItem(1088000, 1, CSocket))
                                return;
                            Struct.ItemInfo Item;
                            CSocket.Client.Equipment.TryGetValue(LinkBack, out Item);
                            if (Item == null)
                                return;
                            int NextItemID;
                            NextItemID = Calculation.NextEquipLevel(Item.ItemID);
                            Struct.ItemData EquipData;
                            Struct.ItemData NextItemData;
                            Nano.Items.TryGetValue(Item.ItemID, out EquipData);
                            Nano.Items.TryGetValue(NextItemID, out NextItemData);
                            if (NextItemData == null) return;
                            if (EquipData == null) return;
                            if (NextItemData.Level < EquipData.Level)
                                return;
                            if (NextItemData.Level > CSocket.Client.Level)
                                return;
                            Item.ItemID = NextItemID;
                            Item.Dura = NextItemData.Dura;
                            Item.MaxDura = NextItemData.Dura;
                            Database.Database.UpdateItem(Item);
                            DeleteItem(1088000, 1, CSocket);;
                            CSocket.Client.Equipment[LinkBack] = Item;
                            CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Progress, Item.Position, Item.Color));
                            CSocket.Send(ConquerPacket.ItemUsage(Item.UID, LinkBack, Struct.ItemUsage.UpdateItem));
                            ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                        }
                        else if (LinkBack == 3)
                        {
                            if (!HasItem(1088000, 1, CSocket))
                                return;
                            Struct.ItemInfo Item;
                            CSocket.Client.Equipment.TryGetValue(LinkBack, out Item);
                            if (Item == null)
                                return;
                            int NextItemID;
                            NextItemID = Calculation.NextEquipLevel(Item.ItemID);
                            Struct.ItemData EquipData;
                            Struct.ItemData NextItemData;
                            Nano.Items.TryGetValue(Item.ItemID, out EquipData);
                            Nano.Items.TryGetValue(NextItemID, out NextItemData);
                            if (NextItemData == null) return;
                            if (EquipData == null) return;
                            if (NextItemData.Level < EquipData.Level)
                                return;
                            if (NextItemData.Level > CSocket.Client.Level)
                                return;
                            Item.ItemID = NextItemID;
                            Item.Dura = NextItemData.Dura;
                            Item.MaxDura = NextItemData.Dura;
                            Database.Database.UpdateItem(Item);
                            DeleteItem(1088000, 1, CSocket);
                            CSocket.Client.Equipment[LinkBack] = Item;
                            CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Progress, Item.Position, Item.Color));
                            CSocket.Send(ConquerPacket.ItemUsage(Item.UID, LinkBack, Struct.ItemUsage.UpdateItem));
                            ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                        }
                        else if (LinkBack == 4)
                        {
                            if (!HasItem(1088000, 1, CSocket))
                                return;
                            Struct.ItemInfo Item;
                            CSocket.Client.Equipment.TryGetValue(LinkBack, out Item);
                            if (Item == null)
                                return;
                            int NextItemID;
                            NextItemID = Calculation.NextEquipLevel(Item.ItemID);
                            Struct.ItemData EquipData;
                            Struct.ItemData NextItemData;
                            Nano.Items.TryGetValue(Item.ItemID, out EquipData);
                            Nano.Items.TryGetValue(NextItemID, out NextItemData);
                            if (NextItemData == null) return;
                            if (EquipData == null) return;
                            if (NextItemData.Level < EquipData.Level)
                                return;
                            if (NextItemData.Level > CSocket.Client.Level)
                                return;
                            Item.ItemID = NextItemID;
                            Item.Dura = NextItemData.Dura;
                            Item.MaxDura = NextItemData.Dura;
                            Database.Database.UpdateItem(Item);
                            DeleteItem(1088000, 1, CSocket);
                            CSocket.Client.Equipment[LinkBack] = Item;
                            CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Progress, Item.Position, Item.Color));
                            CSocket.Send(ConquerPacket.ItemUsage(Item.UID, LinkBack, Struct.ItemUsage.UpdateItem));
                            ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                        }
                        else if (LinkBack == 5)
                        {
                            if (!HasItem(1088000, 1, CSocket))
                                return;
                            Struct.ItemInfo Item;
                            CSocket.Client.Equipment.TryGetValue(LinkBack, out Item);
                            if (Item == null)
                                return;
                            int NextItemID;
                            NextItemID = Calculation.NextEquipLevel(Item.ItemID);
                            Struct.ItemData EquipData;
                            Struct.ItemData NextItemData;
                            Nano.Items.TryGetValue(Item.ItemID, out EquipData);
                            Nano.Items.TryGetValue(NextItemID, out NextItemData);
                            if (NextItemData == null) return;
                            if (EquipData == null) return;
                            if (NextItemData.Level < EquipData.Level)
                                return;
                            if (NextItemData.Level > CSocket.Client.Level)
                                return;
                            Item.ItemID = NextItemID;
                            Item.Dura = NextItemData.Dura;
                            Item.MaxDura = NextItemData.Dura;
                            Database.Database.UpdateItem(Item);
                            DeleteItem(1088000, 1, CSocket);
                            CSocket.Client.Equipment[LinkBack] = Item;
                            CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Progress, Item.Position, Item.Color));
                            CSocket.Send(ConquerPacket.ItemUsage(Item.UID, LinkBack, Struct.ItemUsage.UpdateItem));
                            ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                        }
                        else if (LinkBack == 6)
                        {
                            if (!HasItem(1088000, 1, CSocket))
                                return;
                            Struct.ItemInfo Item;
                            CSocket.Client.Equipment.TryGetValue(LinkBack, out Item);
                            if (Item == null)
                                return;
                            int NextItemID;
                            NextItemID = Calculation.NextEquipLevel(Item.ItemID);
                            Struct.ItemData EquipData;
                            Struct.ItemData NextItemData;
                            Nano.Items.TryGetValue(Item.ItemID, out EquipData);
                            Nano.Items.TryGetValue(NextItemID, out NextItemData);
                            if (NextItemData == null) return;
                            if (EquipData == null) return;
                            if (NextItemData.Level < EquipData.Level)
                                return;
                            if (NextItemData.Level > CSocket.Client.Level)
                                return;
                            Item.ItemID = NextItemID;
                            Item.Dura = NextItemData.Dura;
                            Item.MaxDura = NextItemData.Dura;
                            Database.Database.UpdateItem(Item);
                            DeleteItem(1088000, 1, CSocket);
                            CSocket.Client.Equipment[LinkBack] = Item;
                            CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Progress, Item.Position, Item.Color));
                            CSocket.Send(ConquerPacket.ItemUsage(Item.UID, LinkBack, Struct.ItemUsage.UpdateItem));
                            ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                        }
                        else if (LinkBack == 8)
                        {
                            if (!HasItem(1088000, 1, CSocket))
                                return;
                            Struct.ItemInfo Item;
                            CSocket.Client.Equipment.TryGetValue(LinkBack, out Item);
                            if (Item == null)
                                return;
                            int NextItemID;
                            NextItemID = Calculation.NextEquipLevel(Item.ItemID);
                            Struct.ItemData EquipData;
                            Struct.ItemData NextItemData;
                            Nano.Items.TryGetValue(Item.ItemID, out EquipData);
                            Nano.Items.TryGetValue(NextItemID, out NextItemData);
                            if (NextItemData == null) return;
                            if (EquipData == null) return;
                            if (NextItemData.Level < EquipData.Level)
                                return;
                            if (NextItemData.Level > CSocket.Client.Level)
                                return;
                            Item.ItemID = NextItemID;
                            Item.Dura = NextItemData.Dura;
                            Item.MaxDura = NextItemData.Dura;
                            Database.Database.UpdateItem(Item);
                            DeleteItem(1088000, 1, CSocket);;
                            CSocket.Client.Equipment[LinkBack] = Item;
                            CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Progress, Item.Position, Item.Color));
                            CSocket.Send(ConquerPacket.ItemUsage(Item.UID, LinkBack, Struct.ItemUsage.UpdateItem));
                            ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                        }
                        break;
                    }
                #endregion
11/28/2009 11:11 itzswifty#5
thanks for replys people very helpfull