- Open InstanceBaseEffect.cpp (Client-Source, UserInterface)
- Search for Code:
static D3DXCOLOR s_kLevelColor = D3DXCOLOR(152.0f / 255.0f, 255.0f / 255.0f, 51.0f / 255.0f, 1.0f);
- Replace with Code:
static D3DXCOLOR s_kLevelColor; if (IsPC() || IsEnemy() || IsStone() || IsPoly()) { s_kLevelColor = D3DXCOLOR(152.0f / 255.0f, 255.0f / 255.0f, 51.0f / 255.0f, 1.0f); } else { s_kLevelColor = D3DXCOLOR(225.0f / 255.0f, 255.0f / 255.0f, 0.0f / 255.0f, 1.0f); }
[Only registered and activated users can see links. Click Here To Register...]