Slices of meat to dyes?

11/26/2009 16:54 ebonrouge#1
Anyone have an itemdb for that? I heard the wonderful rumors of one and then some random dude on the mabinogi forums going awol about it. He left a link to the program but the link led to a private download page.

Btw...I noticed when I install mods that the original mabinogi install no longer has a data folder making me wonder if some mods won't work anymore. Is it pointless to add the data folder with itemdb?
11/26/2009 16:58 lostmage333#2
Can't be done via itemdb.xml. To my knowledge, can't be done period.

I can make your meat look like dyes tho =D they'll just work as neither meat nor dye
11/26/2009 17:15 firefast67#3
I'm really gettin tired of these itemdb.xml requests, >.>
11/26/2009 17:19 ebonrouge#4
Quote:
Originally Posted by lostmage333 View Post
Can't be done via itemdb.xml. To my knowledge, can't be done period.

I can make your meat look like dyes tho =D they'll just work as neither meat nor dye
Lol no. I figured there was some way to switch the functions of items, like strawberries to friendsummon caps as an example that does exist. I'm just sick of paying outrageous prices for dyes ingame, and sure as hell don't want to start purchasing dyes with real money. So I was hoping someone can help me, for private use of course. (I still want to be able to sell my sunday dyes =P)
11/26/2009 18:31 cloudkiller2006#5
<anything> to summon capsules is a itemdb.xml edit, and it's the only one that works

also, these xml edits are client-only (so only for you, others will still see em as meat or whatever else you made into the summons)
11/26/2009 20:13 rghosts#6
You can only make it summon capsules nothing else works. So dont bother you can make them look like it but it wont actually work as a dye amp
11/26/2009 21:10 redjoker5#7
i tried this months ago. it asks what you wanna dye but once you choose the item nuthing happens. _-_
11/26/2009 21:38 cloudkiller2006#8
WOOOAH this gave me a random idea

-get a packet of a regular dye
-use itemdb.xml to swap gold to dyes
-send the packet you got earlier and see if it works
(if it works)
-say hurray and dye like all hell breaks loose
(if it doesnt work)
-cry in a corner
11/26/2009 22:44 Trismic#9
I tried to edit items into dyes. You can click the "use" button and choose an item to dye. However, the color pallete doesn't show.
11/26/2009 23:35 cloudkiller2006#10
Quote:
Originally Posted by cloudkiller2006 View Post
WOOOAH this gave me a random idea

-get a packet of a regular dye
-use itemdb.xml to swap gold to dyes
-send the packet you got earlier and see if it works
(if it works)
-say hurray and dye like all hell breaks loose
(if it doesnt work)
-cry in a corner
brilliant mind crashed, doesnt work

ima cry in a corner now
11/27/2009 02:13 ebonrouge#11
Good try though, I appreciate it. I wonder what else needs to be tinkered with for it to fully work...
11/27/2009 08:08 andybeme#12
So many off topic replys. =.=

Here:
Code:
DB_StoreType="1" Category="/usable/summon_friend/no_hotkey/writelog_use/expiring/" Text_Name0="Summon Friend Capsule" Generation="7" Season="1" Text_Name1="_LT[xml.itemdb.19023]" Text_Desc1="_LT[xml.itemdb.21696]" Bundle_Type="1" Bundle_Max="5" Price_Buy="0" Price_Sell="0" Attr_ActionFlag="1" Attr_Type="501" Attr_Grade="0" File_FieldMesh="item_friend_i" File_InvImage="item_friend" Inv_XSize="1" Inv_YSize="1" App_WeaponActionType="0" App_WearType="ss" App_UseC4Layer="False" App_Color1="1" App_Color2="1" App_Color3="1" App_ColorOrder="0" App_SittingType="0" Taste_Beauty="0" Taste_Indivisuality="0" Taste_Luxury="0" Taste_Toughness="0" Taste_Utility="0" Taste_Rarity="0" Taste_Meaning="0" Taste_Adult="0" Taste_Maniac="0" Taste_Anime="0" Taste_Sexy="0" Par_BlockUseFlag="False" Par_UpgradeMax="0" Food_BlockUseFlag="True" Food_Type="13" Food_Amount="1" Food_AmountFlag="0" Food_Str="0" Food_Int="0" Food_Dex="0" Food_Will="0" Food_Luck="0" Food_Life="0" Food_Mana="0" Food_Stamina="0" Food_Fatness="0" Food_Upper="0" Food_Lower="0" Food_Toxic="0" />
Place that after the item number you want replaced, as in:
Code:
<Mabi_Item ID="50112"
and you end up with:
Code:
<Mabi_Item ID="50112" DB_StoreType="1" Category="/usable/summon_friend/no_hotkey/writelog_use/expiring/" Text_Name0="Summon Friend Capsule" Generation="7" Season="1" Text_Name1="_LT[xml.itemdb.19023]" Text_Desc1="_LT[xml.itemdb.21696]" Bundle_Type="1" Bundle_Max="5" Price_Buy="0" Price_Sell="0" Attr_ActionFlag="1" Attr_Type="501" Attr_Grade="0" File_FieldMesh="item_friend_i" File_InvImage="item_friend" Inv_XSize="1" Inv_YSize="1" App_WeaponActionType="0" App_WearType="ss" App_UseC4Layer="False" App_Color1="1" App_Color2="1" App_Color3="1" App_ColorOrder="0" App_SittingType="0" Taste_Beauty="0" Taste_Indivisuality="0" Taste_Luxury="0" Taste_Toughness="0" Taste_Utility="0" Taste_Rarity="0" Taste_Meaning="0" Taste_Adult="0" Taste_Maniac="0" Taste_Anime="0" Taste_Sexy="0" Par_BlockUseFlag="False" Par_UpgradeMax="0" Food_BlockUseFlag="True" Food_Type="13" Food_Amount="1" Food_AmountFlag="0" Food_Str="0" Food_Int="0" Food_Dex="0" Food_Will="0" Food_Luck="0" Food_Life="0" Food_Mana="0" Food_Stamina="0" Food_Fatness="0" Food_Upper="0" Food_Lower="0" Food_Toxic="0" />
^Those were for replacing Strawberries.

Just CTRL+F to find "Slice of Meat" and then put in the first code.
Just in case if you were lazy:
Code:
<Mabi_Item ID="50006" DB_StoreType="1" Category="/usable/summon_friend/no_hotkey/writelog_use/expiring/" Text_Name0="Summon Friend Capsule" Generation="7" Season="1" Text_Name1="_LT[xml.itemdb.19023]" Text_Desc1="_LT[xml.itemdb.21696]" Bundle_Type="1" Bundle_Max="5" Price_Buy="0" Price_Sell="0" Attr_ActionFlag="1" Attr_Type="501" Attr_Grade="0" File_FieldMesh="item_friend_i" File_InvImage="item_friend" Inv_XSize="1" Inv_YSize="1" App_WeaponActionType="0" App_WearType="ss" App_UseC4Layer="False" App_Color1="1" App_Color2="1" App_Color3="1" App_ColorOrder="0" App_SittingType="0" Taste_Beauty="0" Taste_Indivisuality="0" Taste_Luxury="0" Taste_Toughness="0" Taste_Utility="0" Taste_Rarity="0" Taste_Meaning="0" Taste_Adult="0" Taste_Maniac="0" Taste_Anime="0" Taste_Sexy="0" Par_BlockUseFlag="False" Par_UpgradeMax="0" Food_BlockUseFlag="True" Food_Type="13" Food_Amount="1" Food_AmountFlag="0" Food_Str="0" Food_Int="0" Food_Dex="0" Food_Will="0" Food_Luck="0" Food_Life="0" Food_Mana="0" Food_Stamina="0" Food_Fatness="0" Food_Upper="0" Food_Lower="0" Food_Toxic="0" />