Some questions.

11/24/2009 22:42 geek0x42#1
Ok well here we go... I have a few ideas and I dont see them in the premium area and I'm not sure if this should be in the public area or what so, I'm just gonna post here and if the mods feel it should be moved, they have that authority lol..

First of "Invisibility" re: Observer.mesh etc..

Is the possibility there to mash these up a bit, and make it so there is no "ghost" lol.. Kinda like, swap the files out .. Replace ghost with the regular mesh file so GM's cant hide.. Which leads on to the next one..

How far along is the GM Detection, can we figure out a rock solid way to get this tuned up to its fullest potential? I'll help as best I can I'm kinda rusty and whatnot but I'm quickly getting back into the scene.

Monster Speeds.. Ok so this ones obviously a "been done" and posted everywhere thing but not the one I'm talking about. I've had bad experiences actually with the faster speeds.. For example.. Loading into a C dungeon at lvl 80 and being unable to kill Laiden fast enough, even on normal speed cus of the vac being on he just spawns nonstop.. To the point where it overloads the max amount my client can handle and I crash.. So my question really is, is it just as easy to slow it down? For example, to use fast & slow together would really help those looking to do fast C's... With a cooldown modification you can shoot skills way faster right, you use the speed increase for the monsters until you get to laiden then BAM slow it down, less things to kill just nail the boss n get'r'done

Please note I'm posting this BEFORE I start poking at the files for myself, just because if people out there have pointers, they can make my research a lil easier lol.

My lvl 86 was banned after a confrontation with [GM]Siena lmfao, so it'll be a cpl days before I'm able to do some actual testing with the whole C run idea.. My goal for that is to be able to do C runs as fast as possible to maximize the argate income


Update:
I've figured out how to slow the monsters down, needs some thorough testing though. Will put it in a release topic (I posted it in Premium area, sorry folks)
11/25/2009 01:01 yuppy#2
well.. if I'm doing a crespo for the argates , I use a normal vac with out mob speed being on.. and if I'm doing it for exp then I use mass spawn on boss but still with out mob speed..

if you ever figure out how to make the GM's visible at all times i sure would like to know !! lol
11/25/2009 02:28 lcezhunter#3
Very interesting question, and i wish i could help ya....but wat yuppy said should work, though you would have to get a vac w/o mob speed and a mob speed script. I am not to sure if you could add the vac and non aggro scripts together and have mass spawn to itself, but the idea is a solution to many im sure. Also, im sure alot of people would be very very happy to see the hidden GM's in game.
11/25/2009 04:14 geek0x42#4
Quote:
Originally Posted by lcezhunter View Post
Very interesting question, and i wish i could help ya....but wat yuppy said should work, though you would have to get a vac w/o mob speed and a mob speed script. I am not to sure if you could add the vac and non aggro scripts together and have mass spawn to itself, but the idea is a solution to many im sure. Also, im sure alot of people would be very very happy to see the hidden GM's in game.
Actually I have the Vac & Monster Speed Seperated..
It's the vac that does it see, cus he's not fighting back, he just stands around spawning at a regular rate, cus of the vac, he has no limit I think..

However I will put the release in the public area once its been tested n toyed with by premium :)
11/25/2009 10:23 PureEnergy3#5
the seeing gm idea sounds completly possible
because the fact that they are invisible should be read by the client
which means it can be changed :)
if you dont mind im going to try it?
11/25/2009 21:55 -8gX#6
Code:
  mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
Thats in the vac script... I wonder what that one does.. /sarcasm