Saving .tga files for client side

07/26/2015 21:27 blacksystem1990#1
So here it is with another question...

I was editing the client interface, created a custom login screen, and then saved it as .tga file.

Problem:

If i save the file as a 24 bit/pixel format or higher = the black background shows up on the screen and mess everything up, as it supposed to be transparent.

If I save it as 16 bit/pixel format, the black screen is actually transparent, but the whole interface looks like crap (can barely seen).

Where I missing something?
Could someone provide some infos step by step on how actually save a .tga for the client?

This is what I did:

- created the image layers
- edited where needed
- merged all layers
- created a new alpha channel
- pasted in alpha channel the content
- saved as 16 bit/pixel (which it's the only format that makes black transparent ._.)

And then looks like crap in the opened client..

EDIT

Nevermind, I forgot to delete the background!

Please close this thread, as I already found the solution on my own!