Unique messages not showing and wrong spawn

07/21/2015 07:06 gofik123#1
Hey guys i have this problem where beakyung the white viper spawns near the entrance of quin shi tomb
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And i am also having this problem where i kill a unique whether it be a titan or normal it doesn't say its spawned or killed by "name"

Thanks
07/21/2015 16:23 Syloxx#2
check the Rarety column of your _RefObjCommon it should be 3
07/21/2015 21:55 blapanda#3
Just sync your chardata properly from the database to your client. Do not copy and paste some stuff from the net without knowing what they did there. As well, Medusa doesn't needs a manual spawn, since its an event triggered unique (if RefSchedule has been set up properly, aligned with the 4 guardians and the gatekeeper, they will always spawn on a fixed time). The [unique spawned] message will pop up, as well, if you just sync your client. Easy as that.
07/22/2015 05:52 gofik123#4
Thanks guys i will try these solutions out


By any chance would you guys know how to make that the gate to the White Viper is always open? in schedule?
07/22/2015 16:23 blapanda#5
Just take a look into the SMC schedule section. There are events which are quite simple to read, e.g. Event schedule every hours, day, weeks. Every minute, hour. From begin to end.
Just recalibrate the Medusa event.
07/23/2015 02:58 gofik123#6
I've checked the rarity it is 3.
And by refschedule did you mean RefScheduleDefine?


ever since i changed the schedule for white viper the messages are starting to pop that they are spawning

but when i kill them that message still don't appear =\

Well good news white viper don't spawn there anymore
07/23/2015 03:56 blapanda#7
Nah, the define is just for your SMC saying "that privilege is doing that, is GM LVL 1, has command privileges, has SMC login privileges, etc." and has nothing to do with event related scheduling.

Oh, so I read it correctly as before... Posted it but edited afterwards.
Either log in with a regular account (which has NO GM SECURITY LEVEL!) or just re-set your admin account's sec_primary and sec_secondary as 3. The security level "3" is meant for the usual player. Everything else won't show the kill message. Why you are asking? Simply for testing purpose. Server owner (in this case Joymax) adds a new unique, which the server is not aware of, testing it's skills, damage value etc and killing it afterwards without leaving any notice to the server. That's all.

And yea, using someone else's spawn related tables might result in such bullcrap. Other than that, Medusa and Roc (so far, the "Raid/Instance Uniques") are event scripted already. Setting some spawnpoints is just meaningless. And using mob amount decreaser php codes will set the Medusa spawn from 0 to 1. Be aware of that, too!
07/23/2015 04:22 gofik123#8
Ohhhhh i will try that thank you


I made a new character (Not GM) and killed a unique and it still not show =\
07/23/2015 12:45 Excods#9
rarity at media = 8 change it to 3
07/24/2015 05:20 gofik123#10
I don't know whats going on now i killed uruchi and it popped

+1 Syloxx 1+ Blapanda +1 Excods i will test if the White Viper in qin shi tomb i set the gate to open pretty much every hour for 30 minutes thanks for all your help guys