Botparty vs mehrere einzelne Bots

07/11/2015 14:30 Yield007#1
hey, ich seh gerade auf d2.ingame dass die chance auf z.B. ZOD bei baal nur minimal steigt wenn 2 Leute im Spiel sind. Es wäre also viel effektiver die 2 Leute seperat in einen run zu schicken, weil sich die Chance ja dann verdoppelt wenn Ball 2 mal gekillt wird.

Ist da irgendein Denkfehler? Wieso macht das nicht jeder? Klar man killt etwas schneller in einer party, aber trotzdem überwiegt meiner Meinung nach die doppelte Chance durch 2 Einzelbots mehr.
07/11/2015 14:34 kothie#2
mfen = sologames
expen = je mehr desto besser

kannst auch mischen, also verschiedene bots verschiedene bosse/areas clearen und baal zusammen oder so
07/16/2015 23:39 NerDxx™#3
Monsters' Hit Points
Each monster's Hit Points are multiplied by the number of players in the game according to a certain formula, which differs from version to version:
1.00-1.08: Hit Points = X * n
1.09: see list below
1.10+ (any): Hit Points = X * (n + 1) / 2
where X = base Hit Points n = # of players in game
Assorted in a table it looks like this:
Player setting HP 1.08 HP 1.09 HP 1.10+
1 100% 100% 100%
2 200% 200% 150%
3 300% 300% 200%
4 400% 400% 250%
5 500% 450% 300%
6 600% 520% 350%
7 700% 570% 400%
8 800% 620% 450%
10 700%
20 1200%
40 2200%
64 3400%
(HPs increase by 50% per player past 10 in 1.09a/b)
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Monsters' Damage and Attack Rating
Each additional player in the game also increases the damage dealt by 6.25%. This bonus is applied after the champion or unique bonus and is further amplified by critical strike. The bonus is the same for both ranged and melee attacks, but not every monster skill in the game is increased. This bonus does not apply to classic Diablo 2.
Player setting Damage & AR Bonus
1 00.00%
2 06.25%
3 12.50%
4 18.75%
5 25.00%
6 31.25%
7 37.50%
8 43.75%
Experience
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Experience
With increasing player settings the amount of Experience gained also increases according to a certain formula, which differs from version to version:
1.00-1.08: Experience = X * (2n + 1) / 3
1.09 (any): see list below
1.10+ (any): Experience = X * (n + 1) / 2
where X = base experience n = # of players in the game
So it's basically the same numbers as for the Hit Points calculations.
Here's the table:
Player setting XP 1.08 XP 1.09 XP 1.10+
1 100% 100% 100%
2 167% 175% 150%
3 233% 250% 200%
4 300% 325% 250%
5 367% 375% 300%
6 433% 400% 350%
7 500% 425% 400%
8 567% 450% 450%
10 455%
20 505%
40 605%
64 725%
(XP increases by 5% per player past 10 in 1.09a/b)
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Does Magic Find work for the whole party?
No, the +MF is calculated just for the character who gets the final hit in. So if you are playing with a friend and one of you has 300% MF and the other has none, be sure the one with the +MF gets the final hit in, especially on Bosses.
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Ich habe immer 4 Chars in einem Game, weil ich schnell lvln möchte und die Runs sind viel schneller.
Wenig Uniques aber Runen, Rohlinge, Pgms, Charms.