MSIL Unity C# runtime edit

07/03/2015 00:20 3t3r4n#1
in .NET Reflector i have this:
C#
Code:
  
array.Push("Loot1");
IL
Code:
ldloc.s array
ldc.i4 0x3f4a
call string Assembly-UnityScript.EmulatorDictionary::BatchBuildPartition(int32)
callvirt instance int32 [UnityScript.Lang]UnityScript.Lang.Array::Push(object)
How can I change the memory at runtime to Push "Loot2"?
I can do it with ldstr if i have the address but how do I inject the string that I need in memory?

ps: I can't edit files (browser-game) .. I use CheatEgine and worked great until now :/
07/03/2015 22:55 snow#2
#moved…