[Release]All MapEnemies

06/22/2015 23:20 polizert6044#1
Link MapEnemies : #Removed

Link Enemies for Xenocore : #Removed

Link Enemies for Waat : #Removed

no person appreciates my work, so I keep it to myself and my friends

Close please
06/23/2015 00:26 [Anonymous]#2
Nice *_*
06/23/2015 00:45 polizert6044#3
Not work with xenocore actually i fix it and update the link :)


EDIT : Finaly the problem is the emulator, that does not support so far not as many monsters (XenoCore)
06/23/2015 11:06 skr4w#4
Merciiiii !!!!!!!!! thank you !!!

enemies.txt would you? , tu aurais ennemie.txt ?
06/23/2015 12:48 Madary#5
Very Nice ! Thank you !
06/23/2015 13:27 polizert6044#6
Link update ! Enjoy
06/23/2015 16:23 skr4w#7
please version xenocore 1.7.1 , ennemie & map enemie.txt please ?
06/23/2015 17:10 polizert6044#8
I don't have this version sorry
06/23/2015 18:24 0Lucifer0#9
vnum 973 and 972 are missing in enemies
very good job :D
if you do the same things for portals and npc it will be very usefull :D
06/23/2015 19:11 polizert6044#10
Soon release all portals
06/23/2015 19:52 Dracula##11
it is the original location(X,Y) of monsters?
06/23/2015 20:28 polizert6044#12
Quote:
Originally Posted by Dracula# View Post
it is the original location(X,Y) of monsters?
Yes
06/23/2015 20:45 Dracula##13
Quote:
Originally Posted by polizert6044 View Post
Yes
It is not full monster

I checked, and it's not the original spawn with server login.This movement is incoming monsters
06/23/2015 21:05 polizert6044#14
some cards are bugged so I had them removed but it lacks almost nothing (the monsters came out of the map which was crash the server.)
06/23/2015 22:12 ernilos#15
I'm laughing a lot, my WAAT edit can't handle that amount of moobs :')