Can Any One Till Me What This Stands for...
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public readonly string Name;
public readonly Profession RequiredProfession;
public readonly int RequiredWeaponSkill;
public readonly byte RequiredLevel;
public readonly Model.SexType RequiredSex;
public readonly ushort
RequiredStrength,
RequiredAgility,
RequiredVitality,
RequiredSpirit;
public readonly int
Monopoly,
Weight,
MoneyPrice,
ActionId,
MaxAttack,
MinAttack,
Defense;
public readonly ushort Agility;
public readonly int
Dodge,
Life,
Mana,
Durability,
MaximumDurability,
Ident,
FirstSocket,
SecondSocket,
Magic1,
Magic2,
Magic3,
Data,
MagicAttack,
MagicDefense,
AttackRange,
AttackSpeed,
FrayMode,
RepairMode,
TypeMask,
EMoneyPrice,
EMoneyMonopolyPrice,
SaveTime,
CriticalRate,
MagicCriticalRate,
AntiCriticalRate,
MagicPenetration,
ShieldBlock,
CrashAttack,
StableDefense,
AccumulateLimit,
Metal,
Wood,
Water,
Fire,
Earth;
public readonly string TypeDescription, Description;
public readonly int NameColor;
public readonly byte ArtifactLevel;
public readonly int MeteorCount, RecoverEnergy, AuctionCategory, AuctionDeposit;
It is not like he will actually understand it though.Quote:
Not sure who documented the values, it wasn't me.
These are in order starting with the item name, I'm not spending the time to sort them for you.
Code:public readonly string Name; public readonly Profession RequiredProfession; public readonly int RequiredWeaponSkill; public readonly byte RequiredLevel; public readonly Model.SexType RequiredSex; public readonly ushort RequiredStrength, RequiredAgility, RequiredVitality, RequiredSpirit; public readonly int Monopoly, Weight, MoneyPrice, ActionId, MaxAttack, MinAttack, Defense; public readonly ushort Agility; public readonly int Dodge, Life, Mana, Durability, MaximumDurability, Ident, FirstSocket, SecondSocket, Magic1, Magic2, Magic3, Data, MagicAttack, MagicDefense, AttackRange, AttackSpeed, FrayMode, RepairMode, TypeMask, EMoneyPrice, EMoneyMonopolyPrice, SaveTime, CriticalRate, MagicCriticalRate, AntiCriticalRate, MagicPenetration, ShieldBlock, CrashAttack, StableDefense, AccumulateLimit, Metal, Wood, Water, Fire, Earth; public readonly string TypeDescription, Description; public readonly int NameColor; public readonly byte ArtifactLevel; public readonly int MeteorCount, RecoverEnergy, AuctionCategory, AuctionDeposit;