Hello,
Can anyone please tell me if it is possible to modify the packet in SendHook/RecvHook?
I'm trying to make all characters other than the current character invisible in order to reduce lag. I've tried returning 0 in RecvHook with 0x00000000 and 0x0000520C packets but the client crashes whenever another character appears in view.
A work around is to receive 0x0000526D after 0x00000000 or 0x0000520C so as to make the character disappear. But the client will still need to load the model & texture of that character which is causing the lag.
Is it possible to edit the data of the packet and remove the race/equipment information so that the other characters are never loaded?
Thanks.
Can anyone please tell me if it is possible to modify the packet in SendHook/RecvHook?
I'm trying to make all characters other than the current character invisible in order to reduce lag. I've tried returning 0 in RecvHook with 0x00000000 and 0x0000520C packets but the client crashes whenever another character appears in view.
A work around is to receive 0x0000526D after 0x00000000 or 0x0000520C so as to make the character disappear. But the client will still need to load the model & texture of that character which is causing the lag.
Is it possible to edit the data of the packet and remove the race/equipment information so that the other characters are never loaded?
Thanks.