Item Font Text

05/20/2015 08:41 Dark®©#1
hello guys..

where can i edit the Font Text of this and i want to remove the Bold

Item Inventory FontText:


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thanks in advance ^_^
05/20/2015 15:59 xTwiLightx#2
You should take a look into the propLang.inc ;)
05/20/2015 19:11 Dark®©#3
im done editing the propLang.inc but only name font of player changed,nothing happen on my inventory item font text..
05/21/2015 14:10 macboyem07#4
Quote:
Originally Posted by Dark®© View Post
im done editing the propLang.inc but only name font of player changed,nothing happen on my inventory item font text..
uhhmm try to check your itemctrl if im not wrong?..
05/22/2015 14:49 Zeljian#5
changing font ingame is in here

ITheme.cpp
find
PHP Code:
BOOL CTheme::LoadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName) 
under the
PHP Code:
PLANG_DATA pLangData    = CLangMan::GetInstance()->GetLangData( ::GetLanguage() ); 
find the
PHP Code:
if( ::GetLanguage() == LANG_ENG ) 
corect me if i am wrong., change it the Arial into another font., change it what you want
PHP Code:
        CD3DFont* pFont;
        
// ÆùÆ® ·Îµå »ý¼º 
        
pFont = new CD3DFont( _T("Arial"), 9 );//, D3DFONT_BOLD );
        //pFont->m_nOutLine = 3;
        
m_mapFont.SetAt( _T( "gulim9"), pFont );
        
        
pFont = new CD3DFont( _T("Arial"), 8 );//, D3DFONT_BOLD );
        //pFont->m_nOutLine = 3;
        
m_mapFont.SetAt( _T( "gulim8"), pFont );

        
pFont = new CD3DFont( _T("Arial"), 13 );//, D3DFONT_BOLD );
        //pFont->m_nOutLine = 3;
        
m_mapFont.SetAt( _T( "gulim13"), pFont );
        
        
        
pFont = new CD3DFont( _T("Arial"), 9);//, D3DFONT_BOLD );
        
pFont->m_nOutLine = 2;
        
pFont->m_dwColor = 0xffffffff;
        
pFont->m_dwBgColor = D3DCOLOR_ARGB( 255, 217, 91, 51);
        
m_mapFont.SetAt( _T( "Arial Black9"), pFont );
        
        
pFont = new CD3DFont( _T("Arial"), 9);//, D3DFONT_BOLD );
        
pFont->m_nOutLine = 2;
        
pFont->m_dwColor = 0xffffffff;
        
pFont->m_dwBgColor = D3DCOLOR_ARGB( 255, 60, 60, 60 );
        
m_mapFont.SetAt( _T( "FontWorld"), pFont );
        
        
pFont = new CD3DFont( _T("Arial"), 15 );//, D3DFONT_BOLD );
        
pFont->m_nOutLine = 2;
        
pFont->m_dwColor = D3DCOLOR_ARGB( 255, 255, 255, 255);
        
pFont->m_dwBgColor = D3DCOLOR_ARGB( 255, 40, 100, 220 );
        
pFont->m_dwFlags = D3DFONT_FILTERED;
        
m_mapFont.SetAt( _T( "gulim20"), pFont ); 
#rene
05/22/2015 15:44 Dark®©#6
Quote:
Originally Posted by Zeljian View Post
changing font ingame is in here

ITheme.cpp
find
PHP Code:
BOOL CTheme::LoadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName) 
under the
PHP Code:
PLANG_DATA pLangData    = CLangMan::GetInstance()->GetLangData( ::GetLanguage() ); 
find the
PHP Code:
if( ::GetLanguage() == LANG_ENG ) 
corect me if i am wrong., change it the Arial into another font., change it what you want
PHP Code:
        CD3DFont* pFont;
        
// ÆùÆ® ·Îµå »ý¼º 
        
pFont = new CD3DFont( _T("Arial"), 9 );//, D3DFONT_BOLD );
        //pFont->m_nOutLine = 3;
        
m_mapFont.SetAt( _T( "gulim9"), pFont );
        
        
pFont = new CD3DFont( _T("Arial"), 8 );//, D3DFONT_BOLD );
        //pFont->m_nOutLine = 3;
        
m_mapFont.SetAt( _T( "gulim8"), pFont );

        
pFont = new CD3DFont( _T("Arial"), 13 );//, D3DFONT_BOLD );
        //pFont->m_nOutLine = 3;
        
m_mapFont.SetAt( _T( "gulim13"), pFont );
        
        
        
pFont = new CD3DFont( _T("Arial"), 9);//, D3DFONT_BOLD );
        
pFont->m_nOutLine = 2;
        
pFont->m_dwColor = 0xffffffff;
        
pFont->m_dwBgColor = D3DCOLOR_ARGB( 255, 217, 91, 51);
        
m_mapFont.SetAt( _T( "Arial Black9"), pFont );
        
        
pFont = new CD3DFont( _T("Arial"), 9);//, D3DFONT_BOLD );
        
pFont->m_nOutLine = 2;
        
pFont->m_dwColor = 0xffffffff;
        
pFont->m_dwBgColor = D3DCOLOR_ARGB( 255, 60, 60, 60 );
        
m_mapFont.SetAt( _T( "FontWorld"), pFont );
        
        
pFont = new CD3DFont( _T("Arial"), 15 );//, D3DFONT_BOLD );
        
pFont->m_nOutLine = 2;
        
pFont->m_dwColor = D3DCOLOR_ARGB( 255, 255, 255, 255);
        
pFont->m_dwBgColor = D3DCOLOR_ARGB( 255, 40, 100, 220 );
        
pFont->m_dwFlags = D3DFONT_FILTERED;
        
m_mapFont.SetAt( _T( "gulim20"), pFont ); 
#rene
i already do that a few days dude. but nothing happen,. i need to change the font of the inventory item..i think that code you give is look like propLang.inc ..

Quote:
Originally Posted by macboyem07 View Post
uhhmm try to check your itemctrl if im not wrong?..
ok i try to chec :3
05/24/2015 03:03 Zeljian#7
If your files running v19 now i can give you the right line