[POLL] Silkroad Online server theme

05/12/2015 12:28 Syloxx#1
Hello elitepvpers,

i developed some nice concepts and would like to ask what concept the community would like to play on.

JSRO
Cap: 90
Mastery: 300
Europeans: no
Automatic Potion: yes
Fortress War: no
Interface: old
Job System: trijob

Information to JSRO:
JSRO is a mix of ECSRO and VSRO 1.188 and usually euros are enabled what means all the features like force debuffs and snow shield exists here.
All the old bugs like dupe bug etc works here but i fixed these bugs already what means stall and stallnetwork is still working.

concept:
Since fortress War doenst exists here i would like to add an automatic weekly Guild War event (if the community want it)

Thats it, JSRO will basicly be a better version of ECSRO but with all the oldschool features you guys like.

VSRO 188
Cap: 90
Mastery: 300
Europeans: yes
Automatic Potion: yes
Fortress War: yes
Interface: current
Job System: trijob

Information to VSRO 188:
you all know this files and everybody can use it this is why a working bot exists here nothing left to say.

concept:
VSRO 188 is very boring because everybody use it without any knowledge wich means you cant really discover something new as a player.
So if you people want me to work on VSRO 188 i would create a completly new game based on SRO what means:
-new itemsystem (sox and alchemy will be disabled... i'll add grades like Exotic, Legendary, Rare etc)
-new pvp system (guild wars 2 like if you want an better explaintion lemme know)
-new pve system (i'll recalculate the required exp and exp to give by monsters to avoid boring pve... and skills will be changed you cant learn them anymore with SP you need gold and have to learn them by a teacher (npc))
-more cooming soon

VSRO 274
Cap: 120
Mastery: 360
Europeans: yes
Automatic Potion: yes
Fortress War: yes
Interface: new
Job System: new

Information to VSRO 274:
VSRO 274 is basically CSRO-R without the Silkroad-R features, web mall and fellow pets, wich means it is a bit older but way way more stable.
It got alot of new isro features like the link item in chat, rename char and guild by npc etc you can compare this files with the fresh cap 120 update on isro

concept:
VSRO 274 have the new job system wich is pretty awesome if you know how to use it, with this new job system joymax added a new awesome feature... the crafting system i wouldn't edit these files that much i would more like to add stuff like new recipes wich gives you for example the possibily to create a new potion for example 300% speed for 1-2min if you have the required materials and this recipe will be very hard to drop.

and for sure since vsro 274 have D12 items i would do the new alchemy system play 2 win and not pay2win (i wont sell proof stones for silk)


if you have some more ideas just post them here. I am always open for new ideas.
05/12/2015 12:57 PortalDark#2
Quote:
Originally Posted by Syloxx View Post
VSRO 274
last time I knew, we had vSRO 1.193, not 274
05/12/2015 13:07 Syloxx#3
Quote:
Originally Posted by PortalDark View Post
last time I knew, we had vSRO 1.193, not 274
actually yes 193 are released usually we want to keep it secret that 274 exists but since we discovered tons of bugs i prefer it to ask the community what the think about 274 be4 we start to fix these bug for nothing...
05/12/2015 13:21 gigola123#4
Quote:
Originally Posted by PortalDark View Post
last time I knew, we had vSRO 1.193, not 274
Yes 274 exist, only 4 peoples (exactly) got it
05/12/2015 14:04 Royalblade*#5
Quote:
Originally Posted by Syloxx View Post
VSRO 188
Cap: 90
Mastery: 300
Europeans: yes
Automatic Potion: yes
Fortress War: yes
Interface: current
Job System: trijob

Information to VSRO 188:
you all know this files and everybody can use it this is why a working bot exists here nothing left to say.

concept:
VSRO 188 is very boring because everybody use it without any knowledge wich means you cant really discover something new as a player.
So if you people want me to work on VSRO 188 i would create a completly new game based on SRO what means:
-new itemsystem (sox and alchemy will be disabled... i'll add grades like Exotic, Legendary, Rare etc)
-new pvp system (guild wars 2 like if you want an better explaintion lemme know)
-new pve system (i'll recalculate the required exp and exp to give by monsters to avoid boring pve... and skills will be changed you cant learn them anymore with SP you need gold and have to learn them by a teacher (npc))
-more cooming soon
Yes gimme an explanation. If you want to change the PvP sstem based on a simple proxy filter... forget it. If you are just going to base it on new skills, then you can forget it too.

I really wonder what you have in mind.
05/12/2015 14:27 Syloxx#6
Quote:
Originally Posted by Royalblade* View Post
Yes gimme an explanation. If you want to change the PvP sstem based on a simple proxy filter... forget it. If you are just going to base it on new skills, then you can forget it too.

I really wonder what you have in mind.
the idea how i'll realize the pvp system is already done and its 100% sql :)
btw keep in mind... new pvp system not new combat system :)

anyway basically the new pvp system will seperate pve and pvp
in pvp it depens on your skills and how you play with your group and not who have the best set :)

things u get in PvP can only be used in PvP and things u find in PvE can only be used in PvE and Fortress War
05/12/2015 15:22 OutlawNL#7
So basically once you wear a pvp cape everyone has the same gear?

Also even tho 274 might be there, 193 wasn't used for obvious reason due to no bots. And 193 had the new job system too, which is indeed quite interesting. But we're like 11 years-12 years into sro, nobody bothers playing it without bot anymore.
Unless you somehow config making a bot work for the server, your playerbase will be low if you have no bot.
05/12/2015 15:54 Syloxx#8
Quote:
Originally Posted by OutlawNL View Post
So basically once you wear a pvp cape everyone has the same gear?

Also even tho 274 might be there, 193 wasn't used for obvious reason due to no bots. And 193 had the new job system too, which is indeed quite interesting. But we're like 11 years-12 years into sro, nobody bothers playing it without bot anymore.
Unless you somehow config making a bot work for the server, your playerbase will be low if you have no bot.
about pvp yes actually something like that :)

no bots isnt the problem

i contacted mbot developer:
[Only registered and activated users can see links. Click Here To Register...]

his answer in english:
a free "light" version is in the offered concept with mbot not possible.
a on your server working mbot version is possible in many different models.

if some1 wanna know what img i send to that admin...

[Only registered and activated users can see links. Click Here To Register...]

here we go :)
05/12/2015 15:55 Royalblade*#9
Quote:
Originally Posted by Syloxx View Post
the idea how i'll realize the pvp system is already done and its 100% sql :)
btw keep in mind... new pvp system not new combat system :)

anyway basically the new pvp system will seperate pve and pvp
in pvp it depens on your skills and how you play with your group and not who have the best set :)

things u get in PvP can only be used in PvP and things u find in PvE can only be used in PvE and Fortress War
oh well. I was going as far as making combat moves seperate in terms of skills and their timely usage in a certain "Pro PvP Area".. just for fun of course.

But simply adding db based things isn't even anywhere near that... and here I thought you'd try something interesting.
05/12/2015 15:59 Syloxx#10
Quote:
Originally Posted by Royalblade* View Post
oh well. I was going as far as making combat moves seperate in terms of skills and their timely usage in a certain "Pro PvP Area".. just for fun of course.

But simply adding db based things isn't even anywhere near that... and here I thought you'd try something interesting.
silkroad simply doenst offer smt like a movement or dodge so impossible to create a interesting new combat system i mean you can do smt like "invincible" buffs for like 1-2 secs and u can use that every 10 secs, disable pots and create a healing skill for every build / class

but still the movement is missing...

i'll change the pvp system with things like "remove blues and add runes" so people have to think "how i'll build my char"
05/12/2015 21:23 3DProgrammer#11
Quote:
Originally Posted by Syloxx View Post
silkroad simply doenst offer smt like a movement or dodge so impossible to create a interesting new combat system i mean you can do smt like "invincible" buffs for like 1-2 secs and u can use that every 10 secs, disable pots and create a healing skill for every build / class

but still the movement is missing...

i'll change the pvp system with things like "remove blues and add runes" so people have to think "how i'll build my char"
Not quietly necessary, the movement I mean it would be awesome to implement such idea and instead of the movement just change it with the character going invisible for 0.5-2seconds just like Puck in DoTA if you know what I mean.

The only reason why pvp sucks in my opinion it's because it highly depends on the set, so adding such thing would be good I guess.
05/12/2015 22:57 ​Exo#12
What I hate about the skills is that all of them is almost target based there're no skills that could be used freely in an open area. Maybe we could develop new skills that works for example as the poison cycle at rouge mastery. A skill that hits everyone within the range and won't need a selected target. You can actually dodge that if it takes some time to load.
05/12/2015 23:29 Syloxx#13
Quote:
Originally Posted by ​Exo View Post
What I hate about the skills is that all of them is almost target based there're no skills that could be used freely in an open area. Maybe we could develop new skills that works for example as the poison cycle at rouge mastery. A skill that hits everyone within the range and won't need a selected target. You can actually dodge that if it takes some time to load.
database there is a column named "required target" or smt like that

set it to 0 and you are fine
05/13/2015 02:32 RedHook32#14
as really i want to try jsro and vsro 274 vers cause i got bored from vsro files unbalanced builds but without bot its hard for alot of people to join :) but im oke if theres no bot !
05/13/2015 09:02 Syloxx#15
Quote:
Originally Posted by RedHook32 View Post
as really i want to try jsro and vsro 274 vers cause i got bored from vsro files unbalanced builds but without bot its hard for alot of people to join :) but im oke if theres no bot !
actually for vsro 274 there is a bot the name is KDBot (free) and maybe in case i'll use 274 the mbot developer will offer a paid version of mbot for my server.