Hybrid/infamousnoone and myself have been working on a network which allows for players from different servers, using different client versions to play together seamlessly. We have it to a working state and are going to be starting to add partners to the existing network.
It's not 100% and we have plenty more to do in terms of content but the system itself is solid and fully functional.
Here's an example of it working
We are looking for servers interested in joining the network. Current requirements
-Average 50+ concurrent players
-C# based source
-Old style jumps enforced
-Original classes only
We can support any client version but are most inclined to go with servers running patches we've already added support for (5017, 5065, 5095, 5165, 5212, 5517 being good example sources that are well documented and easily added)
Reply/PM if you'd be interested in joining the network. Ideally we will be setting up a NA and EU network (with the ability to of course join either side of the network with the understanding that it will effect ping)
It's not 100% and we have plenty more to do in terms of content but the system itself is solid and fully functional.
Here's an example of it working
|
|
We are looking for servers interested in joining the network. Current requirements
-Average 50+ concurrent players
-C# based source
-Old style jumps enforced
-Original classes only
We can support any client version but are most inclined to go with servers running patches we've already added support for (5017, 5065, 5095, 5165, 5212, 5517 being good example sources that are well documented and easily added)
Reply/PM if you'd be interested in joining the network. Ideally we will be setting up a NA and EU network (with the ability to of course join either side of the network with the understanding that it will effect ping)