[RELEASE] Random Things For All Types Of Sources!

11/05/2009 16:44 LookBehindYou#1
Well Guys i havent really released much, imma be making some random things for all types of sources, To try to improve my coding, yes im not great at coding, i can do it though, I'll try to make something new each day, I'll be posting things such as, NPC's, Quests, Commands, Alot more i cannot think about at moment.

LOTF
Santa Claus
/Drop
CoEmu

Binary's

I do ask you guys to please press thanks.
11/05/2009 16:54 ImmortalYashi#2
Thumbs up!
11/05/2009 16:55 LookBehindYou#3
Thanks, imma try adding more each day, it's not easy though when im trying to code my own server at the same time xD
11/05/2009 16:57 Fish*#4
why not just PeTes, all things are there and is for both, santa etc. are already there also:
[Only registered and activated users can see links. Click Here To Register...]
and you even dont give credit to the persons that have made them :)

Santa made by:
~Demented~

Drop Commands made by:
kinshi88
11/05/2009 17:01 LookBehindYou#5
Dude, All npcs are basically the same, no one can accuse people for saying thats somebody elses npc, however i did take little bits from NPC's not the full ones though, i coded more than half of the npc's which makes them my own work.
11/05/2009 17:02 ImmortalYashi#6
Hey wtf,

What are you on about? It doesn't seems like he Copy and Pasted them?
Please one more time shut your mouth if you have nothing usefull to say.

Seeyou,
Yashi.
11/05/2009 17:26 Fish*#7
Is exactly 100% the same and yes you can make them different.
You have just edited NPC number and what they say.
Thats not a release.
And why in the santa npc, why does the items come in exactly same as in the other code?
Is only coding if all is made by you.
There is big different between coding and editing.

Coding = You have self made everything on the "code"
Edit = You have copied a code and edit something in it
WannabeCoded(Noob editing) = You ahve copied a code and edited something in it and claim all credits to your self.
Sorry to say it.
and why is your drop commands same as kinshis?
This is from kinshis:
Code:
                                            if (Splitter[0] == "/drop")
                                            {
                                                uint MoneyDrops = 0;
                                                byte Repeat = byte.Parse(Splitter[2]);
                                                for (int i = 0; i < Repeat; i++)
                                                {
                                                    if (Splitter[1] == "db")
                                                    {
                                                        string Item = "1088000-0-0-0-0-0";
                                                        DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
                                                        World.ItemDrops(item);
                                                    }
                                                    if (Splitter[1] == "met")
                                                    {
                                                        string Item = "1088001-0-0-0-0-0";
                                                        DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
                                                        World.ItemDrops(item);
                                                    }
                                                }
                                            }
This is yours:
Code:
if (Splitter[0] == "/drop")
{
uint MoneyDrops = 0;
byte Repeat = byte.Parse(Splitter[2]);
for (int i = 0; i < Repeat; i++)
{
if (Splitter[1] == "DragonBall")
{
string Item = "1088000-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(7) + General.Rand.Next(7)), (uint)(MyChar.LocY - General.Rand.Next(7) + General.Rand.Next(7)), (uint)MyChar.LocMap, MoneyDrops);
World.ItemDrops(item);
}
if (Splitter[1] == "Meteor")
{
string Item = "1088001-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(7) + General.Rand.Next(7)), (uint)(MyChar.LocY - General.Rand.Next(7) + General.Rand.Next(7)), (uint)MyChar.LocMap, MoneyDrops);
World.ItemDrops(item);
}
}
}
and commands have big different all after who made it.

@Yashi
it is copy and paste....

Was that enough prOOOOF?


now this is my release then
(Original by PeTe Ninja)
How did i code it?
Copied his npc and
edited npc dialogs and
npc id + //Comments

GuildDirector:
Dialog:
Code:
if (CurrentNPC == 35411) // GuildControl
                            {
                                SendPacket(General.MyPackets.NPCSay("Want to enter guildwar? if you die you have to wait a little.")); // NPC Dialog
                                SendPacket(General.MyPackets.NPCLink("Send me in.", 1)); // Link (Control 1)
                                SendPacket(General.MyPackets.NPCLink("I dont want to go.", 255)); // Your Respond ( Dialog end + Link)
                                SendPacket(General.MyPackets.NPCSetFace(30)); //  NPC face
                                SendPacket(General.MyPackets.NPCFinish()); // End NPC Talk
                            }
Control:
Code:
if (CurrentNPC == 35411) // Controls for npc
                                {
                                    if (Control == 1) // What NPC do when click on send me in
                                    {
                                        Random R = new Random(); // New Random
                                        int Nr = R.Next(1, 10); // Random picks a number from 1-10 
                                        if (Nr == 1) //Random Spot 1
                                        {
                                            MyChar.Teleport(1038, 351, 341);
                                        }
                                        if (Nr == 2) //Random Spot 2
                                        {
                                            MyChar.Teleport(1038, 335, 345);
                                        }
                                        if (Nr == 3) //Random Spot 3
                                        {
                                            MyChar.Teleport(1038, 309, 369);
                                        }
                                        if (Nr == 4) //Random Spot 4
                                        {
                                            MyChar.Teleport(1038, 283, 340);
                                        }
                                        if (Nr == 5) //Random Spot 5
                                        {
                                            MyChar.Teleport(1038, 310, 327);
                                        }
                                        if (Nr == 6) //Random Spot 6
                                        {
                                            MyChar.Teleport(1038, 318, 297);
                                        }
                                        if (Nr == 7) //Random Spot 7
                                        {
                                            MyChar.Teleport(1038, 347, 309);
                                        }
                                        if (Nr == 8) //Random Spot 8
                                        {
                                            MyChar.Teleport(1038, 337, 320);
                                        }
                                        if (Nr == 9) //Random Spot 9
                                        {
                                            MyChar.Teleport(1038, 309, 293);
                                        }
                                        if (Nr == 10) //Random Spot 10
                                        {
                                            MyChar.Teleport(1038, 371, 300);
                                        }
                                    }
                                }
You think this is a release NO!
I dont think either.
Sorry to say it, but is not a release :)
Goodluck next time.
11/05/2009 17:51 kinshi88#8
Lol!
I don't mind people re-posting shit.
Give credit at least.
Even if it is n00by code =P
11/05/2009 17:57 Fish*#9
I know.
I just told to give credits :)
Then they start like want to fight :O
Then i just make arguments for is copy paste :D
11/06/2009 02:36 arab4life#10
make sure u dont copy samehvan codes and make them as yours
lawls.