Source Upgraden

03/30/2015 18:24 Kiseku#1
Hay^^,
wollte grad mal meine Source auf vs2010 Upgraden klappt sogut wie alles. Nur der Acc Server will sich nicht Kompilieren lassen ...
der fehler :
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wäre nice wenn mir da wer helfen könnte ^^

Lg
03/30/2015 18:31 xTwiLightx#2
Google, erstes Ergebnis auf Stackoverflow lieferte die Lösung...:
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VS2010 SP1 installieren oder incremental linking deaktivieren.
03/30/2015 18:41 Kiseku#3
danke ^^ das Problem ist das ich nicht auf Google komme xD sieht man hier :
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03/31/2015 01:28 xTwiLightx#4
Quote:
Originally Posted by Arcitc™ View Post
danke ^^ das Problem ist das ich nicht auf Google komme xD sieht man hier :
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Dann solltest du für Suche eben [Only registered and activated users can see links. Click Here To Register...] oder [Only registered and activated users can see links. Click Here To Register...] benutzen.

Für Programmierprobleme ist [Only registered and activated users can see links. Click Here To Register...] eigentlich immer die beste Anlaufstelle - Englisch- und Programmierkenntnisse vorrausgesetzt.
03/31/2015 03:03 Kiseku#5
hay danke für die hilfe klappt alles super bis auf die Neuz die spuckt mir immernoch fehler und warnungen aus wisst ihr wie man die ganzen warnings fixxen kann? In den zeilen die da stehen steht immer #include "stdafx.h" ^^
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Lg und gute Nacht
03/31/2015 06:54 xTwiLightx#6
Für alle Fehler sei dir das RICHTIGE Suchen danach empfohlen:
-> "Produktname" "Fehlercode"

In diesem Fall also
-> "visual studio 2010 c4653"

Ich verweise erneut auf Stackoverflow:
[Only registered and activated users can see links. Click Here To Register...]

Quote:
Properties > C/C++ > Precompiled Headers > replace "Use Precompiled Header" with "Not Using Precompiled Headers". That's it. Build.
Sieht bei mir dann so aus:

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Ersteres dann eben auf "Vorkompilierte Header nicht verwenden" setzen.

Wundert mich nur, dass diese Warnung kommt, da ich das Problem bei VS10 nicht hatte. Das kann darauf hinweisen, dass in deiner stdafx.h irgendwie gepfuscht worden ist - wäre also interessant, den Inhalt der Datei mal zu sehen.
(mal davon abgesehen kannst du die Warnungen ansonsten ignorieren, da es nur Warnungen sind)
03/31/2015 12:43 Kiseku#7
Danke :D
hier meine Stdafx.h
Code:
// stdafx.h : include file for standard system include files,         
//  or project specific include files that are used frequently, but
//      are changed infrequently
//  

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
 
#define _USE_32BIT_TIME_T		// using 32bit time_t

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#define _WIN32_WINNT 0x0501		// 13_07_17 (twi) - changed WINNT Ver to Windows XP
#define	WINVER	0x0501			// 13_07_17 (twi) - changed WINVER to Windows XP
//#define _WIN32_WINNT 0x0500	//(Windows 2000)
//#define _WIN32_WINNT 0x0502	//(Windows Server 2003)
//#define _WIN32_WINNT 0x0600	//(Windows Vista)
//#define _WIN32_WINNT 0x0601	//(Windows 7)
//#define	WINVER	0x0500	//(Windows 2000)
//#define	WINVER	0x0502	//(Windows Server 2003)
//#define	WINVER	0x0600	//(Windows Vista)
//#define	WINVER	0x0601	//(Windows 7)

#pragma warning(disable:4786)
   
// Windows or Standard        
#include <afxwin.h>      
#include <AFXTEMPL.H>        // MFC Automation classes  
#include <winuser.h>    
#include <basetsd.h>  
#include <memory.h>  
#include <mmsystem.h>   
#include <string.h>   
#include <stdio.h>  
#include <tchar.h>  
#include <time.h> 
#include <stdlib.h>
#include <process.h>

#include <afxdisp.h>        // MFC Automation classes

// STL 
#include <vector>
#include <list>
#include <map>
#include <string> 
#include <queue>
using namespace std;


#define		__CLIENT
// exception handler°ü·Ã 
#define		ADDR_ACCUMULATOR	"211.33.142.133"		

#include "NeuzVersion.h"  
#include "VersionCommon.h"
#include "DefineCommon.h"
#include "Resource.h"    
#include "authorization.h" 

// DirectX or 3D Core
#include <D3D9.h>
#include <dxerr9.h>
#include <dsound.h>
#include <dshow.h>

#include "memtrace.h"

#include "dxutil.h"
#include "d3denumeration.h" 
#include "d3dsettings.h"
#include "d3dapp.h" 
#include "vutil.h"
#include "d3dfont.h"
#include "d3dutil.h"
#include "DSUtil.h"

// Network
#include "CmnHdr.h"
#include "File.h"
#include "chassert.h"

// Resource
#include "misc.h"
#include "define.h"
#include "defineAttribute.h"
#include "defineItemKind.h"
#include "defineJob.h"
#include "defineWorld.h"
#include "WndStyle.h"

// MultiMedia
#include <atlbase.h> 

// Common
#include "Data.h"
#include "Timer.h"
#include "Scanner.h"
#include "Script.h"
#include "2DRender.h"
#include "SkyBox.h"
#include "patch.h"
#include "Project.h"
#include "path.h"
#include "landscape.h"
#include "xUtil3D.h"
#include "Graphic3D.h"
#include "Debug.h"
#include "Music.h"
#include "HwOption.h"
#include "Messenger.h"
#include "yUtil.h"

#if __VER >= 15 // __BS_CHANGING_ENVIR
#include "TexturePool.h"	//gmpbigsun
#endif	//__BS_CHANGING_ENVIR

// Model
#include "Model.h"
#include "Billboard.h"
#include "Material.h"
#include "Bone.h"
#include "Object3D.h"
#include "ModelObject.h"
#include "ModelMng.h"
#include "Particle.h"

// object
#include "Obj.h"
#include "Ctrl.h"
#include "Item.h"
#include "sfxbase.h"
#include "Mover.h"   
#include "Region.h"
#include "Weather.h"
#include "Camera.h"
#include "Light.h"
#include "World.h"
#include "WorldMng.h"

#include "CreateObj.h"
#include "authorization.h"

// Interface
#include "EditString.h"      // CStringÀ» È®ÀåÇÑ CEditString
#include "ToolTip.h"         // ÅøÆÁ 
#include "ITheme.h"          // ÀÎÅÍÆäÀ̽ºÀÇ »ö»ó, ½ºÅ², ÆùÆ® µûÀ§ÀÇ Á¤ÀÇ Å¬·¹½º 
#include "WndBase.h"         // À©µµÀÇ ±âº» Ŭ·¡½º, ±âŸ °¢Á¾ ÄÜÆ®·Ñ (¹öư, ½ºÅ©·Ñ¹Ù µîµî) 
#include "WndControl.h"      // À©µµ °¢Á¾ ÄÜÆ®·Ñ (¹öư, ½ºÅ©·Ñ¹Ù µîµî)
#include "wndEditCtrl.h"     // ¿¡µðÆ® ÄÜÆ®·Ñ, IME, ¹®ÀÚ ÀÔ·Â
#include "WndItemCtrl.h"     // À©µµ °¢Á¾ ÄÜÆ®·Ñ (¹öư, ½ºÅ©·Ñ¹Ù µîµî)
#include "WndTradeCtrl.h"     // À©µµ °¢Á¾ ÄÜÆ®·Ñ (¹öư, ½ºÅ©·Ñ¹Ù µîµî)
#include "WndNeuz.h"         // Neuz ÇüÅÂÀÇ À©µµ Ãâ·Â ±âº» Ŭ·¡½º 
#include "WndMessageBox.h"   // ¸Å½ÃÁö ¹Ú½º, °æ°í, Á¾·á µîµî 
#include "WndGuideSystem.h"
#include "WndTitle.h"        // TitleÀÇ À©µµ Ŭ·¡½º (Login, Character List µîµî)
#include "WndTaskBar.h"      // ŽºÅ© ¹Ù Ŭ·¡½º °ü·Ã, ¸Å´º µîµî 
#include "WndField.h"        // FieldÀÇ À©µµ Ŭ·¡½º (»óÅÂ, Àκ¥Å丮 µîµî)
#include "WndCommunication.h"// FieldÀÇ À©µµ Ŭ·¡½º (»óÅÂ, Àκ¥Å丮 µîµî)
#include "WndOption.h"       // Option °ü·Ã 
#include "WndOptionGame.h"	 // °ÔÀÓ ¿É¼Ç
#include "WndDialog.h"       // ´ëÈ*  
#include "WndShop.h"         // »óÁ¡ 
#include "WndMessengerSearch.h" // ¸Þ½ÅÀú °Ë»öâ
#include "WndManager.h"      // À©µµ ¸Å´ÏÀú 
#include "WndWorld.h"        // ¿ùµå À©µµ 
#include "WndGuild.h"			// ±æµå À©µµ
#include "WndRankGuild.h"		// ±æµå ·©Å·
#include "WndRankInfo.h"
#include "WndRankWar.h"
#include "WndGuildVote.h"         // ±æµåÅõÇ¥ À©µµ
#include "WndUpgradeBase.h"         // Àç·ÃÀ©µµ 

#ifdef __YCLOTH
#include "cloth.h"
#endif


// Application
#include "DialogMsg.h"
#include "Neuz.h"
#include "tickcount.h"
#include "flyffevent.h"

// console
#ifdef __BS_CONSOLE
#include "Console.h"
#endif

#ifdef __BS_EFFECT_LUA
#include "BsCommon.h"
#endif

#define D3DDEVICE   g_Neuz.m_pd3dDevice

extern BYTE             g_bKeyTable[256]; // Ű ÀÔ·Â Å×À̺í 
extern BOOL             g_bSlotSwitchAboutEquipItem[ MAX_SLOT_ITEM ];
#ifdef __XKEYEDGE
extern BYTE             g_bKeyTable2[256]; // Ű ÀÔ·Â Å×À̺í (Ű ¿¡Áö°Ë»ç¿ë)
#endif //__XKEYEDGE
extern CNeuzApp         g_Neuz        ; // ¾îÇø®ÄÉÀÌ¼Ç Å¬·¡½º, DX3D ÇÁ·¹ÀÓ ¿öÅ© 
extern CToolTip         g_toolTip     ; // ÅøÆÁ Ãâ·Â 
#if __VER >= 15 // __IMPROVE_SYSTEM_VER15
extern CToolTip         g_toolTipSub1 ;
extern CToolTip         g_toolTipSub2 ;
#endif // __IMPROVE_SYSTEM_VER15
extern CMover*          g_pPlayer     ; // Ç÷¹ÀÌ¾î °´Ã¼ 
extern CWorldMng	    g_WorldMng    ;
extern CProject         prj;
extern CModelObject*    g_pBipedMesh;
extern CD3DApplication* g_pD3dApp;
extern CGameTimer       g_GameTimer;

struct CULLINFO
{
    D3DXVECTOR3 vecFrustum[8];    // corners of the view frustum
    D3DXPLANE planeFrustum[6];    // planes of the view frustum
};
extern CULLINFO     g_cullinfo;
extern	CTickCount	g_TickCount;
extern CFlyffEvent	g_eLocal; 
extern ADDSMMODE	g_AddSMMode;
extern DWORD		g_tmCurrent;	// Àü¿ªÀ¸·Î »ç¿ëÇÒ ÇöÀç ½Ã°£.
extern int			g_nRenderCnt;	// ·»´õÈ*¸é¶§¸¶´Ù Çϳª¾¿ Ä«¿îÆ® µÇ´Â º¯¼ö
extern int			g_nProcessCnt;	// ÇÁ·Î¼¼½º¸¶´Ù Çϳª¾¿ Ä«¿îÆ® µÇ´Â º¯¼ö.


#if __VER >= 11 // __GUILD_COMBAT_1TO1
#include "GuildCombat1to1.h"
extern CGuildCombat1to1Mng g_GuildCombat1to1Mng;
#endif // __GUILD_COMBAT_1TO1

#ifdef __BS_CONSOLE
extern DlgConsole g_Console;
#endif

#ifdef __CERTIFIER_COLLECTING_SYSTEM
extern vector< CString > g_vecEncryptedValidCertifierIP;
#endif // __CERTIFIER_COLLECTING_SYSTEM




//////////////////////////////////////////////////////////////////////////
//	mulcom	BEGIN100218	ÆÐ½º¿öµå ¾ÏÈ£È*.
#include "../_Common/Rijndael.h"
//	mulcom	END100218	ÆÐ½º¿öµå ¾ÏÈ£È*.
//////////////////////////////////////////////////////////////////////////


//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
ist das normal ?
Code:
1>------ Erstellen gestartet: Projekt: Neuz, Konfiguration: Release Win32 ------
1>  accessory.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  CampusHelper.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  clord.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  Cloth.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  collecting.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  couplehelper.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  DPCertified.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  DPClient.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  DPClientGuildWar.cpp
1>  Unknown compiler version - please run the configure tests and report the results
03/31/2015 13:07 xTwiLightx#8
Quote:
Originally Posted by Arcitc™ View Post
Danke :D
hier meine Stdafx.h
Code:
// stdafx.h : include file for standard system include files,         
//  or project specific include files that are used frequently, but
//      are changed infrequently
//  

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
 
#define _USE_32BIT_TIME_T		// using 32bit time_t

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#define _WIN32_WINNT 0x0501		// 13_07_17 (twi) - changed WINNT Ver to Windows XP
#define	WINVER	0x0501			// 13_07_17 (twi) - changed WINVER to Windows XP
//#define _WIN32_WINNT 0x0500	//(Windows 2000)
//#define _WIN32_WINNT 0x0502	//(Windows Server 2003)
//#define _WIN32_WINNT 0x0600	//(Windows Vista)
//#define _WIN32_WINNT 0x0601	//(Windows 7)
//#define	WINVER	0x0500	//(Windows 2000)
//#define	WINVER	0x0502	//(Windows Server 2003)
//#define	WINVER	0x0600	//(Windows Vista)
//#define	WINVER	0x0601	//(Windows 7)

#pragma warning(disable:4786)
   
// Windows or Standard        
#include <afxwin.h>      
#include <AFXTEMPL.H>        // MFC Automation classes  
#include <winuser.h>    
#include <basetsd.h>  
#include <memory.h>  
#include <mmsystem.h>   
#include <string.h>   
#include <stdio.h>  
#include <tchar.h>  
#include <time.h> 
#include <stdlib.h>
#include <process.h>

#include <afxdisp.h>        // MFC Automation classes

// STL 
#include <vector>
#include <list>
#include <map>
#include <string> 
#include <queue>
using namespace std;


#define		__CLIENT
// exception handler°ü·Ã 
#define		ADDR_ACCUMULATOR	"211.33.142.133"		

#include "NeuzVersion.h"  
#include "VersionCommon.h"
#include "DefineCommon.h"
#include "Resource.h"    
#include "authorization.h" 

// DirectX or 3D Core
#include <D3D9.h>
#include <dxerr9.h>
#include <dsound.h>
#include <dshow.h>

#include "memtrace.h"

#include "dxutil.h"
#include "d3denumeration.h" 
#include "d3dsettings.h"
#include "d3dapp.h" 
#include "vutil.h"
#include "d3dfont.h"
#include "d3dutil.h"
#include "DSUtil.h"

// Network
#include "CmnHdr.h"
#include "File.h"
#include "chassert.h"

// Resource
#include "misc.h"
#include "define.h"
#include "defineAttribute.h"
#include "defineItemKind.h"
#include "defineJob.h"
#include "defineWorld.h"
#include "WndStyle.h"

// MultiMedia
#include <atlbase.h> 

// Common
#include "Data.h"
#include "Timer.h"
#include "Scanner.h"
#include "Script.h"
#include "2DRender.h"
#include "SkyBox.h"
#include "patch.h"
#include "Project.h"
#include "path.h"
#include "landscape.h"
#include "xUtil3D.h"
#include "Graphic3D.h"
#include "Debug.h"
#include "Music.h"
#include "HwOption.h"
#include "Messenger.h"
#include "yUtil.h"

#if __VER >= 15 // __BS_CHANGING_ENVIR
#include "TexturePool.h"	//gmpbigsun
#endif	//__BS_CHANGING_ENVIR

// Model
#include "Model.h"
#include "Billboard.h"
#include "Material.h"
#include "Bone.h"
#include "Object3D.h"
#include "ModelObject.h"
#include "ModelMng.h"
#include "Particle.h"

// object
#include "Obj.h"
#include "Ctrl.h"
#include "Item.h"
#include "sfxbase.h"
#include "Mover.h"   
#include "Region.h"
#include "Weather.h"
#include "Camera.h"
#include "Light.h"
#include "World.h"
#include "WorldMng.h"

#include "CreateObj.h"
#include "authorization.h"

// Interface
#include "EditString.h"      // CStringÀ» È®ÀåÇÑ CEditString
#include "ToolTip.h"         // ÅøÆÁ 
#include "ITheme.h"          // ÀÎÅÍÆäÀ̽ºÀÇ »ö»ó, ½ºÅ², ÆùÆ® µûÀ§ÀÇ Á¤ÀÇ Å¬·¹½º 
#include "WndBase.h"         // À©µµÀÇ ±âº» Ŭ·¡½º, ±âŸ °¢Á¾ ÄÜÆ®·Ñ (¹öư, ½ºÅ©·Ñ¹Ù µîµî) 
#include "WndControl.h"      // À©µµ °¢Á¾ ÄÜÆ®·Ñ (¹öư, ½ºÅ©·Ñ¹Ù µîµî)
#include "wndEditCtrl.h"     // ¿¡µðÆ® ÄÜÆ®·Ñ, IME, ¹®ÀÚ ÀÔ·Â
#include "WndItemCtrl.h"     // À©µµ °¢Á¾ ÄÜÆ®·Ñ (¹öư, ½ºÅ©·Ñ¹Ù µîµî)
#include "WndTradeCtrl.h"     // À©µµ °¢Á¾ ÄÜÆ®·Ñ (¹öư, ½ºÅ©·Ñ¹Ù µîµî)
#include "WndNeuz.h"         // Neuz ÇüÅÂÀÇ À©µµ Ãâ·Â ±âº» Ŭ·¡½º 
#include "WndMessageBox.h"   // ¸Å½ÃÁö ¹Ú½º, °æ°í, Á¾·á µîµî 
#include "WndGuideSystem.h"
#include "WndTitle.h"        // TitleÀÇ À©µµ Ŭ·¡½º (Login, Character List µîµî)
#include "WndTaskBar.h"      // ŽºÅ© ¹Ù Ŭ·¡½º °ü·Ã, ¸Å´º µîµî 
#include "WndField.h"        // FieldÀÇ À©µµ Ŭ·¡½º (»óÅÂ, Àκ¥Å丮 µîµî)
#include "WndCommunication.h"// FieldÀÇ À©µµ Ŭ·¡½º (»óÅÂ, Àκ¥Å丮 µîµî)
#include "WndOption.h"       // Option °ü·Ã 
#include "WndOptionGame.h"	 // °ÔÀÓ ¿É¼Ç
#include "WndDialog.h"       // ´ëÈ*  
#include "WndShop.h"         // »óÁ¡ 
#include "WndMessengerSearch.h" // ¸Þ½ÅÀú °Ë»öâ
#include "WndManager.h"      // À©µµ ¸Å´ÏÀú 
#include "WndWorld.h"        // ¿ùµå À©µµ 
#include "WndGuild.h"			// ±æµå À©µµ
#include "WndRankGuild.h"		// ±æµå ·©Å·
#include "WndRankInfo.h"
#include "WndRankWar.h"
#include "WndGuildVote.h"         // ±æµåÅõÇ¥ À©µµ
#include "WndUpgradeBase.h"         // Àç·ÃÀ©µµ 

#ifdef __YCLOTH
#include "cloth.h"
#endif


// Application
#include "DialogMsg.h"
#include "Neuz.h"
#include "tickcount.h"
#include "flyffevent.h"

// console
#ifdef __BS_CONSOLE
#include "Console.h"
#endif

#ifdef __BS_EFFECT_LUA
#include "BsCommon.h"
#endif

#define D3DDEVICE   g_Neuz.m_pd3dDevice

extern BYTE             g_bKeyTable[256]; // Ű ÀÔ·Â Å×À̺í 
extern BOOL             g_bSlotSwitchAboutEquipItem[ MAX_SLOT_ITEM ];
#ifdef __XKEYEDGE
extern BYTE             g_bKeyTable2[256]; // Ű ÀÔ·Â Å×À̺í (Ű ¿¡Áö°Ë»ç¿ë)
#endif //__XKEYEDGE
extern CNeuzApp         g_Neuz        ; // ¾îÇø®ÄÉÀÌ¼Ç Å¬·¡½º, DX3D ÇÁ·¹ÀÓ ¿öÅ© 
extern CToolTip         g_toolTip     ; // ÅøÆÁ Ãâ·Â 
#if __VER >= 15 // __IMPROVE_SYSTEM_VER15
extern CToolTip         g_toolTipSub1 ;
extern CToolTip         g_toolTipSub2 ;
#endif // __IMPROVE_SYSTEM_VER15
extern CMover*          g_pPlayer     ; // Ç÷¹ÀÌ¾î °´Ã¼ 
extern CWorldMng	    g_WorldMng    ;
extern CProject         prj;
extern CModelObject*    g_pBipedMesh;
extern CD3DApplication* g_pD3dApp;
extern CGameTimer       g_GameTimer;

struct CULLINFO
{
    D3DXVECTOR3 vecFrustum[8];    // corners of the view frustum
    D3DXPLANE planeFrustum[6];    // planes of the view frustum
};
extern CULLINFO     g_cullinfo;
extern	CTickCount	g_TickCount;
extern CFlyffEvent	g_eLocal; 
extern ADDSMMODE	g_AddSMMode;
extern DWORD		g_tmCurrent;	// Àü¿ªÀ¸·Î »ç¿ëÇÒ ÇöÀç ½Ã°£.
extern int			g_nRenderCnt;	// ·»´õÈ*¸é¶§¸¶´Ù Çϳª¾¿ Ä«¿îÆ® µÇ´Â º¯¼ö
extern int			g_nProcessCnt;	// ÇÁ·Î¼¼½º¸¶´Ù Çϳª¾¿ Ä«¿îÆ® µÇ´Â º¯¼ö.


#if __VER >= 11 // __GUILD_COMBAT_1TO1
#include "GuildCombat1to1.h"
extern CGuildCombat1to1Mng g_GuildCombat1to1Mng;
#endif // __GUILD_COMBAT_1TO1

#ifdef __BS_CONSOLE
extern DlgConsole g_Console;
#endif

#ifdef __CERTIFIER_COLLECTING_SYSTEM
extern vector< CString > g_vecEncryptedValidCertifierIP;
#endif // __CERTIFIER_COLLECTING_SYSTEM




//////////////////////////////////////////////////////////////////////////
//	mulcom	BEGIN100218	ÆÐ½º¿öµå ¾ÏÈ£È*.
#include "../_Common/Rijndael.h"
//	mulcom	END100218	ÆÐ½º¿öµå ¾ÏÈ£È*.
//////////////////////////////////////////////////////////////////////////


//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
ist das normal ?
Code:
1>------ Erstellen gestartet: Projekt: Neuz, Konfiguration: Release Win32 ------
1>  accessory.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  CampusHelper.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  clord.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  Cloth.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  collecting.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  couplehelper.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  DPCertified.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  DPClient.cpp
1>  Unknown compiler version - please run the configure tests and report the results
1>  DPClientGuildWar.cpp
1>  Unknown compiler version - please run the configure tests and report the results
Du benutzt eine alte Version der [Only registered and activated users can see links. Click Here To Register...] - von dort kommt die Fehlermeldung.
Neue laden und includen.

Alternativ suchst du nach der Fehlermeldung und änderst die Abfrage dort für die Compiler Version (_MSC_VER <= XXXX) auf die 2010er (also 1600).

Wenn dir keines von beiden liegt, ignoriere die Warnungen einfach.
03/31/2015 19:48 Kiseku#9
Habs^^ Geht nun nur jetzt kommt diese warnung :
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und mein Worldserver Crasht beim starten :o
habe dieses #pragma component(browser) gemacht kommt aber immernoch
03/31/2015 20:00 Invictus'#10
Dann musst du halt in zwei .cpp Dateien aufteilen.

Bezweifle aber, dass das so leicht geht.
03/31/2015 21:27 Drabur#11
Quote:
Originally Posted by Invictus' View Post
Dann musst du halt in zwei .cpp Dateien aufteilen.

Bezweifle aber, dass das so leicht geht.
Ok ändern du die Windows Datein.:rtfm:
03/31/2015 23:03 xTwiLightx#12
Quote:
Originally Posted by Arcitc™ View Post
Habs^^ Geht nun nur jetzt kommt diese warnung :
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und mein Worldserver Crasht beim starten :o
habe dieses #pragma component(browser) gemacht kommt aber immernoch
Versuche es mal, die Browseinformationen zu deaktivieren.
Keine Ahnung, ob das großen Einfluss hat, ansonsten ignoriere den Fehler - es handelt sich offenbar um eine Altlast von Visual C++.

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04/05/2015 21:04 Kiseku#13
Neuer Bugg ist mir erst jetzt aufgefallen:
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Die Maus restetet den Cursor nichtmehr weiß da jemand eine lösung ?
Also es ist immer der gleiche...
04/20/2015 18:21 Kiseku#14
push xd
04/21/2015 17:34 Eightb4ll#15
Such dir die Methode, welche den Cursor ändert und starte das Debugging.. kann ja im Grunde nur 2 Gründe geben, entweder die Methode wird nicht aufgerufen oder sie schmeißt nen Fehler.