How to change mob level in media.Pk2 ?
And that is it? No kind of "you have to be careful where you change what exactly" and such?Quote:
characterdata_xxxxx
its a noob one but its okaiQuote:
Declare @MOBCODE VARCHAR(max)
SET @MOBCODE = 'MOB_CH_TIGERWOMAN'
Update _RefObjChar
Set lvl = '110' where ID IN ( Select Link From _RefObjCommon Where CodeName128 like @MOBCODE)
Select Link From _RefObjCommon Where CodeName128 like @MOBCODE
you can simply do it like that w/o any declareQuote:
To Change mob Level
1. Get mob CodeName128 From Media (textdata_object.txt) search with mob name
2. use this query
its a noob one but its okai
mob id will appear to you take it & search in txts Characterdataxxx.txt and Change lvl To your new lvl like that
pet2\pet_kingkong_a_saddle.bsr xxx pet2\item\item_pet2_scroll_pro_silverback_a.ddj xxx xxx 110
Quote:
And that is it? No kind of "you have to be careful where you change what exactly" and such?
I suggest you using "_GetMediaLine" procedure (google for it), insert your changed level from your mob on the database, copy the given characterdata line(s) - insert it to the respective txt file on your media.pk2.
He said : in media.pk2 only he didn't mention db :o and if he read the whole line everything will be simple and easy to understand if brain.exe exists, if it does not exists then he will never change itQuote:
To Change mob Level
1. Get mob CodeName128 From Media (textdata_object.txt) search with mob name
2. use this query
its a noob one but its okai
mob id will appear to you take it & search in txts Characterdataxxx.txt and Change lvl To your new lvl like that
pet2\pet_kingkong_a_saddle.bsr xxx pet2\item\item_pet2_scroll_pro_silverback_a.ddj xxx xxx 110
OMG ? -_-Quote:
wtf ?