full item list is right in the source files
game server> bin> debug> items.txt
All the item drop code for when you kill monsters is in the source:
Game server> entities> monster.cs
here is some sample code (from animeco source cause that's only sample source I have left that I was reading)
Code:
if (Calculation.PercentSuccess(1) && Level > 15)
{
Struct.ItemGround IG = new Struct.ItemGround();
IG.ItemID = 1088000;
IG.Map = Map;
IG.X = X;
IG.Y = Y;
if (!IG.SelectCoordonates(X, Y))
return;
IG.OwnerOnly = new System.Timers.Timer();
IG.OwnerOnly.Interval = 10000;
IG.OwnerOnly.AutoReset = false;
IG.OwnerID = Killer;
IG.UID = Nano.DropItemUID;
IG.Dispose = new System.Timers.Timer();
IG.Dispose.Interval = 60000;
IG.Dispose.AutoReset = false;
IG.Dispose.Elapsed += delegate { IG.Disappear(); };
IG.Dispose.Start();
IG.OwnerOnly.Start();
//lock(Nano.ItemFloor)
//{
try
{
Monitor.Enter(Nano.ItemFloor);
Nano.ItemFloor.Add(IG.UID, IG);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
finally
{
Monitor.Exit(Nano.ItemFloor);
}
//}
ConquerPacket.ToLocal(ConquerPacket.DropItem(IG.UID, IG.ItemID, IG.X, IG.Y, IG.Color), IG.X, IG.Y, IG.Map, 0, 0);
}
In this case there is a percent success rate (drop rate)
IG.ItemID = *item id here*
in this case it's the drop calculation for a dragon ball
So in essence this section of code is saying if the player killing a monster is over lvl 15 AND there is a 1 percent success rate (so aprox 1/100 mobs will drop a db) then a db will be dropped.
Your source may read it a little bit differently but I guarantee there is something in there controlling drops for mets/db's/money