fehler bei pvp event

03/12/2015 19:00 Antara-mt2#1
Ich habe die quest ein gebaut hoch laden alles geht
aber wenn ich das event starten will komme ich als gm drauf aber meine spielernicht die porten sich aber werden gleich wieder zurück in die stadt geportet was mache ich falsch




PHP Code:
quest pvp_manager begin
    state start begin
        when login with pc
.get_map_index() == 112 and (pvp_attenders == nil or pvp_attenders[pvp_manager.get_my_attender_id()] == nil or (pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != 1 and pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != 2)) begin
            
if pvp_attenders == nil then
                pvp_manager
.guard_check_position()
                
timer("pvp_guard_1", 20)
                return
            
end
            
if pvp_attenders[pvp_manager.get_my_attender_id()] == nil then
                pvp_manager
.guard_check_position()
                
timer("pvp_guard_1", 20)
                return
            
end
            
if pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != 1 and pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != 2 then
                pvp_manager
.guard_check_position()
                
timer("pvp_guard_1", 20)
            
end
        end
        when pvp_guard_1
.timer begin
            
if pc.get_map_index() != 112 then
                
return
            
end
            pvp_manager
.guard_check_position()
            
timer("pvp_guard_2", 20)
        
end
        when pvp_guard_2
.timer begin
            
if pc.get_map_index() != 112 then
                
return
            
end
            pvp_manager
.guard_check_position()
            
timer("pvp_guard_1", 20)
        
end
        
function guard_check_position()
            if 
pc.get_local_x() >= 84 and pc.get_local_y() >= 84 and pc.get_local_x() <= 116 and pc.get_local_y() <= 116 then --arena 1
                pvp_manager
.guard_reset()
            
end
            
if pc.get_local_x() >= 84 and pc.get_local_y() >= 136 and pc.get_local_x() <= 116 and pc.get_local_y() <= 168 then --arena 2
                pvp_manager
.guard_reset()
            
end
            
if pc.get_local_x() >= 136 and pc.get_local_y() >= 84 and pc.get_local_x() <= 168 and pc.get_local_y() <= 116 then --arena 3
                pvp_manager
.guard_reset()
            
end
            
if pc.get_local_x() >= 136 and pc.get_local_y() >= 136 and pc.get_local_x() <= 168 and pc.get_local_y() <= 168 then --arena 4
                pvp_manager
.guard_reset()
            
end
        end
        
        
function guard_reset()
            
notice_in_map("AUTOPVP-GUARD: "..pc.getname().." wurde aus der Arena entfernt.")
            
pc.warp_local(pc.get_map_index(), 126*100, 24*100)
        
end
        
        when 20355.chat
."Dem PvP-Turnier beitreten" with game.get_event_flag("pvp") != 0 begin
            say_title
("Hauptmann:")
            if 
game.get_event_flag("pvp") == 1 then
                say
("Schärfe deine Waffen und deine Sinne!")
                
say("Das PvP-Turnier beginnt gleich!")
                
say("")
                
say("Beeilung!")
                
say("Kämpfe für die Ehre unseres Reiches!")
                
say("")
            else
                
say("Das Turnier hat bereits begonnen.")
                
say("Du darfst keine Zeit verlieren!")
                
say("")
            
end
            wait
()
            
pc.warp(857285,856993)
        
end
        
        when 20078.chat
."Zurück zur Stadt" with pc.get_map_index() == 112 begin
            say_title
("Zurück zur Stadt:")
            
say("Möchtest du das Arenengelände verlassen und zurück")
            
say("in deine Reichshauptstadt teleportiert werden?")
            
say("")
            
local s = select("Ja", "Nein")
            if 
s == 1 then
                warp_to_village
()
            
end
        end

        when 20078.chat
."GM: PVP-Turnier abbrechen" with pc.get_map_index() == 112 and pc.is_gm() and game.get_event_flag("pvp") != 0 begin
            say_title
("PVP-Turnier abbrechen")
            
say("Möchtest du das PVP-Turnier wirklich abbrechen?")
            
say("")
            
local s = select("Ja", "Nein")
            if 
s == 1 then
                game
.set_event_flag("pvp", 0)
                
pvp_attenders = nil
                notice_all
("Das PVP-Turnier wurde abgebrochen.")
                
say_title("PVP-Turnier abbrechen")
                
say("Das PVP-Turnier wurde abgebrochen.")
                
say("")
                if 
pvp_manager_callback != nil then
                    pvp_manager_callback
()
                
end
            end
        end

        when 20078.chat
."GM: PVP-Turnier starten" with pc.get_map_index() == 112 and pc.is_gm() and game.get_event_flag("pvp") == 0 and ae_pvp_tournament == nil begin
            say_title
("PVP-Turnier starten:")
            
say("Bitte lege die Levellimits für das PVP-Turnier")
            
say("fest.")
            
say("")
            
say_reward("Minimum Level (minimum 15):")
            
local str_min_level = input()
            
say_title("PVP-Turnier starten:")
            
local min_level = tonumber(str_min_level)
            if 
min_level == nil then
                say
("Es wurde keine Zahl eingegeben.")
                
say("")
                return
            
end
            
if tonumber(str_min_level) < 15 then
                min_level 
= 15
            end
            say
("Das minimale Level ist nun "..tostring(min_level)..".")
            
say("Bitte geben sie ein maximales Level ein:")
            
local str_max_level = input()
            
say_title("PVP-Turnier starten:")
            
local max_level = tonumber(str_max_level)
            if 
max_level == nil then
                say
("Es wurde keine Zahl eingegeben.")
                
say("")
                return
            
end
            
if tonumber(str_max_level) < min_level then
                say
("Das maximale Level muss größer als das")
                
say("minimale Level sein.")
                
say("")
                return
            
end
            
            game
.set_event_flag("pvp_minlevel", min_level)
            
game.set_event_flag("pvp_maxlevel", max_level)
            
            
say("Minimal-Level "..tostring(min_level))
            
say("Maximal-Level "..tostring(max_level))
            
say("")
            
local s = select("Jetzt starten", "Abbrechen")
            if 
s == 2 then
                
return
            
end
            
            say_title
("PVP-Turnier starten:")
            
say("Das PVP-Turnier wurde gestartet.")
            
say("Jeder, der teilnehmen möchte, kann sich hier")
            
say("anmelden.")
            
say("Die Anmeldungen können hier geschlossen werden.")
            
say("")
            
say_reward("Aktuelle Levellimits: "..game.get_event_flag("pvp_minlevel").." - "..game.get_event_flag("pvp_maxlevel"))
            
pvp_manager.open_registrations()
        
end
        
function open_registrations()
            
game.set_event_flag("pvp", 1)
            
attender_count = 0
            game
.set_event_flag("pvp_tournament", get_global_time())
            
pvp_attenders = nil
            pvp_attenders 
= { }
            
            
arena = {
                        -- 
arena 1
                        
{
                            { 
113, 100 },
                            { 
88, 100 },
                            
0,
                            
"SLEEPING",
                            
0,
                        },
                        -- 
arena 2
                        
{
                            { 
113, 152 },
                            { 
88, 152 },
                            
0,
                            
"SLEEPING",
                            
0,
                        },
                        -- 
arena 3
                        
{
                            { 
140, 152 },
                            { 
164, 152 },
                            
0,
                            
"SLEEPING",
                            
0,
                        },
                        -- 
arena 4
                        
{
                            { 
164, 100 },
                            { 
140, 100 },
                            
0,
                            
"SLEEPING",
                            
0,
                        },
                    }
            
            
notice_all("Die Anmeldungen für das PVP-Turnier sind nun eröffnet!")
            
notice_all("Aktuelle Levellimits: "..game.get_event_flag("pvp_minlevel").." - "..game.get_event_flag("pvp_maxlevel"))
        
end
        when 20078.chat
."Beim PVP-Turnier anmelden" with pc.get_map_index() == 112 and game.get_event_flag("pvp") == 1 begin
            say_title
(mob_name(20078)..":")
            if 
game.get_event_flag("pvp_tournament") == pc.getqf("pvp_tournament") then
                say
("Du bist bereits beim PVP-Turnier angemeldet.")
                
say("")
                return
            
end
            
if pc.get_level() < 15 then
                say
("Dein Level ist zu niedrig.")
                
say("")
                return
            
end
            
if pc.get_level() < game.get_event_flag("pvp_minlevel") or pc.get_level() > game.get_event_flag("pvp_maxlevel") then
                say
("Dein Level muss zwischen "..game.get_event_flag("pvp_minlevel").." und "..game.get_event_flag("pvp_maxlevel").." sein.")
                
say("")
                return
            
end
            say
("Beim PVP-Turnier kämpfst du gegen Spieler")
            
say("mit möglichst gleichen Leveln.")
            
say("Wenn du dich gegen die Anderen durchsetzen")
            
say("kannst, winkt dir ein Preis.")
            
say("Möchtest du teilnehmen?")
            
local s = select("Teilnehmen!", "Ich habe sowieso keine Chance.")
            
say_title(mob_name(20078)..":")
            if 
s == 1 then
                say
("Du wirst aufgerufen, wenn du dran bist.")
                
say("Aber du musst hier bleiben, sonst hast du")
                
say("automatisch verloren und scheidest aus.")
                
say("Viel Erfolg!")
                
say("")
                
                
pvp_attenders[attender_count+1] = {name = pc.getname(), level = pc.get_level(), partner = nil, winner = true, fight_mode = 0, arena = 0}
                
pc.setqf("attender_id", attender_count+1)
                
pc.setqf("pvp_tournament", game.get_event_flag("pvp_tournament"))
                
attender_count = attender_count + 1
                
                
if achievement_manager != nil then
                    achievement_manager
.on_participatepvpevent()
                
end
                
            
elseif s == 2 then
                say
("Stimmt, du bist wirklich ein Schwächling.")
                
say("Es hat hier auch schon Tote gegeben.")
                
say("")
            
end
        end
        when 20078.chat
."Anmeldungen des PVP-Turniers" with pc.get_map_index() == 112 and pc.is_gm() and game.get_event_flag("pvp") == 1 begin
            say_title
("PVP-Turnier")
            
say("Momentan sind "..tonumber(attender_count).." Spieler angemeldet.")
            if 
ae_pvp_tournament != nil then
                say
("")
                return
            
end
            say
("Sollen die Anmeldungen geschlossen und das Turnier")
            
say("gestartet werden?")
            
say("")
            
local s = select("Anmeldungen schließen", "Anmeldephase fortsetzen")
            if 
s == 1 then
                say_title
("Anmeldungen schließen:")
                
say("Die Anmeldungen wurden geschlossen.")
                
say("Die Kämpfe beginnen jetzt.")
                
say("")
                
pvp_manager.close_registrations()
            
end
        end
        
        
function close_registrations()
            if 
attender_count == 0 then
                notice_all
("Das PVP-Turnier kann nicht stattfinden, da sich niemand angemeldet hat.")
                
game.set_event_flag("pvp", 0)
                
pvp_attenders = nil
                
if pvp_manager_callback != nil then
                    pvp_manager_callback
()
                
end
                
return
            
end
            game
.set_event_flag("pvp", 2)
            
pvp_manager.make_duel_list()
            
duel_list_index = 0
            playerless_mode 
= false
            notice_all
("Die Anmeldungen für das PVP-Turnier sind nun geschlossen.")
            
notice_all("Die Kämpfe beginnen jetzt.")
            
pvp_manager.refresh_arenas()
        
end
        
        when 20078.chat
."Mit wem werde ich als nächstes Kämpfen?" with pc.get_map_index() == 112 and game.get_event_flag("pvp") == 2 and game.get_event_flag("pvp_tournament") == pc.getqf("pvp_tournament") begin
            say_title
(mob_name(20078)..":")
            if 
pvp_manager.get_duel_partner() == nil then
                say
("Im Moment hast du noch keinen Partner.")
                
say("Wir müssen abwarten, ob es gleich weitere")
                
say("Spieler ohne Partner gibt. Dann bilde ich")
                
say("neue Paare.")
                
say("Ansonsten hast du das Glück, dass du kampflos")
                
say("in die nächste Runde aufsteigst.")
                
say("")
                return
            
end
            say
("Nach dem aktuellen Plan musst du voraussichtlich")
            
say("gegen "..pvp_manager.get_duel_partner().." kämpfen.")
            
say("")
        
end
        

        
function make_duel_list()
            
duel_list = { }
            
local i = 0
            
for ai = 1, attender_count, 1 do
                if 
pvp_attenders[ai] != nil and pvp_attenders[ai].partner == nil and pvp_attenders[ai].winner == true then
                    local partner_id 
= pvp_manager.findpartner(tostring(pvp_attenders[ai].name), pvp_attenders[ai].level)
                    if 
partner_id != nil then
                        pvp_attenders
[ai].partner = tostring(pvp_attenders[partner_id].name)
                        
pvp_attenders[partner_id].partner = tostring(pvp_attenders[ai].name)
                        
duel_list[i] = {fighter_id1 = ai, fighter_id2 = partner_id}
                        
i = i + 1
                    end
                end
            end
            
            
for ai = 1, attender_count, 1 do
                if 
pvp_attenders[ai] != nil and pvp_attenders[ai].partner == nil and pvp_attenders[ai].winner == true then
                    local partner_id 
= pvp_manager.findpartner_for_partnerless(tostring(pvp_attenders[ai].name), pvp_attenders[ai].level)
                    if 
partner_id != nil then
                        pvp_attenders
[ai].partner = tostring(pvp_attenders[partner_id].name)
                        
pvp_attenders[partner_id].partner = tostring(pvp_attenders[ai].name)
                        
duel_list[i] = {fighter_id1 = ai, fighter_id2 = partner_id}
                        
i = i + 1
                    end
                end
            end
        end
        
        
        
function findpartner(name, level)
            
local closest_level = nil
            local partner_id 
= nil
            
for ai = 1, attender_count, 1 do
                if 
pvp_attenders[ai] != nil and pvp_attenders[ai].winner == true and tonumber(pvp_attenders[ai].level) <= level + 30 and tonumber(pvp_attenders[ai].level) >= level - 30 and tostring(pvp_attenders[ai].name) != name and pvp_attenders[ai].partner == nil and pvp_manager.is_player_in_map(tostring(pvp_attenders[ai].name)) == true then
                    
if closest_level == nil then
                        closest_level 
= pvp_attenders[ai].level
                        partner_id 
= ai
                    
elseif tonumber(pvp_attenders[ai].level) == tonumber(level) then
                        closest_level 
= pvp_attenders[ai].level
                        partner_id 
= ai
                    
elseif tonumber(level) < tonumber(closest_level) and tonumber(pvp_attenders[ai].level) < tonumber(closest_level) then
                        closest_level 
= pvp_attenders[ai].level
                        partner_id 
= ai
                    
elseif tonumber(level) > tonumber(closest_level) and tonumber(pvp_attenders[ai].level) > tonumber(closest_level) then
                        closest_level 
= pvp_attenders[ai].level
                        partner_id 
= ai
                    end
                end
            end
            
return partner_id
        end
        
        
function findpartner_for_partnerless(name, level)
            
local closest_level = nil
            local partner_id 
= nil
            
for ai = 1, attender_count, 1 do
                if 
pvp_attenders[ai] != nil and pvp_attenders[ai].winner == true and tostring(pvp_attenders[ai].name) != name and pvp_attenders[ai].partner == nil and pvp_manager.is_player_in_map(tostring(pvp_attenders[ai].name)) == true then
                    
if closest_level == nil then
                        closest_level 
= pvp_attenders[ai].level
                        partner_id 
= ai
                    
elseif pvp_attenders[ai].level == level then
                        closest_level 
= pvp_attenders[ai].level
                        partner_id 
= ai
                    
elseif tonumber(level) < tonumber(closest_level) and pvp_attenders[ai].level < closest_level then
                        closest_level 
= pvp_attenders[ai].level
                        partner_id 
= ai
                    
elseif tonumber(level) > tonumber(closest_level) and pvp_attenders[ai].level > closest_level then
                        closest_level 
= pvp_attenders[ai].level
                        partner_id 
= ai
                    end
                end
            end
            
return partner_id
        end
        
        
function is_player_in_map(name)
            if 
pc.getname() == name then
                
return true
            end
            local myname 
= pc.getname()
            
local target = find_pc_by_name(name)
            
local t = pc.select(target)
            if 
pc.getname() == myname then
                pc
.select(t)
                return 
false
            end
            pc
.select(t)
            return 
true
        end
        
        
        when 20078.chat
."GM: Refresh 'n Clear Arenas" with pc.is_gm() and game.get_event_flag("pvp") == 2 begin
            
for aArena = 1, 4, 1 do
                
arena[aArena][3] = 0
                arena
[aArena][4] = "SLEEPING"
            
end
            pvp_manager
.refresh_arenas()
        
end
        
        
-- not working
        
--[[
        
when 20078.chat."GM: End fight" with pc.is_gm() and game.get_event_flag("pvp") == 2 begin
            say_title
("End fight:")
            
say("On which arena should the fight be ended?")
            
local s = select("Arena 1", "Arena 2", "Arena 3", "Arena 4", "Schließen")
            
            if 
s == 5 then
                
return
            
end
            
            local fighter1 
= nil
            local fighter2 
= nil
            
for ai = 1, attender_count, 1 do
                if 
pvp_attenders[ai].arena == s and pvp_attenders[ai].fight_mode != 0 then
                    
if fighter1 == nil then
                        fighter1 
= ai
                    
else
                        
fighter2 = ai
                    end
                end
            end
            
            
if fighter1 == nil then
                say_title
("End fight:")
                
say("There is no current Battle on this arena.")
                
say("")
                return
            
end
            
            say_title
("End fight:")
            
say("Who should be considered winner when fight on arena "..s.." ")
            
say("should be ended?")
            
local w = select(tostring(pvp_attenders[fighter1].name), tostring(pvp_attenders[fighter1].name), "Cancel")
            if 
w == 3 then
                
return
            
end
            
            
if w == 1 then
                pvp_attenders
[fighter2].winner = false
                notice_in_map
(tostring(pvp_attenders[fighter1].name).." has won the battle against "..tostring(pvp_attenders[fighter2].name).."!", pc.get_map_index())
                
pvp_manager.local_pc_warp(tostring(pvp_attenders[fighter1].name, 126, 234))
                
pvp_manager.local_pc_warp(tostring(pvp_attenders[fighter2].name, 126, 24))
            else
                
pvp_attenders[fighter1].winner = false
                notice_in_map
(tostring(pvp_attenders[fighter2].name).." has won the battle against "..tostring(pvp_attenders[fighter1].name).."!", pc.get_map_index())
                
pvp_manager.local_pc_warp(tostring(pvp_attenders[fighter1].name, 126, 24))
                
pvp_manager.local_pc_warp(tostring(pvp_attenders[fighter2].name, 126, 234))
            
end
            
            pvp_attenders
[fighter1].fight_mode = 0
            pvp_attenders
[fighter2].fight_mode = 0
            
            
            arena
[s][3] = 0
            pvp_manager
.refresh_arenas()
            
            
say_title("End fight:")
            
say("The battle has been ended.")
        
end
        
--]]
        
        
when 20078.chat."GM: PVP-Turnier Belohnung" with pc.is_gm() begin
            say_title
("Belohnung:")
            
say("Aktuelle Belohnung: "..game.get_event_flag("pvp_price_count").."x "..item_name(game.get_event_flag("pvp_price_vnum")).." (vnum: "..game.get_event_flag("pvp_price_vnum")..")")
            
local s = select("Belohnung ändern", "Schließen")
            if 
s == 2 then
                
return
            
end
            say_title
("Belohnung ändern:")
            
say("Bitte gib die vnum der neuen Belohnung ein:")
            
local vnum = input()
            
say_title("Belohnung ändern:")
            
say("Bitte gib die Anzahl der neuen Belohnung ein:")
            
local count = input()
            
game.set_event_flag("pvp_price_count", count)
            
game.set_event_flag("pvp_price_vnum", vnum)
            
say_title("Belohnung ändern:")
            
say("Die Belohnung wurde geändert.")
            
say("Neue Belohnung: "..count.."x "..item_name(vnum).." (vnum: "..vnum..")")
        
end
        
        
function refresh_arenas()
            for 
aArena = 1, 4, 1 do
                if 
duel_list[duel_list_index] == nil then
                    
if playerless_mode == true then
                        pvp_manager
.init_next_round()
                    else
                        
pvp_manager.fight_playerless()
                    
end
                    
return
                
end
                
if arena[aArena][3] == 0 then
                    arena
[aArena][3] = 1
                    pvp_manager
.fight_init(duel_list[duel_list_index].fighter_id1, duel_list[duel_list_index].fighter_id2, aArena)
                
end
            end
        end
        

        
function fight_init(pid1, pid2, arena_id)
            
duel_list_index = duel_list_index + 1
            
if pvp_manager.is_player_in_map(tostring(pvp_attenders[pid1].name)) == false then
                notice_in_map
(tostring(pvp_attenders[pid1].name).." ist nicht online und somit automatisch ausgeschlossen.", pc.get_map_index())
                
pvp_attenders[pid1].winner = false
                pvp_attenders
[pid2].partner = nil
                arena
[arena_id][3] = 0
                pvp_manager
.refresh_arenas()
                return
            
end
            
if pvp_manager.is_player_in_map(tostring(pvp_attenders[pid2].name)) == false then
                notice_in_map
(tostring(pvp_attenders[pid2].name).." ist nicht online und somit automatisch ausgeschlossen.", pc.get_map_index())
                
pvp_attenders[pid2].winner = false
                pvp_attenders
[pid1].partner = nil
                arena
[arena_id][3] = 0
                pvp_manager
.refresh_arenas()
                return
            
end
            
            notice_in_map
(tostring(pvp_attenders[pid1].name).." und "..tostring(pvp_attenders[pid2].name).." bitte im Ring einfinden!", pc.get_map_index())
            
            --[[
            
local f1_accept = ask_fight(tostring(pvp_attenders[pid1].name), tostring(pvp_attenders[pid2].name))
            if 
f1_accept != CONFIRM_OK then
                notice_in_map
(tostring(pvp_attenders[pid1].name).." hat den Kampf gegen "..tostring(pvp_attenders[pid2].name).." nicht angetreten.", pc.get_map_index())
                
pvp_attenders[pid1] = nil
                pvp_attenders
[pid2].partner = nil
                pvp_manager
.refresh_arenas()
                return
            
end
            
            local f2_accept 
= confirm(find_pc_by_name(tostring(pvp_attenders[pid2].name)), "Trittst du den Kampf gegen "..tostring(pvp_attenders[pid1].name).. " an?", 15)
            if 
f2_accept != CONFIRM_OK then
                notice_in_map
(tostring(pvp_attenders[pid2].name).." hat den Kampf gegen "..tostring(pvp_attenders[pid1].name).." nicht angetreten.", pc.get_map_index())
                
pvp_attenders[pid2] = nil
                pvp_attenders
[pid1].partner = nil
                pvp_manager
.refresh_arenas()
                return
            
end
            
]]
            
            
pvp_attenders[pid1].fight_mode = 1
            pvp_attenders
[pid2].fight_mode = 1
            pvp_attenders
[pid1].arena = arena_id
            pvp_attenders
[pid2].arena = arena_id
            
            pvp_manager
.local_pc_warp(tostring(pvp_attenders[pid1].name), arena[arena_id][1][1], arena[arena_id][1][2])
            
pvp_manager.local_pc_warp(tostring(pvp_attenders[pid2].name), arena[arena_id][2][1], arena[arena_id][2][2])

        
end
        
        when login with pc
.get_map_index() == 112 and game.get_event_flag("pvp") == 2 and pvp_manager.get_fight_mode() == 1 begin
            affect
.add(apply.MOV_SPEED, -10000, 2)
            
affect.add_collect(apply.HP_REGEN, 5000, 30)
            
affect.add_collect(apply.SP_REGEN, 5000, 30)
            
pvp_manager.set_fight_mode(2)
            if 
arena[pvp_manager.get_arena()][3] == 2 then
                arena
[pvp_manager.get_arena()][5] = 30
                loop_timer
("fight_start_countdown", 1)
            else
                
timer("partner_timeout", 40)
            
end
            arena
[pvp_manager.get_arena()][3] = 2
        end        
        
        when partner_timeout
.timer begin
            
if pvp_manager.is_player_in_map(pvp_manager.get_duel_partner()) == true or game.get_event_flag("pvp") != 2 or pvp_manager.get_fight_mode() != 2 then
                
return
            
end
            pvp_manager
.set_fight_mode(3)
            if 
arena[pvp_manager.get_arena()][3] == 3 then
                
return
            
end
            arena
[pvp_manager.get_arena()][3] = 3
            notice_in_map
(pc.getname().." hat den Kampf gegen "..pvp_manager.get_duel_partner().." kampflos gewonnen!", pc.get_map_index())
            
pvp_attenders[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].fight_mode = 3
            pvp_attenders
[pvp_manager.get_my_attender_id()].winner = true
            pvp_attenders
[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].winner = false
            pc
.warp_local(pc.get_map_index(), 12600, 23400)
        
end

        when fight_start_countdown
.timer begin
            
if arena[pvp_manager.get_arena()][5] == -1 then
                
return
            
end
            local partner_vid 
= find_pc_by_name(pvp_manager.get_duel_partner())
            
local my_vid = pc.get_vid()
            if 
arena[pvp_manager.get_arena()][5] == 0 then
                arena
[pvp_manager.get_arena()][5] = -1
                pc
.select(partner_vid)
                
command("pvp "..my_vid)
                
pc.select(my_vid)
                
command("pvp "..partner_vid)
                
notice_in_map("Der Kampf zwischen "..pc.getname().." und "..pvp_manager.get_duel_partner().." beginnt!", pc.get_map_index())
                
timer("fight_start_countdown_shutdown", 1)
            else
                
pc.select(partner_vid)
                if 
math.mod(arena[pvp_manager.get_arena()][5], 5) == 0 then
                    syschat
("Der Kampf beginnt in "..tostring(arena[pvp_manager.get_arena()][5]).." Sekunden.")
                
end
                affect
.add(apply.MOV_SPEED, -10000, 2)
                
pc.select(my_vid)
                if 
math.mod(arena[pvp_manager.get_arena()][5], 5) == 0 then
                    syschat
("Der Kampf beginnt in "..tostring(arena[pvp_manager.get_arena()][5]).." Sekunden.")
                
end
                affect
.add(apply.MOV_SPEED, -10000, 2)
                
arena[pvp_manager.get_arena()][5] = arena[pvp_manager.get_arena()][5] - 1
            end
        end
        
        when fight_start_countdown_shutdown
.timer begin
            cleartimer
("fight_start_countdown")
        
end
        
        when logout with game
.get_event_flag("pvp") == 2 and pc.get_map_index() == 26 and pvp_manager.get_fight_mode() == 2 begin
            pvp_manager
.set_fight_mode(3)
            
arena[pvp_manager.get_arena()][3] = 3
            notice_in_map
(pvp_manager.get_duel_partner().." hat den Kampf gegen "..pc.getname().." gewonnen!", pc.get_map_index())
            
pvp_attenders[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].fight_mode = 3
            pvp_attenders
[pvp_manager.get_my_attender_id()].winner = false
            pvp_attenders
[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].winner = true
            
            pvp_manager
.local_pc_warp(pvp_manager.get_duel_partner(), 126, 24)
        
end
        
        when kill with game
.get_event_flag("pvp") == 2 and pc.get_map_index() == 26 and npc.is_pc() and pvp_manager.get_fight_mode() == 2 begin
            pvp_manager
.set_fight_mode(3)
            if 
arena[pvp_manager.get_arena()][3] == 3 then
                
return
            
end
            arena
[pvp_manager.get_arena()][3] = 3
            notice_in_map
(pc.getname().." hat den Kampf gegen "..pvp_manager.get_duel_partner().." gewonnen!", pc.get_map_index())
            
pvp_attenders[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].fight_mode = 3
            pvp_attenders
[pvp_manager.get_my_attender_id()].winner = true
            pvp_attenders
[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].winner = false
            
            timer
("fight_end", 5)
        
end
        
        when fight_end
.timer begin
            pc
.warp_local(pc.get_map_index(), 12600, 23400)
            
pvp_manager.local_pc_warp(pvp_manager.get_duel_partner(), 126, 24)
        
end
        
        when letter with pc
.get_map_index() == 26 and game.get_event_flag("pvp") == 2 and pvp_manager.get_fight_mode() == 3 begin
            pvp_manager
.set_fight_mode(0)
            
            if 
pvp_attenders[pvp_manager.get_my_attender_id()].winner == true then
                arena
[pvp_manager.get_arena()][3] = 0
                pvp_manager
.refresh_arenas()
            
end
        end
        
        
function fight_playerless()
            for 
aArena = 1, 4, 1 do
                if 
arena[aArena][3] != 0 then
                    
return
                
end
            end
            playerless_mode 
= true

            
            pvp_manager
.make_duel_list()
            
pvp_manager.refresh_arenas()
        
end
        
        
function init_next_round()
            for 
aArena = 1, 4, 1 do
                if 
arena[aArena][3] != 0 then
                    
return
                
end
            end
            playerless_mode 
= false
            
            local winner_count 
= 0
            
--[[local]] winner_id = 0
            
for ai = 1, attender_count, 1 do
                
pvp_attenders[ai].partner = nil
                pvp_attenders
[ai].fight_mode = 0
                
if pvp_attenders[ai] != nil and pvp_attenders[ai].winner == true then
                    winner_count 
= winner_count + 1
                    winner_id 
= ai
                end
            end
            
            
if winner_count == 1 then
                notice_all
(pvp_attenders[winner_id].name.." hat das PVP-Turnier gewonnen!")
                
notice_all(pvp_attenders[winner_id].name.." erhält "..game.get_event_flag("pvp_price_count").."x "..item_name(game.get_event_flag("pvp_price_vnum")).." als Preis!")
                
local target = find_pc_by_name(pvp_attenders[winner_id].name)
                
local t = pc.select(target)
                
                if 
achievement_manager != nil then
                    achievement_manager
.on_winpvpevent()
                
end
                
                pc
.give_item2(game.get_event_flag("pvp_price_vnum"), game.get_event_flag("pvp_price_count"))
                
pc.select(t)
                
notice_all("Das PVP-Turnier ist nun zuende.")
                
game.set_event_flag("pvp", 0)
                --
pvp_attenders = nil
                
if pvp_manager_callback != nil then
                    pvp_manager_callback
()
                
end
                
return
            
end
            
            
            pvp_manager
.make_duel_list()
            
duel_list_index = 0
            
if winner_count == 2 then
                notice_all
("Das Finale des PVP-Turniers beginnt!")
            elseif 
winner_count <= 4 then
                notice_all
("Das Semi-Finale des PVP-Turniers beginnt!")
            else
                
notice_all("Das PVP-Turnier geht in die nächste Runde!")
            
end
            pvp_manager
.refresh_arenas()
        
end
        
        
function local_pc_warp(name, x, y)
            
local target = find_pc_by_name(name)
            
local t = pc.select(target)
            
pc.warp_local(pc.get_map_index(), x*100, y*100)
            
pc.select(t)
        
end
        
        
function setqf_by_name(name, flag, value)
            
local target = find_pc_by_name(name)
            
local t = pc.select(target)
            
pc.setqf(flag, value)
            
pc.select(t)
        
end
        
        
function getqf_by_name(name, flag)
            
local target = find_pc_by_name(name)
            
local t = pc.select(target)
            
local rflag = pc.getqf(flag)
            
pc.select(t)
            return 
rflag
        end
        
        
function get_attender_id_by_name(name)
            for 
ai = 1, attender_count, 1 do
                if 
tostring(pvp_attenders[ai].name) == name then
                    
return ai
                end
            end
            
return 0
        end
        
        
function get_my_attender_id()
            return 
pvp_manager.get_attender_id_by_name(pc.get_name())
        
end
        
        
function get_duel_partner()
            if 
pvp_attenders[pvp_manager.get_my_attender_id()] != nil and pvp_attenders[pvp_manager.get_my_attender_id()].partner != nil then
                
return pvp_attenders[pvp_manager.get_my_attender_id()].partner
            
else
                return 
nil
            end
        end
        
        
function get_fight_mode()
            if 
pvp_attenders != nil and pvp_manager.get_my_attender_id() != 0 and pvp_attenders[pvp_manager.get_my_attender_id()] != nil and pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != nil then
                
return pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode
            
else
                return 
0
            end
        end
        
        
function set_fight_mode(fmode)
            
pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode = fmode
        end
        
        
function get_arena()
            return 
pvp_attenders[pvp_manager.get_my_attender_id()].arena
        end
        
        
function set_arena(id)
            
pvp_attenders[pvp_manager.get_my_attender_id()].arena = id
        end
        
        
function ask_fight(asker, target)
            return 
confirm(find_pc_by_name(target), "Trittst du den Kampf gegen "..asker.. " an?", 15)
        
end
        
        
function log_current_winner(points)
            if 
pvp_attenders != nil then
                mysql_query
("INSERT INTO player_s4.pvptournament_winlog (pid, points) VALUES ((SELECT id FROM player_s4.player WHERE name='"..tostring(pvp_attenders[winner_id].name).."'), "..tostring(points)..") ON DUPLICATE KEY UPDATE points=points+"..points, ql.mysql["user"], ql.mysql["pass"], nil, ql.mysql["ip"])
            
end
        end
        
        when 20087.chat
."PVP-Turnier Rangliste" begin
            local s 
= select("Information", "Rangliste", "Abbrechen")
            if 
s == 1 then
                say_title
("PVP-Turnier Rangliste:")
                
say("In der PVP-Turnier Rangliste stehen")
                
say("die Gewinner des PVP-Turnieres.")
                
say("Man bekommt abhängig von den jeweiligen")
                
say("Levellimits Punkte:")
                
say("15-54:  3 Punkte")
                
say("55-74:  6 Punkte")
                
say("75-105: 9 Punkte")
                
say("")
                
say_reward("Hinweis: Bei allen anderen PVP-Turnieren,")
                
say_reward("die außerhalb des Eventplans stattfinden,")
                
say_reward("werden keine Punkte an die Gewinner verteilt.")
                
say("")
            elseif 
s == 2 then
                local ranking 
= mysql_query("SELECT (SELECT name FROM player_s4.player WHERE id = pid) AS name, points FROM player_s4.pvptournament_winlog ORDER BY points DESC LIMIT 10", ql.mysql["user"], ql.mysql["pass"], nil, ql.mysql["ip"])
                
say_title("PVP-Turnier Rangliste:")
                if 
ranking == "ERROR" then
                    say_reward
("Es gibt noch keine Spieler in der Rangliste.")
                    
say("")
                    return
                
end
                
for i = 1, table.getn(ranking.name), 1 do
                    
say(i..". "..tostring(ranking.name[i]).." ("..tostring(ranking.points[i]).." Punkte)")
                
end
                say
("")
                
local self_rank = mysql_query("SELECT rank, points FROM (SELECT @rownum := @rownum + 1 AS rank, points, pid FROM player_s4.pvptournament_winlog JOIN (SELECT @rownum := 0) r ORDER BY pvptournament_winlog.points DESC) x WHERE x.pid = '"..tostring(pc.get_player_id()).."'", ql.mysql["user"], ql.mysql["pass"], nil, ql.mysql["ip"])
                if 
self_rank == "ERROR" then
                    
return
                
end
                say
("Eigener Rang:")
                
say(self_rank.rank[1]..". "..tostring(pc.get_name()).." ("..tostring(self_rank.points[1]).." Punkte)")
                
say("")
            
end
        end
        
    end
end 
03/13/2015 05:45 # .Crxstal#2
Überprüf mal die Kordis von der PvP Map, meistens liegt es daran, das die Falsch eingestellt sind, und nur die Teamler auf die Map kommen.

Wenn es daran nicht liegt, Schreib mir per Epvp oder Skype eine PN
03/13/2015 10:39 Antara-mt2#3
kann geclost werden hat sich erledigt