[Help]İnstance Dungeon Wall Problem

03/11/2015 21:07 Aurorauser#1
Look image?:rtfm::rtfm:
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03/12/2015 03:51 Sherock#2
InstanceDungeonMonsterRespawnResource

is_wandering = 0
03/12/2015 04:14 Aurorauser#3
Quote:
Originally Posted by Sherock View Post
InstanceDungeonMonsterRespawnResource

is_wandering = 0
I know is_wandering.Do you other method know?
03/12/2015 07:35 Saltaya#4
Funny that this is still a Problem for most of ppl here...

You can "fix" this, by using correct mapfiles in the server folder and using the following lines in your gameserver.opt

S game.no_collision_check:1
S game.monster_pathfinding:1
S game.skip_loading_attribute:0
03/12/2015 10:04 Sherock#5
Quote:
Originally Posted by Saltaya View Post
Funny that this is still a Problem for most of ppl here...

You can "fix" this, by using correct mapfiles in the server folder and using the following lines in your gameserver.opt

S game.no_collision_check:1
S game.monster_pathfinding:1
S game.skip_loading_attribute:0
thanks
03/12/2015 16:40 Aurorauser#6
Quote:
Originally Posted by Saltaya View Post
Funny that this is still a Problem for most of ppl here...

You can "fix" this, by using correct mapfiles in the server folder and using the following lines in your gameserver.opt

S game.no_collision_check:1
S game.monster_pathfinding:1
S game.skip_loading_attribute:0
Dump map files to copy server files and gameserver.opt add so not fix wall problem :( :( :confused:
03/13/2015 19:19 nimoht#7
hy Aurorauser ,
have you entered the coordinates of the entire dungeon or corridor by corridor and rooms with rooms for your spawn mobs
the instance dungeons work by a full left-top-right-bottom but the spawn mobs need most precision
03/13/2015 21:29 Aurorauser#8
Quote:
Originally Posted by nimoht View Post
hy Aurorauser ,
have you entered the coordinates of the entire dungeon or corridor by corridor and rooms with rooms for your spawn mobs
the instance dungeons work by a full left-top-right-bottom but the spawn mobs need most precision

My corridor coordinate check where problem?
Code:
44001	0	44002	38958	136211	39248	136295	22000046	4	0	1	0	0
03/14/2015 11:05 nimoht#9
this is my left 38--- corridor coordinates :
test with it if you want , i make boxes for all area of the corridor where i wan't mobs ( lot of work but very specific area spawn ) don't missing script on dead for add this rows
03/14/2015 13:45 malaysiawap#10
here is my circus coordinate .

Code:
instance_dungeon_id	instance_type_id	respawn_id	left	top	right	bottom	monster_id	count	period	is_wandering	respawn_group	on_dead_script
44000	1	44068	40561	136513	40554	136745	22000022	1	0	1	44004	circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000	1	44069	40561	136513	40554	136745	22000023	1	0	1	44004	circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000	1	44070	39297	136807	39775	136884	22000017	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44071	39297	136807	39775	136884	22000018	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44072	39297	136807	39775	136884	22000019	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44073	39297	136807	39775	136884	22000020	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44074	39297	136807	39775	136884	22000021	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44075	39297	136807	39775	136884	22000022	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44076	39297	136807	39775	136884	22000023	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44077	39550	137034	39532	136724	22000017	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44078	39550	137034	39532	136724	22000018	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44079	39550	137034	39532	136724	22000019	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44080	39550	137034	39532	136724	22000020	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44081	39550	137034	39532	136724	22000021	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44082	39550	137034	39532	136724	22000022	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44083	39550	137034	39532	136724	22000023	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44084	40499	137267	40505	137044	22000025	1	0	1	44004	circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000	1	44085	40561	136513	40554	136745	22000024	1	0	1	44004	circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000	1	44086	39550	137034	39532	136724	22000026	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
03/14/2015 23:13 wr4tes#11
Quote:
Originally Posted by malaysiawap View Post
here is my circus coordinate .

Code:
instance_dungeon_id	instance_type_id	respawn_id	left	top	right	bottom	monster_id	count	period	is_wandering	respawn_group	on_dead_script
44000	1	44068	40561	136513	40554	136745	22000022	1	0	1	44004	circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000	1	44069	40561	136513	40554	136745	22000023	1	0	1	44004	circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000	1	44070	39297	136807	39775	136884	22000017	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44071	39297	136807	39775	136884	22000018	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44072	39297	136807	39775	136884	22000019	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44073	39297	136807	39775	136884	22000020	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44074	39297	136807	39775	136884	22000021	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44075	39297	136807	39775	136884	22000022	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44076	39297	136807	39775	136884	22000023	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44077	39550	137034	39532	136724	22000017	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44078	39550	137034	39532	136724	22000018	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44079	39550	137034	39532	136724	22000019	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44080	39550	137034	39532	136724	22000020	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44081	39550	137034	39532	136724	22000021	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44082	39550	137034	39532	136724	22000022	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44083	39550	137034	39532	136724	22000023	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
44000	1	44084	40499	137267	40505	137044	22000025	1	0	1	44004	circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000	1	44085	40561	136513	40554	136745	22000024	1	0	1	44004	circus_respawn_group_clear_check(44004, #@pos_layer@# )
44000	1	44086	39550	137034	39532	136724	22000026	1	0	1	44005	circus_respawn_group_clear_check(44005, #@pos_layer@# )
bok gibi olmuş - very very very bad bad kolla götü :D
03/15/2015 11:37 nimoht#12
aurorauser , if you can look behind the walls you haven't updated your newmap game server files and your worldlocation db/rdb , doo it to .
03/15/2015 13:07 Aurorauser#13
Quote:
Originally Posted by nimoht View Post
aurorauser , if you can look behind the walls you haven't updated your newmap game server files and your worldlocation db/rdb , doo it to .
I know updated worldlocation dump file :)
03/15/2015 14:47 nimoht#14
have you enter my rows in your instancemonsterrespawn and test it ?
this is not full dungeon just one corner
03/15/2015 14:52 Aurorauser#15
My db files 9.1 dump and 8.1 hybrid worldlocation and map files to resource folder and gameserver.opt you instancedungeon I am tested rows result not fix :(