I have found recently a new bug, on the vSRO 188 Files.
I do have quite a lot of stock items at my cash-shop. E.g. Potions from Small to XX-L, Pills, Avatars, Pets, etc.
Lately, being 2 items in addition, those items and the next upcoming one will show "0 Silk" as its price, tho, it will subtract the correct amount of silk from the account.
It isn't that kind of a miracle adding new items to the shop. Done it dozens of times. Just those new items kinda messed up the price visualization.
Does anyone know which table, which foreign key or whatever causes this issue?
By cleaning the Foreign Keys of Ref/-ShopGoods/ScrapOfPackageItem/PricePolicy/ItemPackage will literally mess up the whole price visualization for every item. So, is there an other way?
E.g. re-adding the ScrapPackage items and making a 1 to 40000 [Index] count? Or anything else?
Nope, isn't working.
And yes, Payment Method is 2 for silk, and yes, the item is set as a cash item.
Media does have the price value, the objcommon has the price value, PricePolicy table has the price value.
I have had a total of working 1839 items at the shops and item mall. the 1840th seems to break the system. Any limitation server sided? E.g. gameserver has a "cap" for this shit? Alike the client had a cap for quests till lv 110 ... *facepalm*
I do have quite a lot of stock items at my cash-shop. E.g. Potions from Small to XX-L, Pills, Avatars, Pets, etc.
Lately, being 2 items in addition, those items and the next upcoming one will show "0 Silk" as its price, tho, it will subtract the correct amount of silk from the account.
It isn't that kind of a miracle adding new items to the shop. Done it dozens of times. Just those new items kinda messed up the price visualization.
Does anyone know which table, which foreign key or whatever causes this issue?
By cleaning the Foreign Keys of Ref/-ShopGoods/ScrapOfPackageItem/PricePolicy/ItemPackage will literally mess up the whole price visualization for every item. So, is there an other way?
E.g. re-adding the ScrapPackage items and making a 1 to 40000 [Index] count? Or anything else?
Nope, isn't working.
And yes, Payment Method is 2 for silk, and yes, the item is set as a cash item.
Media does have the price value, the objcommon has the price value, PricePolicy table has the price value.
I have had a total of working 1839 items at the shops and item mall. the 1840th seems to break the system. Any limitation server sided? E.g. gameserver has a "cap" for this shit? Alike the client had a cap for quests till lv 110 ... *facepalm*