0,5 not working

10/31/2009 17:31 canadian#1
I can't get to Tomb/anywhere using 0,5. It doesn't seem to be working. (I'm using CSV's). Any help?
10/31/2009 17:32 ~Kakkarot~#2
use CE maphack, easier and always work
10/31/2009 17:42 canadian#3
Quote:
Originally Posted by ~Kakkarot~ View Post
use CE maphack, easier and always work
When I try using that, I crash after ticking off the hack and going to another map.
10/31/2009 18:18 ~Vegeta~#4
Quote:
Originally Posted by canadian View Post
When I try using that, I crash after ticking off the hack and going to another map.
Its cause you have changed just one address in MAP HACK script, u got one address on top of the script and one on the end of it, change the one on the end and it should work.
10/31/2009 18:31 canadian#5
Quote:
Originally Posted by ~Vegeta~ View Post
Its cause you have changed just one address in MAP HACK script, u got one address on top of the script and one on the end of it, change the one on the end and it should work.
I've changed both, still crashes.
10/31/2009 18:51 helmir#6
use this for ce and you are done
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(change_teleport)

00554063: //This is the address, you need to update it
jmp newmem
nop
nop
returnhere:

newmem:
originalcode:
movzx ebx,word ptr [eax]

cmp bx,0483 // check for Python Castle -> Tomb of the Black Dragon
je change_teleport

cmp bx,4E20 // check for Braiken Castle -> Draco Desert
je change_teleport

cmp bx,2B8C // check for North Morte -> Acquirai Ruins
je change_teleport

cmp bx,048D // check for tomb of the black dragon -> Cursed Mazed
je change_teleport

jmp exit

change_teleport:
mov word ptr [eax+00000106],0005
mov word ptr [eax+0000010C],0005

exit:
movzx ebx,word ptr [eax+00000104]
jmp returnhere

[DISABLE]

dealloc(newmem)
00554063: //This is the address, you need to update it
movzx ebx,word ptr [eax+00000104]
10/31/2009 19:59 canadian#7
Quote:
Originally Posted by helmir View Post
use this for ce and you are done
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(change_teleport)

00554063: //This is the address, you need to update it
jmp newmem
nop
nop
returnhere:

newmem:
originalcode:
movzx ebx,word ptr [eax]

cmp bx,0483 // check for Python Castle -> Tomb of the Black Dragon
je change_teleport

cmp bx,4E20 // check for Braiken Castle -> Draco Desert
je change_teleport

cmp bx,2B8C // check for North Morte -> Acquirai Ruins
je change_teleport

cmp bx,048D // check for tomb of the black dragon -> Cursed Mazed
je change_teleport

jmp exit

change_teleport:
mov word ptr [eax+00000106],0005
mov word ptr [eax+0000010C],0005

exit:
movzx ebx,word ptr [eax+00000104]
jmp returnhere

[DISABLE]

dealloc(newmem)
00554063: //This is the address, you need to update it
movzx ebx,word ptr [eax+00000104]
Still crashes when I try to teleport/change maps.

Appreciate the help.
10/31/2009 20:18 TheNevan#8
Try using this one. Its different from the one above

[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(change_teleport)

00554063:
jmp newmem
nop
nop
returnhere:

newmem:
originalcode:
movzx ebx,word ptr [eax]
cmp bx,0483 // check for python castle -> tomb of the black dragon
je change_teleport

cmp bx,0487 // check for Requies Beach -> Avalon Island
je change_teleport

cmp bx,048D // check for tomb of the black dragon -> Cursed Mazed
je change_teleport

cmp bx,0495 // check for Avalon Island -> Aquarius
je change_teleport

cmp bx,4E20 // check for Braiken Castle -> Draco Desert
je change_teleport

cmp bx,2B8C // check for North Morte -> Aquirai
je change_teleport

cmp bx,2BB0 // check for Space of Pilgrimage -> Morse Yahweh
je change_teleport

cmp bx,2B84 // check for Requies Coast -> The Qualine
je change_teleport


jmp exit

change_teleport:
mov word ptr [eax+00000106],0005 // change location to 0,5
mov word ptr [eax+0000010C],0005 // change location to 0,5

exit:
movzx ebx,word ptr [eax+00000104]
jmp returnhere


[DISABLE]
dealloc(newmem)
00554063:
movzx ebx,word ptr [eax+00000104]
10/31/2009 20:26 auohs#9
can some please post the array of bytes for the map hack thanks
10/31/2009 20:32 ~Kakkarot~#10
here you have it all

[Only registered and activated users can see links. Click Here To Register...]
10/31/2009 20:56 canadian#11
Quote:
Originally Posted by ~Kakkarot~ View Post
here you have it all

[Only registered and activated users can see links. Click Here To Register...]
I'm pretty sure the offsets are updated, still crashes though.