Hi, I am dealing with one question now. I have seen so many people that were talking about fixing bugs on server and how hard it is. As much as I am learning OGL I know what are you talking about. I just want to make things clear for me. Devs of the private servers, basically, how fixing of bugs looks? I dont think any of that kids(honor to expections) learned something about DX and C++ and understood style how the game is written. So my question is: are you really programming when you are fixing the bugs, and for example adding new effects to the game? From theards here, I understood that you probably have an access to the source of the game, even if it is closed source, that is because of that server files, am I wrong? So you could basically add, for example, new pieces of UI, like boxes, you could write another shaders for it, or you could optimise the game.
I would like someone explain it to me better.
I would like someone explain it to me better.