projectzero upcoming robots

02/15/2015 14:06 idlemonkey#1
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03/03/2015 00:00 RaiseYourElo#2
Looks awesome!
03/06/2015 05:37 bladeofthedark#3
Im not sure how i feel about this...
03/07/2015 07:40 idlemonkey#4
these robots and others are now added to the server as well as new effects and weapon designs thanks for your support guys
03/07/2015 08:08 bladeofthedark#5
Quote:
Originally Posted by idlemonkey View Post
these robots and others are now added to the server as well as new effects and weapon designs thanks for your support guys
They seem sorta, ehh. Could tweek them to make them more appealing.
03/07/2015 11:31 idlemonkey#6
aww what you dont like racoons?
03/07/2015 11:54 bladeofthedark#7
First 2 could be better, and the last one should be gunner.
03/08/2015 03:25 idlemonkey#8
Quote:
Originally Posted by bladeofthedark View Post
First 2 could be better, and the last one should be gunner.
lol theyre all only infantry because i happened to be infantry while testing them wasnt meaning to imply that...
as far as the ones that "could be better" everyone is entitled to their opinion..
most other people have mixed feelings about the raccoon(personally its my favorite one)
but that red one and the brown one are pretty popular
as far as that last unit i made it a medical unit inf and art
03/08/2015 05:59 bladeofthedark#9
Quote:
Originally Posted by idlemonkey View Post
lol theyre all only infantry because i happened to be infantry while testing them wasnt meaning to imply that...
as far as the ones that "could be better" everyone is entitled to their opinion..
most other people have mixed feelings about the raccoon(personally its my favorite one)
but that red one and the brown one are pretty popular
as far as that last unit i made it a medical unit inf and art
Sorry about that, what I meant to say is it could use some tweeks. The design its self is rather good but doesn't quite give off the "Zero" feel. The racoon isn't bad but it doesn't feel like it fits. A themed set might help set it in place.

Personally none of them are bad and are actually quite good. In fact they are better than what i can do (i cant do good textures); however, I could probably tweek them for you if you wanted an interesting opinion (no im not asking to be on the team, im just interested in how things are looking)
03/08/2015 14:32 idlemonkey#10
will be adding new skins to them along with all the others that match for different themes as such.... skull sqadron units which are all bones the stealth units of course and steampunk style units, I was thinking to do a dragon set as well....

thing is ... textures only go so far... to do really cool things making the meshes along with them...
I have several more I am building as well based on "actual" gundams which will be much cooler,
that will be after i sort out some sort of ios/android client though cuz thats kindof a priority
but hey if u wanna show me ur suggestions i wouldnt mind looking at them same as i do anyone else with suggestion ;)
03/08/2015 18:56 bladeofthedark#11
The only question i have left would be the poly limit you would impose on us.
03/09/2015 05:33 idlemonkey#12
not sure what u mean .... please enlighten me


if youre refering to polygons ... it doesnt matter as it can be changed later on if it is too high to work in the game
03/09/2015 14:30 bladeofthedark#13
Quote:
Originally Posted by idlemonkey View Post
not sure what u mean .... please enlighten me


if youre refering to polygons ... it doesnt matter as it can be changed later on if it is too high to work in the game
Polly count, vertex limit, the number of loadable triangles in an object the computer has to generate that controls how much lag the weapon could cause if used in massive volume.
03/09/2015 18:47 idlemonkey#14
yep like i said polygons ... unimportant if its too detailed it can be re rendered
03/09/2015 19:05 jess5#15
hi, i'm interested in making an account on your server but the download of the client stops at around 25-30%. could your download maybe broken or something? check it tho. thanks! :)