[FRAGE]Devils Catacomb

02/10/2015 18:14 firoxxx#1
Hallöle, nochmal eine Frage:

Kann mir wohl jemand eine Devilscave.quest schicken?

Oder einen geeigneten Thread Link?

Die, die ich bisher gefunden habe sind alle mist... (funktionieren nicht)

Wäre euch sehr dankbar!:handsdown:

Benutze zur Zeit diese hier:

Das Problem daran ist, das ich nicht in die zweite Ebene geportet werde.
02/10/2015 18:21 *~*TeacheR*~*#2
Quote:
Originally Posted by firoxxx View Post
Hallöle, nochmal eine Frage:

Kann mir wohl jemand eine Devilscave.quest schicken?

Oder einen geeigneten Thread Link?

Die, die ich bisher gefunden habe sind alle mist... (funktionieren nicht)

Wäre euch sehr dankbar!:handsdown:

Benutze zur Zeit diese hier:

Das Problem daran ist, das ich nicht in die zweite Ebene geportet werde.
PHP Code:
quest devilcatacomb_zone begin
    state start begin
    
    
function is_closed()
        return (
game.get_event_flag("dc_closed") > 0)    --close dialog
    end
    
    
function setting()
        return
        {

        [
"base"]={["x"] = 3072  , ["y"]= 12032 ,},
        [
"floor1_s"] = { ["x"] = 20, ["y"] = 20, },
        [
"floor1_e"] = { ["x"] = 500, ["y"] = 470,},
        [
"floor2_s"] = { ["x"] = 510, ["y"] = 18, },
        [
"floor2_e"] = { ["x"] = 978, ["y"] = 470,},
        [
"floor1_entry"] = {["x"] = 73, ["y"] = 63,},
        [
"floor2_entry"] = {["x"] = 550, ["y"] = 45,},
        [
"floor3_entry"] = {["x"] = 1378, ["y"] = 249,},
        [
"floor4_entry"] = {["x"] = 70, ["y"] = 592,},
        [
"floor5_entry"] = {["x"] = 846, ["y"] = 898},
        [
"floor6_entry"] = {["x"] = 1362, ["y"] = 666},
        [
"floor7_entry"] = {["x"] = 73, ["y"] = 1156},

        [
"map_idx"] = 216,
        [
"rag"] = 30311,

        [
"devil_king"] = 2591,

        [
"reapers_credit1"] = 30319,
        [
"reapers_credit2"] = 30320,
        [
"reapers_credit3"] = 76002,

        [
"floor3_stone"] = 8038,  
        [
"floor3_stone_pos"] = {
                {
1366,    150},
                {
1366,    351},
                {
1234,    365},
                {
1234,    140},
                {
1150,    135},
                {
1130,    365},
                {
1135,    253}
        },

        [
"mob_regen_file_path"] = "data/dungeon/devilcatacomb/",
        [
"floor4_regen_file"] = {"devilcatacomb_floor4_regen1.txt",
                               
"devilcatacomb_floor4_regen2.txt",
                               
"devilcatacomb_floor4_regen3.txt",
                               
"devilcatacomb_floor4_regen4.txt",
                               
"devilcatacomb_floor4_regen5.txt"} ,

        [
"credit_stone"] = 30101,
        [
"credit_stone_pos"] = {307,323},
        [
"floor2_stone"] = 30103,
        [
"floor2_stone_pos"] = {741,217},
        [
"floor2_merchant_npc"] = 20368,
        [
"floor2_merchant_npc_pos"] = {734,214},
        
        [
"floor4_npc"] = 30104,
        [
"floor4_npc_pos"] = {500717},

        [
"devil_king_pos"] = {{673,829},{691,638},{848,568},{1026,642},{1008,862}},

        [
"unlock_stone"] = 30312,
        [
"floor5_stone"] = 30102,
        [
"floor5_stone_pos"] = {848735},

        [
"devil_great_king"] = 2597 ,
        [
"devil_great_king_pos"] = {1303,704},
        [
"devil_emperor"] = 2598,
        [
"devil_emperor_pos"] = {74,1103},

        [
"dc2_door_set_size"] = {4,2,3,2},
        [
"dc2_door_set1"] = {
                                {{
30111,    566,    117,    5},{30112,  562,    311,    5,},{30118663,    434,    7},{30119,  881,    434,    7}},
                                {{
30116,    743,    390,    3},{30119,  612,    251,    1,}},
                                {{
30113,    654,    211,    5},{30111,  707,    338,    7,},{30112775,    336,    7}},
                                {{
30117,    733,    294,    3},{30113,  694,    271,    1,}}
                            },
        [
"dc2_door_set2"] = {
                                {{
30115,    942,    141,    5},{30116,  942,    245,    5},{30117,  942,    321,    5},{30115,  763,    647}},
                                {{
30118,    643,    116,    3},{30114,  900,    167,    1}},
                                {{
30114,    850,    293,    5},{30113,  715,    164,    7},{30114,  817,    162,    7}},
                                {{
30111,    802,    277,    1},{30112,  800,    241,    1}}
                            },
        }
    
end
        when login begin
            local setting 
devilcatacomb_zone.setting()
            
local idx pc.get_map_index()
            if 
idx >= (setting.map_idx 10000) and idx < ((setting.map_idx 1) * 10000then
--                pc.set_warp_location(655914992)         -----------&#50500;귀동굴 좌표로
                
local level d.getf("level")
                -- 
warp location&#51060; 0,0 이면 시스템 상으로, 종료 시, 종료 위치를 시작 위치로 저장한다.
                
d.set_warp_location (000)
                    
                if 
level == 2 then
                    say
(gameforge.devilcatacomb_zone._10_say)
                    
say(string.format(gameforge.devilcatacomb_zone._20_say60))
                elseif 
level == pc.getqf ("level"then
--                    say ("낙오되지 않기 위해 동료들과 합류하십시오.")
                    
say(gameforge.devilcatacomb_zone._30_say)
                else
                    
say(gameforge.devilcatacomb_zone._40_say)
--                    
say ("당신은 낙오되었습니다. 용신의 힘을 빌어 잠시 뒤 동굴 밖으로 이동합니다.")
                    
timer ("devilcatacomb_ban_timer"5)
                
end
            end
            
if idx == setting.map_idx then
                pc
.setf("devilcatacomb_zone","last_exit_time"get_global_time())
                -- 
2&#52789;이상이면, 쫓겨나
                
if pc.get_x() < setting.floor1_s.setting.base.x
                    
or pc.get_y() < setting.floor1_s.setting.base.y
                    
or pc.get_x() > setting.floor1_e.setting.base.x
                    
or pc.get_y() > setting.floor1_e.setting.base.y
                then
                    
-- &#50500;귀동굴 입구로
--                    if not is_test_server() then
                        say
(gameforge.devilcatacomb_zone._40_say)
                        
timer ("devilcatacomb_ban_timer"5)
--                    
end
                
else 
                    -- &
#50500;귀동굴 입구로
--                    pc.set_warp_location(655914992)
                    
say(gameforge.devilcatacomb_zone._50_say)
                
end
            end
        end

        when logout begin
            local idx 
pc.get_map_index()
            
local setting devilcatacomb_zone.setting()
            if 
idx == setting.map_idx or idx >= (setting.map_idx 10000) and idx < ((setting.map_idx 1) * 10000then
                pc
.setf("devilcatacomb_zone","last_exit_time"get_global_time())
            
end
        end

        when devilcatacomb_ban_timer
.timer begin
            pc
.warp((5914)*100, (992)*10065)
        
end

        when warp_timer
.timer begin
            local level 
d.getf("level")
            
local level_switch = {
                [
3] = gameforge.devilcatacomb_zone._60_say,
                [
4] = gameforge.devilcatacomb_zone._70_say,
                [
5] = gameforge.devilcatacomb_zone._80_say,
                [
6] = gameforge.devilcatacomb_zone._90_say,
            }
            
local t 3600 -(get_global_time() - d.getf("enter_time"))
            
local t_r math.mod (t60)
            
local t_m = (t_r) / 60
            d
.notice level_switch[level] )
            
d.notice(string.format(gameforge.devilcatacomb_zone._20_sayt_m))
            
d.set_warp_location (000)
        
end

        when devilcatacomb_man
.chat.gameforge.devilcatacomb_zone._100_npcChat with not devilcatacomb_zone.is_closed() begin
            local setting 
devilcatacomb_zone.setting()
            if 
pc.get_level() < 75 then
                say
(gameforge.devilcatacomb_zone._110_say)
            elseif 
pc.getf("deviltower_zone","9_done") == 0 then
                say
(gameforge.devilcatacomb_zone._120_say)
            elseif ((
get_global_time() - pc.getf("devilcatacomb_zone","last_exit_time")) < 1800then
                say
(gameforge.devilcatacomb_zone._130_say)
            else
                
say(gameforge.devilcatacomb_zone._140_say)
                
local s select(gameforge.devilcatacomb_zone._150_selectgameforge.devilcatacomb_zone._160_select)
                if 
== 1 then
                    pc
.warp ((setting.floor1_entry.setting.base.)* 100, (setting.floor1_entry.setting.base.y) * 100)
                
end
            end
        end
    
        
-- &#47788;스터가 죽으면 발생하는 이벤트.
        
when kill begin
            local setting 
devilcatacomb_zone.setting()
            -- &
#50500;귀동굴 1층이면 1% 확률로 금시건을 드랍한다.
            
if pc.get_x() > setting.floor1_s.setting.base.x
                    
and pc.get_y() > setting.floor1_s.setting.base.y
                    
and pc.get_x() < setting.floor1_e.setting.base.x
                    
and pc.get_y() < setting.floor1_e.setting.base.y then
                local j 
number(1100)
                if 
== 1 then
                    game
.drop_item (setting.rag1)
                
end
            end
        end

    
function spawn_doors ()
        
local setting devilcatacomb_zone.setting()
        for 
1do
            
local mob_set setting.dc2_door_set1[i]
            
local set_size setting.dc2_door_set_size[i]
            for 
1set_size do
                
d.set_unique (i.."_1_"..jd.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))
            
end
            mob_set 
setting.dc2_door_set2[i]
            for 
1set_size do
                
d.set_unique (i.."_2_"..jd.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))
            
end
        end
    end
        
-- &#44552;시건을 나찰인증석에 드래그하면 2층으로 보낸다. 2층부터는 던전이다.
        
when devilcatacomb_credit_stonetake  begin
            local setting 
devilcatacomb_zone.setting()
        
            if 
item.vnum == setting.rag then 
                
if not party.is_party() then
                    say
(gameforge.devilcatacomb_zone._170_say)
                    return
                elseif 
party.is_in_dungeon() then
                    say
(gameforge.devilcatacomb_zone._180_say)
                    return
                
end

                item
.remove()
                
say(gameforge.devilcatacomb_zone._190_say)
                
wait()
                
say(gameforge.devilcatacomb_zone._200_say)
                
wait()
                
d.new_jump_party (setting.map_idxsetting.floor2_entry.setting.base.x  setting.floor2_entry.setting.base.)
                
d.setqf2("devilcatacomb_zone","level"2)
                
d.setf ("level",2)
                
d.regen_file (setting.mob_regen_file_path.."dc_2f_regen.txt")
                
                
d.spawn_mob (setting.floor2_merchant_npcsetting.floor2_merchant_npc_pos[1], setting.floor2_merchant_npc_pos[2])
                
d.spawn_mob (setting.floor2_stonesetting.floor2_stone_pos[1], setting.floor2_stone_pos[2])
                
                
devilcatacomb_zone.spawn_doors ()
                
server_timer('devilcatacomb_45m_left_timer',60 15d.get_map_index())
                
d.setf("enter_time"get_global_time())
            
end    
        end
        
        when devilcatacomb_45m_left_timer
.server_timer begin
            
if d.select(get_server_timer_arg()) then
                d
.notice(string.format(gameforge.devilcatacomb_zone._20_say45))
                
server_timer('devilcatacomb_30m_left_timer'60 15get_server_timer_arg())
            
end
        end

        when devilcatacomb_30m_left_timer
.server_timer begin
            
if d.select(get_server_timer_arg()) then
                d
.notice(string.format(gameforge.devilcatacomb_zone._20_say30))
                
server_timer('devilcatacomb_15m_left_timer'60 15get_server_timer_arg())
            
end
        end
    
        when devilcatacomb_15m_left_timer
.server_timer begin
            
if d.select(get_server_timer_arg()) then
                d
.notice(string.format(gameforge.devilcatacomb_zone._20_say15))
                
server_timer('devilcatacomb_5m_left_timer'60 10get_server_timer_arg())
            
end
        end

        when devilcatacomb_5m_left_timer
.server_timer begin
            
if d.select(get_server_timer_arg()) then
                d
.notice(string.format(gameforge.devilcatacomb_zone._20_say5))
                
server_timer('devilcatacomb_1m_left_timer'60 4get_server_timer_arg())
            
end
        end
        
        when devilcatacomb_1m_left_timer
.server_timer begin
            
if d.select(get_server_timer_arg()) then
                d
.notice(string.format(gameforge.devilcatacomb_zone._20_say1))
                
server_timer ("devilcatacomb_0m_left_timer"60 1get_server_timer_arg())
            
end
        end
        
        when devilcatacomb_0m_left_timer
.server_timer begin
            
if d.select(get_server_timer_arg()) then
                d
.notice (gameforge.devilcatacomb_zone._210_dNotice)
                
d.set_warp_location (655914992)
                
server_timer('devilcatacomb_exit_timer'7get_server_timer_arg())
            
end
        end
    
    
function is_dc2_doors_clear ()
        
local setting devilcatacomb_zone.setting()
        
local clear true
        
for 1do
            
local set_clear true
            local mob_set 
setting.dc2_door_set1[i]
            
local set_size setting.dc2_door_set_size[i]
            for 
1set_size do
                
set_clear set_clear and d.is_unique_dead (i.."_1_"..j)
            
end
            
if not set_clear then
                set_clear 
true
                mob_set 
setting.dc2_door_set2[i]
                for 
1set_size do
                    
set_clear set_clear and d.is_unique_dead (i.."_2_"..j)
                
end
            end
            clear 
clear and set_clear
        end

        
return clear
    end
    
        
-- &#54788;황석을 클릭하면 3층 진입 여부를 선택할 수 있고
        
-- &#51652;입시 사신의증표를 검사한다.
        
-- &#49324;신의 증표가 없다면 밖으로 워프된다.
        
when devilcatacomb_floor2_stone.click begin
            local setting 
devilcatacomb_zone.setting()
            
            if 
d.getf("devilcatacomb_floor2_stone_clicked") == 0 then
                
if not devilcatacomb_zone.is_dc2_doors_clear () then
                    say
(gameforge.devilcatacomb_zone._220_say)
                    
wait ()
                    return
                
end
                say
(gameforge.devilcatacomb_zone._230_say)
                
wait()
                
say(gameforge.devilcatacomb_zone._240_say)
                
wait()
                
local s select(gameforge.devilcatacomb_zone._150_selectgameforge.devilcatacomb_zone._160_select)
                if 
== 1 then
                    
if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then
                        d
.setf("devilcatacomb_floor2_stone_clicked"1)
                        
d.setqf2("devilcatacomb_zone","last_exit_time"get_global_time())
                        
d.set_item_group ("reapers_credit"3setting.reapers_credit31setting.reapers_credit21setting.reapers_credit11)
                        
d.say_diff_by_item_group("reapers_credit"gameforge.devilcatacomb_zone._250_saygameforge.devilcatacomb_zone._260_say)
                        
timer ("devilcatacomb_floor3_enter_timer"7)
                    
end
                end
            
else
                
say(gameforge.devilcatacomb_zone._270_say)
            
end
        end
        
        when devilcatacomb_floor3_enter_timer
.timer begin
            local setting 
devilcatacomb_zone.setting()
            
d.set_warp_location (655914992)
            
d.exit_all_by_item_group ("reapers_credit")
            
d.delete_item_in_item_group_from_all ("reapers_credit")
            
d.purge ()
            
d.jump_all (setting.floor3_entry.setting.base.setting.floor3_entry.setting.base.y)
            
d.setf("level",3)
            
d.setqf2("devilcatacomb_zone","level"3)
            
d.regen_file (setting.mob_regen_file_path.."dc_3f_regen.txt")
            
timer("warp_timer",3)
            
            
local position setting.floor3_stone_pos
        
            local n 
number(1,7)
            for 
1do
                if (
!= n)
                
then
                    d
.set_unique("fake"..id.spawn_mobsetting.floor3_stoneposition[i][1], position[i][2]))
                
end
            end
        
            local vid 
d.spawn_mobsetting.floor3_stoneposition[n][1], position[n][2])
            
d.set_unique ("real",vid)
            if (
is_test_server()) then
                
-- real stone pos
                chat 
(position[n][1],position[n][2])
            
end
    
        end

        when devilcatacomb3_stone
.kill begin
            local setting 
devilcatacomb_zone.setting()
            -- &
#46028;이 파괴되면 진짜가 죽었는지 확인해본다.
            
-- &#51652;짜가 죽었으면 4층으로 이동한다.
            
if d.is_unique_dead("real"then
                d
.notice(gameforge.devilcatacomb_zone._280_dNotice)
                
                
d.setf ("level",4)
                
d.setqf2("devilcatacomb_zone","level"4)
                
timer ("devilcatacomb_floor4_enter_timer"3)
            else
                
d.notice(gameforge.devilcatacomb_zone._290_dNotice)
            
end
        end

        when devilcatacomb_floor4_enter_timer
.timer begin
            local setting 
devilcatacomb_zone.setting()
            
local i number (15)
            
timer("warp_timer",3)
            
d.purge ()
            
d.jump_all (setting.floor4_entry.setting.base.setting.floor4_entry.setting.base.y)
            
d.regen_file (setting.mob_regen_file_path.."dc_4f_regen.txt")
            
d.regen_file (setting.mob_regen_file_path..setting.floor4_regen_file[i])
            if (
is_test_server()) then
                d
.notice (setting.floor4_regen_file[i])
            
end
            d
.spawn_mob (setting.floor4_npcsetting.floor4_npc_pos[1], setting.floor4_npc_pos[2])
        
end

        
-- devilcatacomb_floor4_stone&#45716; 클릭 시 4층에서 5층으로 이동시키는 npc이다.
        
when devilcatacomb_floor4_stone.click begin
            local setting 
devilcatacomb_zone.setting()
            
local n number (1,5)
            
say(gameforge.devilcatacomb_zone._300_say)
            
wait()
            if (
is_test_server()) then
                
-- devil_king pos
                chat 
(setting.devil_king_pos[n][1], setting.devil_king_pos[n][2])
            
end
            d
.purge ()
            
d.jump_all (setting.floor5_entry.setting.base.xsetting.floor5_entry.setting.base.)
            
d.setf ("level",5)
            
d.setqf2("devilcatacomb_zone","level"5)
            
timer("warp_timer",3)
            
d.regen_file (setting.mob_regen_file_path.."dc_5f_regen.txt")
            
d.spawn_mob (setting.devil_kingsetting.devil_king_pos[n][1], setting.devil_king_pos[n][2])
            
d.spawn_mob (setting.floor5_stonesetting.floor5_stone_pos[1], setting.floor5_stone_pos[2])
        
end
        
        
-- &#50500;귀왕(2591)이 죽으면 봉인해체석 드랍
        
when devilcatacomb_devil_king.kill begin
            local setting 
devilcatacomb_zone.setting()
            
game.drop_item (setting.unlock_stone1)
        
end

        
-- &#49324;신금제비(30102)에 금제해체석봉을 드래그하면 모든 몬스터를 죽이고
        
-- 6&#52789;으로 이동하는 타이머를 동작시킨다.
        
when devilcatacomb_floor5_stone.take begin
            local setting 
devilcatacomb_zone.setting()
            if 
item.vnum == setting.unlock_stone then
                item
.remove ()
                
d.notice(gameforge.devilcatacomb_zone._310_dNotice)
                -- 
6&#52789;으로 이동
                
d.clear_regen()
                
d.purge()
                
timer("devilcatacomb_floor6_timer",2)
            
end
        end

        when devilcatacomb_floor6_timer
.timer begin
            local setting 
devilcatacomb_zone.setting()
            
d.setf("level",6)
            
d.setqf2("devilcatacomb_zone","level"6)
            
d.jump_all (setting.floor6_entry.setting.base.xsetting.floor6_entry.setting.base.)
            
d.regen_file (setting.mob_regen_file_path.."dc_6f_regen.txt")
            
d.spawn_mob (setting.devil_great_kingsetting.devil_great_king_pos[1], setting.devil_great_king_pos[2])
            
timer("warp_timer",3)
        
end
        
        
-- &#50500;걸(2597)이 죽으면, 6층의 타이머1이 동작한다.
        
when devilcatacomb_devil_great_king.kill begin
            server_timer 
("floor6_eli_check_timer_1"5,d.get_map_index())
        
end

        
-- 6&#52789;의 타이머1은 던전의 모든 몬스터 숫자를 보고,
        
-- 0&#51060;면 7층으로 워프하는 타이머를 동작한다.
        
-- &#48148;로 7층으로 가지 않는 이유는, 유저에게 준비할 시간을 주기 위해서이다.
        
-- 1&#51060;면 타이머2를 동작시킨다.
        
-- &#53440;이머1을 recursive하게 동작시키지 않은 것은,
        
-- &#44536;럴 경우 reset한 타이머1이 동작하지 않았기 때문이다.
        
when floor6_eli_check_timer_1.server_timer begin
            
if d.select(get_server_timer_arg()) then
                
if d.count_monster() == 0 then
                    say_in_map 
(get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say)
                    
server_timer ("devilcatacomb_floor7_timer"3get_server_timer_arg())
                else
                    
server_timer ("floor6_eli_check_timer_2"5get_server_timer_arg())
                
end
            end
        end

        when floor6_eli_check_timer_2
.server_timer begin
            
if d.select(get_server_timer_arg()) then
                
if d.count_monster() == 0 then
                    say_in_map 
(get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say)
                    
server_timer("devilcatacomb_floor7_timer"3get_server_timer_arg())
                else
                    
server_timer ("floor6_eli_check_timer_1"5get_server_timer_arg())
                
end
            end
        end
        
        when devilcatacomb_floor7_timer
.server_timer begin
            
if d.select(get_server_timer_arg()) then
                local setting 
devilcatacomb_zone.setting()

                
d.setf("level",7)
                
d.setqf2("devilcatacomb_zone","level"7)
                
d.jump_all (setting.floor7_entry.setting.base.xsetting.floor7_entry.setting.base.)
                
d.regen_file (setting.mob_regen_file_path.."dc_7f_regen.txt")
                
d.spawn_mob (setting.devil_emperorsetting.devil_emperor_pos[1], setting.devil_emperor_pos[2])
                
server_timer ("devilcatacomb_floor7_say_timer"2get_server_timer_arg())
            
end    
        end

        when devilcatacomb_floor7_say_timer
.server_timer begin
            
if d.select(get_server_timer_arg()) then

                local t 
3600 -(get_global_time() - d.getf("enter_time"))
                
local t_r math.mod (t60)
                
local t_m = (t_r) / 60
                d
.notice(gameforge.devilcatacomb_zone._330_dNotice)
                
d.notice(string.format(gameforge.devilcatacomb_zone._20_sayt_m))
                
d.set_warp_location (000)
            
end
        end

        
-- 6&#52789;과 마찬가지로 사마휘(2598)이 죽으면
        
-- 7&#52789;의 타이머가 작동한다.
        
when devilcatacomb_devil_emperor.kill begin
            server_timer 
("floor7_eli_check_timer_1"5d.get_map_index())
        
end
        
        
-- 7&#52789;의 타이머는 6층 타이머와 비슷하며,
        
-- &#47788;스터 숫자가 0이면 exit 타이머를 발생시킨다.
        
-- &#48148;로 exit하지 않는 이유는, 유저들에게 준비할 시간을 주기 위해서이다.
        
when floor7_eli_check_timer_1.server_timer begin
            
if d.select(get_server_timer_arg()) then
                
if d.count_monster() == 0 then
                    d
.set_warp_location (655914992)
                    
d.setqf2("devilcatacomb_zone","done"1)
                    
say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say)
                    
clear_server_timer ("devilcatacomb_0m_left_timer"get_server_timer_arg())
                    
server_timer("devilcatacomb_exit_timer"60get_server_timer_arg())
                else
                    
server_timer ("floor7_eli_check_timer_2"5get_server_timer_arg())
                
end
            end
        end

        when floor7_eli_check_timer_2
.server_timer begin
            
if d.select(get_server_timer_arg()) then
                
if d.count_monster() == 0 then
                    d
.set_warp_location (655914992)
                    
d.setqf2("devilcatacomb_zone","done"1)
                    
say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say)
                    
clear_server_timer ("devilcatacomb_0m_left_timer"get_server_timer_arg())
                    
server_timer("devilcatacomb_exit_timer"60get_server_timer_arg())
                else
                    
server_timer ("floor7_eli_check_timer_1"5get_server_timer_arg())
                
end
            end
        end

        when devilcatacomb_exit_timer
.server_timer begin
            
if d.select(get_server_timer_arg()) then
                d
.setqf2("devilcatacomb_zone","level"0)
                
d.setqf2("devilcatacomb_zone","last_exit_time"get_global_time())
                
clear_server_timer("devilcatacomb_5m_left_timer"get_server_timer_arg())
                
clear_server_timer("devilcatacomb_1m_left_timer"get_server_timer_arg())
                
clear_server_timer("devilcatacomb_0m_left_timer"get_server_timer_arg())
                
clear_server_timer("floor6_eli_check_timer_1"get_server_timer_arg())
                
clear_server_timer("floor6_eli_check_timer_2"get_server_timer_arg())
                
clear_server_timer("floor7_eli_check_timer_1"get_server_timer_arg())
                
clear_server_timer("floor7_eli_check_timer_2"get_server_timer_arg())
                
clear_server_timer("devilcatacomb_floor7_say_timer"get_server_timer_arg())
                
clear_server_timer("devilcatacomb_floor7_timer"3get_server_timer_arg())
                
d.clear_regen()
                
d.exit_all()
            
end
        end
    end  
--state
end   
--quest 

Bitte
02/10/2015 18:22 firoxxx#3
Danke! Werde sie sofort testen :)

<<<<< EDIT >>>>>>

[Only registered and activated users can see links. Click Here To Register...]

.. =(
02/10/2015 20:06 *~*TeacheR*~*#4
Die quest function hinzufügen
02/10/2015 23:05 Nick#5
Für questbezogene Fehleranalysen bitte den dazugehörigen [Only registered and activated users can see links. Click Here To Register...] verwenden. (closerequested)

lg