Just threw together version 1.1. Mostly minor fixes, except one:
X AND Y Coordinates Have Been Switched!
This means that all of the XML saved locations need their x and y coordinates switched or YOU WILL POSSIBLY END UP STUCK! I'm sorry about this change, but I figured it should be made sooner rather than later. Please update or redo your saved locations and do not travel to the old ones. ALSO! I propose that when posting locations, you specify whether they are for v1.0 or v1.1+. At least for a little while until everything gets settled to the new system. Sorry again
Other changes:
- Added Load Locations From File button which will reload the XML file
- Added Attempt Reload button which will try to find new memory locations if they happened to have changed.
- Removed the old memory location radio buttons
- Added a version to the titlebar
- Added more offsets (hopefully this will fix some problems some were having)
- Will ask you to save locations upon closing program
- Tried to clean up some of the code a little bit
There is no extensive documentation, sorry. To use, just run the executable after logging into your character. You can move the sliders, manually type in X, Y, Z coordinates into the text boxes (and then press Enter), and double click saved locations if you have any in order to move around. Enjoy yourselves!
Also, check out the bottom of Page 9 of this post for a modded version of 1.1 which includes a speedhack by Kaeus.
The source is in C#. You must have the .NET framework installed in order to run this program, and the .NET Framework SDK OR Visual Studio .NET or some other .NET compiler in order to build the source. Also, if you cant/dont want to compile the source, the executable is located under Mobius\bin\Debug.
X AND Y Coordinates Have Been Switched!
This means that all of the XML saved locations need their x and y coordinates switched or YOU WILL POSSIBLY END UP STUCK! I'm sorry about this change, but I figured it should be made sooner rather than later. Please update or redo your saved locations and do not travel to the old ones. ALSO! I propose that when posting locations, you specify whether they are for v1.0 or v1.1+. At least for a little while until everything gets settled to the new system. Sorry again
Other changes:
- Added Load Locations From File button which will reload the XML file
- Added Attempt Reload button which will try to find new memory locations if they happened to have changed.
- Removed the old memory location radio buttons
- Added a version to the titlebar
- Added more offsets (hopefully this will fix some problems some were having)
- Will ask you to save locations upon closing program
- Tried to clean up some of the code a little bit
There is no extensive documentation, sorry. To use, just run the executable after logging into your character. You can move the sliders, manually type in X, Y, Z coordinates into the text boxes (and then press Enter), and double click saved locations if you have any in order to move around. Enjoy yourselves!
Also, check out the bottom of Page 9 of this post for a modded version of 1.1 which includes a speedhack by Kaeus.
The source is in C#. You must have the .NET framework installed in order to run this program, and the .NET Framework SDK OR Visual Studio .NET or some other .NET compiler in order to build the source. Also, if you cant/dont want to compile the source, the executable is located under Mobius\bin\Debug.