how make table save uniques killed with clientless
opcode , Or ,,,,, ?
opcode , Or ,,,,, ?
05 0C A2 07 00 00 05 0C 25 0F 00 00 05 0C EF 16 00 00 06 0C A2 07 00 00 0A 00 78 58 78 4D 69 73 61 78 58 78 11 0C 06 0C 23 0F 00 00 0B 00 42 79 5F 4B 61 68 72 61 6D 61 6E 19 0C 01 00
Use a clientless characterQuote:
If you are referring to vsro, you have 2 options :
1)Use a gameserver addon(like srZor), so whenever the unique-monster kill function triggers, it saves the parameters to the database.
2)Use a clientless character and make it monitor the packets sent from S->C that shows which player killed which unique. Like the member above said, it's 0x300C
Quote:
Take a look at this clientless
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Use Agent.cs to monitor packets.