Casting Fly,Cyclone,Superman etc... on other

02/12/2005 12:56 NoName#1
just copy&paste from conquer bbs so it should be closed soon:

The point is not archer giving Fly to other, but other spell can be abusedin the same way also such as Superman, Cyclone, ...

How can they do that?
The point is that CO store how to cast a spell information at client side in an ini file (MagicType.ini). The 7th field in the ini file define thing related to the target of spell. For spell that you can use for your self only (ex: fly), this field is set to 2. If you change this value, you can cast the spell to other (so can give other fly, superman, cyclone, shield, .. :/).

CO developer should add integrity checking function as soon as possible I think :/. Sad to say but one can do alot of very usefull thing to him with just the MagicType.ini as long as they know the meaning of fields inside the ini.
02/17/2005 23:31 adrianna#2
dude thanks so much ive been looking all over my inis to figure this out
:D
02/21/2005 13:19 DarkLady#3
coder62
can u copy and paste a befor and after of the changes it takes to make a trj cast cyclone or a warrior cast sm...
dose someone also know how to chage something like water elf to a stanima skill enstead of a xp skill.
tyvm
02/22/2005 04:01 jduyen#4
i dont get it help me plssss
02/22/2005 22:03 adrianna#5
hey coder ive gotten the the cast sm on others part down but i heard of making it a stamina skill? and maybe do you think you could change what classes can have it?
02/22/2005 22:06 adrianna#6
Quote:
Originally posted by DarkLady@Feb 21 2005, 13:19
coder62
can u copy and paste a befor and after of the changes it takes to make a trj cast cyclone or a warrior cast sm...
dose someone also know how to chage something like water elf to a stanima skill enstead of a xp skill.
tyvm
1025 6 Superman 0 0 0 2 0 0 31000 0 100 20 0 0 8192 0 0 40 1 0 0 0 0 0 0 0 0 0 0 0 0 1 903 Fixed ÎÞË« NULL NULL NULL NULL 0 SuperXp sound\Health.wav NULL NULL 0 0 0

1025 6 Superman 0 0 0 1 0 0 31000 0 100 20 0 0 8192 0 0 40 1 0 0 0 0 0 0 0 0 0 0 0 0 1 903 Fixed ÎÞË« NULL NULL NULL NULL 0 SuperXp sound\Health.wav NULL NULL 0 0 0

do yous ee the difference its the 4th digit after the word superman
02/23/2005 11:43 DarkLady#7
ty so much and i did figure it out. one thing to make it work u have to be standing on ur target for sm to cast on them.
02/25/2005 02:23 kurf#8
Wow, this is good news sort of!
Could anyone please help me with making SuperMan skill Stamina bound instead of xp bound! Thanks In Advance!

edit:

By the way I have a Warrior that I'm wanting to do this on; I didn't know if
that matters or not!
02/26/2005 09:59 kurf#9
Bump...
02/26/2005 16:09 NoName#10
Quote:
Originally posted by kurf@Feb 26 2005, 09:59
Bump...
it is lame to push a thread
03/04/2005 06:28 kurf#11
How can you position yourself on top of target to Cast the superman on them
no matter how close i get it says target to far!
03/06/2005 08:59 andrew88#12
how do i use tt?? i change the Fly 0002 to 0001 but i still cant find tt Fly(xp) in my skills.... can anyone help?
03/09/2005 05:29 adrianna#13
Quote:
Originally posted by kurf@Mar 4 2005, 06:28
How can you position yourself on top of target to Cast the superman on them
no matter how close i get it says target to far!
click ahad of the target when your char goes through the targets char press sit or something you should be stacked on them
03/09/2005 16:47 kurf#14
Thanks the only way i was seeing it happen was to log one char off at (X,Y) coordinates and have the other char sit where the latter just logged off at and then reload the char!
03/16/2005 03:31 Nitrometano#15
patched....