64-bit OS

10/24/2009 00:00 Santa#1
Can anyone give me a hand with this? I am trying to run the CoEmu server which runs with 32 bit and i have read some threads with people saying you need to rebuild stuff and honestly, i have no freakin clue what im doing. Could you give me some tips?
10/24/2009 00:11 StarCurse#2
Use the search button man.
10/24/2009 00:14 Kiyono#3
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10/24/2009 01:21 Santa#4
Quote:
Originally Posted by StarCurse View Post
Use the search button man.
Oh no shit? What the hell does that do? I didn't know there was one. Your a dumbass you know? All I see is you being a rude cocking fagot to people. I know about the search button dipshit, I've been around here longer than you, I searched and didn't find shit thank you very much.

Quote:
Originally Posted by Kiyono View Post
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Thanks dude.
10/24/2009 01:24 StarCurse#5
WOW, what a douche, and no, you have not been here longer than I have.
10/24/2009 01:26 raidenx123#6
Quote:
Join Date: Sep 2007
Yes he has, and its hard to search things like that because it blocks all words equal to or under 3 letters...
10/24/2009 01:44 Santa#7
Quote:
Originally Posted by raidenx123 View Post
Yes he has, and its hard to search things like that because it blocks all words equal to or under 3 letters...
Yeah I searched many different things. i did 64-bit first and found nothing :(
10/24/2009 01:49 ApparitionX#8
u guys quit fighting who cares who joined first
10/24/2009 02:02 _Tequila_#9
I love how the person who posted the fix doesn't understand why it fixes the problem. The issue at hand is that when .NET is compiled, it is compiled to a byte code, not an actual "executable". Then, when you run the executable your byte-code is JIT-compiled into actual native code. The code produced actually will depend on whether your running a 64-bit platform, or a 32-bit platform allowing a .net executable to run on either without changes to the executable itself (i.e. recompiling for different platforms). The problem is libeay32.dll (a native dll file) is a 32-bit file, and the person trying to use it is running a 64-bit OS, so naturally .NET will try to run your executable under 64-bit mode, and then when it tries to a load a 32-bit dll, it fails as it doesn't understand the "format" so to speak. You can force-build a .NET executable as 32-bit (meaning it'll always be run at 32-bit, even on a 64-bit platform) which should be the true fix to your problem.

Though I doubt you cared.
10/24/2009 02:25 LetterX#10
Quote:
Originally Posted by _Tequila_ View Post
You can force-build a .NET executable as 32-bit (meaning it'll always be run at 32-bit, even on a 64-bit platform) which should be the true fix to your problem.

Though I doubt you cared.
That is 100% true. The only problem is people tend to have Visual C# 2008 Express Edition than actual Visual Studios, and the latter has that feature disabled.