Hello Guys, I figured i would like to try something new out on my server.
I came to a Answer that it should be possible but wasnt sure so i wanted to ask and see what you say about it.
How about adding an item into the game wish will give you skillpoints when Clicking it? Like a SkillReset but instead of reseting it could add like 5 points per item.
There are items such as AP Coins and Gold Coins wish actually adds it into the character. The Trigger for using that is basicly the same as the one using AP Coin..
Here is how i thought about it...
I came to a Answer that it should be possible but wasnt sure so i wanted to ask and see what you say about it.
How about adding an item into the game wish will give you skillpoints when Clicking it? Like a SkillReset but instead of reseting it could add like 5 points per item.
There are items such as AP Coins and Gold Coins wish actually adds it into the character. The Trigger for using that is basicly the same as the one using AP Coin..
Here is how i thought about it...
PHP Code:
USE [PS_GameLog]
GO
/****** Object: StoredProcedure [dbo].[usp_Insert_Action_Log_E] Script Date: 02/07/2012 00:46:25 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
/****** Object: Stored Procedure dbo.usp_Insert_Action_Log_E Script Date: 2008-6-7 18:32:40 ******/
/****** Object: Stored Procedure dbo.usp_Insert_Action_Log_E Script Date: 2008/3/15 下午 05:16:53 ******/
ALTER Proc [dbo].[usp_Insert_Action_Log_E]
/*
Created by [Only registered and activated users can see links. Click Here To Register...], 2004-08-17
Modified by [Only registered and activated users can see links. Click Here To Register...], 2004-08-19
게임내 행동 로그 남기기 */
/*
*/
@UserID varchar(18),
@UserUID int,
@CharID int,
@CharName varchar(50),
@CharLevel tinyint,
@CharExp int,
@MapID smallint,
@PosX real,
@PosY real,
@PosZ real,
@ActionTime datetime,
@ActionType tinyint,
@Value1 bigint = null,
@Value2 int = null,
@Value3 int = null,
@Value4 bigint = null,
@Value5 int = null,
@Value6 int = null,
@Value7 int = null,
@Value8 int = null,
@Value9 int = null,
@Value10 int = null,
@Text1 varchar(100) = '',
@Text2 varchar(100) = '',
@Text3 varchar(100) = '',
@Text4 varchar(100) = '',
@Sql nvarchar(4000) = '',
@yyyy varchar(4) = '',
@mm varchar(2) = '',
@dd varchar(2) = '',
@Bucket smallint = -1
AS
SET @yyyy = datepart(yyyy, @ActionTime)
SET @mm = datepart(mm, @ActionTime)
SET @dd = datepart(dd, @ActionTime)
IF(LEN(@mm) = 1)
BEGIN
SET @mm = '0' + @mm
END
IF(LEN(@dd) = 1)
BEGIN
SET @dd = '0' + @dd
END
SET @Sql = N'
INSERT INTO PS_GameLog.dbo.ActionLog
(UserID, UserUID, CharID, CharName, CharLevel, CharExp, MapID, PosX, PosY, PosZ, ActionTime, ActionType,
Value1, Value2, Value3, Value4, Value5, Value6, Value7, Value8, Value9, Value10, Text1, Text2, Text3, Text4)
VALUES(@UserID, @UserUID, @CharID, @CharName, @CharLevel, @CharExp, @MapID, @PosX, @PosY, @PosZ, @ActionTime, @ActionType,
@Value1, @Value2, @Value3, @Value4, @Value5, @Value6, @Value7, @Value8, @Value9, @Value10, @Text1, @Text2, @Text3, @Text4)'
EXEC sp_executesql @Sql,
N'@UserID varchar(18), @UserUID int, @CharID int, @CharName varchar(50),
@CharLevel tinyint, @CharExp int, @MapID smallint, @PosX real, @PosY real, @PosZ real, @ActionTime datetime, @ActionType tinyint,
@Value1 bigint, @Value2 int, @Value3 int, @Value4 bigint, @Value5 int, @Value6 int, @Value7 int, @Value8 int,
@Value9 int, @Value10 int, @Text1 varchar(100), @Text2 varchar(100), @Text3 varchar(100), @Text4 varchar(100)',
@UserID, @UserUID, @CharID, @CharName, @CharLevel, @CharExp, @MapID, @PosX, @PosY, @PosZ, @ActionTime, @ActionType,
@Value1, @Value2, @Value3, @Value4, @Value5, @Value6, @Value7, @Value8, @Value9, @Value10, @Text1, @Text2, @Text3, @Text4
IF( @ActionType = 114 )
BEGIN
IF( @Value2 = 25046 )
BEGIN
UPDATE ps_GameData.dbo.Chars
SET SkillPoint = SkillPoint + ( 2 * @Value4 )
WHERE useruid = @UserUID
END
IF( @Value2 = 25044 )
BEGIN
UPDATE ps_GameData.dbo.Chars
SET SkillPoint = SkillPoint + ( 5 * @Value4 )
WHERE useruid = @UserUID
END
END