There's an anti-cheat takes in-game screen shots throw memory(W32 function) but my screens aren't clean, I'm using a bypass as a pk3 file and pk3 files r 2 hard to do such things on it, so i thought i could use ollydbg to edit anti-cheat cleint.exe
to block screens to be sent to it's server(dmw server), some1 told me it could be done with searching for Intermoduler calls and also said EBP+0x08: Parameter 1 -- socket EBP+0x0C: Parameter 2 -- packet buffer EBP+0x10: Parameter 3 -- length EBP+0x14: Parameter 4 -- flags
u would want to change the flags to allways being true, which would be a value of 1, so in the ASM find the packet for the botcheck/screenshot and edit its paremeters , so that the 4th parameter no longer says ECX 0.1 but says ACX 1.1 , ECX = Either value of first int or second int (* 0 or 1 *) , ACX = Always a value of the first or second Int (* 1 or 1 *), i dunno shit about how to do it with ollydbg, If some expert with ollydbg could help please
regards
to block screens to be sent to it's server(dmw server), some1 told me it could be done with searching for Intermoduler calls and also said EBP+0x08: Parameter 1 -- socket EBP+0x0C: Parameter 2 -- packet buffer EBP+0x10: Parameter 3 -- length EBP+0x14: Parameter 4 -- flags
u would want to change the flags to allways being true, which would be a value of 1, so in the ASM find the packet for the botcheck/screenshot and edit its paremeters , so that the 4th parameter no longer says ECX 0.1 but says ACX 1.1 , ECX = Either value of first int or second int (* 0 or 1 *) , ACX = Always a value of the first or second Int (* 1 or 1 *), i dunno shit about how to do it with ollydbg, If some expert with ollydbg could help please
regards