I would like the idea of this:
*Server starts at 60CAP only china. without karakoram, with DH cave.
*After 2 weeks (to avoid peoples leaving) raise the cap to 70. open Karakoram, add china 8dg honor weapons drop from ISY unq. (to make the game more interesting)
*AFter 3 weeks at 70cap, raise it to 80 CAP, open Taklamakan, add euro characters, add euro/china 9dg honor weapons drop from LY, add Ninja avatar to drop.
*After 4 weeks add 90 CAP, open Roc Mountain, add 10dg weapons drop to Demon Shaitan, add Shaitan avatar to drop.
*AFter 5 weeks add 95 CAP,open jangan cave, add Devil wings avatar to drop, make Devil Shaitan spawn at jangan cave B4, add 10dg gear drop to Devil Shaitan (make all gears able to equip only at 95 LVL).
*Rates about 30EXP/SP, Party 60EXP/SP , 15x drop rate, 2x SoX drop rate, 25x stone drop rate, trade rate 30x, gold rate 10x, Alchemy rates:
+1 +2 +3 100%
+4 +5 90%
+6 75%
+7 55%
+8 40%
+9 20%
+10 10%
No advanced elixirs, max +10, Devil spirit only at 95CAP (Devil update) and with decreased buffs.
Pluses and minuses of the idea:
+ long term server (2+3+4+5=14 weeks, so it's 3months and 2 weeks of updating server)
+ Server changes everytime, gives players to reach something (new gear, new level)
+ Every update gives a new area, new unique.
+ Players won't get boring if you would add something more into game but not too much.
- Server need's a lot of work in it and money.
- A little bit Risky to make server like this.
- Hard to level up at start to max level (but i think this makes the game more interesting)