Sro cap 30-90 idea

01/07/2015 23:10 smenul#1
Information Amount
Race Chinese Only
Level Cap 60-90
Mastery Level 240/300/330 raise after each cap
EXP 5x
SP 5x
Drop Rate 5x
Towns Jangan/Donwhang/Hotan/
Fortress Only Jangan
Botting Allowed
IP limit 2

Starting with cap 60 and every 1 or 2 month raise the cap with 5-10 lvls.
All the silk items on npc for gold.
Last lvl items on npc for gold/coins/job points.
#edit
Old trading sistem,1 star safe u can change the job suit at any time just teleport and u can change it.

I want your opinion/ideas bad or good i dont care.

No magic pop
No devil spirit
No psy/mag increase scrolls
No academy buff
01/08/2015 02:14 ​Exo#2
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01/08/2015 13:37 Violett#3
^
where are we now?in the junk section or wa?
01/08/2015 14:10 Exposimus#4
Stolen idea bruw
01/08/2015 16:38 Spidy.#5
So according to the mastery level which you mentioned in your thread ''330'' you will keep raising the cap until 110, starting from lvl 30..
so if you're willing to raise the cap 10 lvls or 5 whatever every 2 months ..so If I'm not mistaken in calculating.. I've to play in your server for 16 months ! LMAO
doubt.
01/08/2015 19:05 Aaron*#6
lol :D
cap 30? xD there is no fun in a cap such as this cap.
make it at least cap 60 .
and about mastery?
330 for 30 cap server? then ch can Level up all of their masteries and eu will be able to level up 2 masteries only
:rofl:
01/08/2015 19:24 smenul#7
Quote:
Originally Posted by xExorcist View Post
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what? blind much?
@its not 30-110 its 30-90...and i can modify the mastery level this is not the problem.
@its not eu..only Chinese,wtf is wrong with u ppl?
@the idea is to have some fun at every cap...
01/08/2015 21:43 Swifty™#8
Good Idea, but at least u must start from 60 cap or smth.
01/10/2015 18:08 Callum#9
Idea has been suggested 1,000,000 times. I think there was one server that has done it. Staying at 30 cap for 1-2 months would be boring. Staying at 40 cap for 1-2 months would also be boring. Etc etc until you reach at least 70 cap.
01/10/2015 23:43 Frozen_Timer#10
i say start with clean 70 cap.. and 10x rates.. no eu and no const or samarkand.. only dw hotan and jangan.. even jangan cave shud be disabled.. have it old fashion with 300 mastery.. and add 10 lvls every 2 months.. start with basic 70 skills.. (close books if u can) add 80 cap.. but keep 70 skills.. and then add eu and then 90 cap.. and etc make it like isro did.. little by little.. keep people interested..

add coins keep low prices(stable econ) add prem + on 15% and regular prem on 10.. (no avatars or devil spirit) add little by little.. let people re-live the isro evolution xd
01/12/2015 16:25 gold16666#11
U kidding ?
01/13/2015 07:27 smenul#12
Your feedback is very important to me...as u can see i take all your ideas very seriosly so if u want something just say here and if is ok i`l implement it.
I will edit the starting thread as i get the feedback.
01/17/2015 20:27 darkasx#13
I would like the idea of this:
*Server starts at 60CAP only china. without karakoram, with DH cave.
*After 2 weeks (to avoid peoples leaving) raise the cap to 70. open Karakoram, add china 8dg honor weapons drop from ISY unq. (to make the game more interesting)
*AFter 3 weeks at 70cap, raise it to 80 CAP, open Taklamakan, add euro characters, add euro/china 9dg honor weapons drop from LY, add Ninja avatar to drop.
*After 4 weeks add 90 CAP, open Roc Mountain, add 10dg weapons drop to Demon Shaitan, add Shaitan avatar to drop.
*AFter 5 weeks add 95 CAP,open jangan cave, add Devil wings avatar to drop, make Devil Shaitan spawn at jangan cave B4, add 10dg gear drop to Devil Shaitan (make all gears able to equip only at 95 LVL).
*Rates about 30EXP/SP, Party 60EXP/SP , 15x drop rate, 2x SoX drop rate, 25x stone drop rate, trade rate 30x, gold rate 10x, Alchemy rates:
+1 +2 +3 100%
+4 +5 90%
+6 75%
+7 55%
+8 40%
+9 20%
+10 10%
No advanced elixirs, max +10, Devil spirit only at 95CAP (Devil update) and with decreased buffs.


Pluses and minuses of the idea:

+ long term server (2+3+4+5=14 weeks, so it's 3months and 2 weeks of updating server)
+ Server changes everytime, gives players to reach something (new gear, new level)
+ Every update gives a new area, new unique.
+ Players won't get boring if you would add something more into game but not too much.

- Server need's a lot of work in it and money.
- A little bit Risky to make server like this.
- Hard to level up at start to max level (but i think this makes the game more interesting)
01/27/2015 13:13 [B]ase[J]umP#14
stop making servers, stop wasting your time, it will be hype hype hype for the first week, then it will die down, spend your time on something else
01/28/2015 12:24 SkillsGoPewPew#15
When I started my first project of SILKROAD I wanted to create something similar to this 60-125 CAP - Medium EXP rate, Lower drop rate, trade rate good to keep you busy and to maintain the economy stable, without complicated systems and sh*t, in other words remaking the silkroad like it should be played, and the gap level to be raised by the number of players joining it. Well atm i'm off to this sro scene and I don't see a point returning to it even if many people requested more servers. Well it's like that because as you see in this section servers are like "OPEN / CLOSE / OPEN / CLOSE..." what should that make them think if the same owner open 10 servers without success (Money grinders) and like this without people knowing server are getting closed and opened after 1-2 weeks with other names, other thread starters etc etc. My point of view is like raising a good server takes around 1 year at least of hard working. Now I started to work on some files, C-SRO ones but it's not for people it's for my own knowledge also trying to develop new classes and skills, combat moves and things.

So my advice for you is to work on it and think wise before open it. Good Luck.