Quote:
Originally Posted by wallerus
I have no info on this either apart from only a few DoT skills use it, not all of them which leads me to believe it's not a timer.
Venom Crash, Sustain Shot, Drag Down = 4
Deadly Poison Shot = 12
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My mistake sorry.
My comments was related to NpcSkills, not [Toon]Skills.
First, you are right, TypeDetail 61 is the sole DoT skill - type 81 defines heal over time but is not using the TimeDmgType field (0 for all).
Here is the list of typeDetails:
TypeDetail
21 One Hit Attack
22 Multiple Hit Attack
23 Eraser Skill
-
25 Damages HP + another field(HP/MP/SP)
27 Energy Drain
-
41 Heal Skill
42 Dispel Skill
43 Sacrifice Skill
-
61 Overtime Debuff
62 Subtracting Debuff(-STR,DEX,REC,INT,WIS,LUC,etc.)
63 Flite Skill
64 Stun Skill
65 Immobilize Skill
66 Sleep Skill
67 Prevent Attack Skill
68 Attribute Remove Skill
69 Taunt Skill
-
72 Provoke
74 Energy Blackhole, Mental Storm
75 Mental Storm - Confusion
76 Soul Menace
77 Mental Storm - Distortion
78 ? mobs
81 Heal Over Time Skill
82 Buff, Noss(etc.), Change "Ability"
83 Reflect Damage Skill
84 Firethorn SKill
85 Magic Attack Block Skill
86 Shooting Attack Block Skill
87 Health Assistant Skill
88 Stealth Skill
90 Change Type/Level Skill (Evolution, etc.)
91 Increase AND Decrease "Ability" Skill
92 Untouchable Skill
93 Detection Skill
94 Elemental Attack
95 Elemental Protection
96 Dance of Death
97 Mass Ambush
98 Etain Shield
-
101 Trap Skill
102 Firebush Skill
-
121 Resurrection
122 Soul Burn(non existing skill, targets a "dead" player of opposite faction, debuff?)
123 Scouting Skill
-
125 Town Portal
126 Mental Impact
-
1062 Cure of Goddess
Second, the skill #354 has indeed a TimeDmgType of 12; skills #79, #122 & #135 use 4, all other skills use 0. (so no 5, no 3).
the difference I can see is that skills #79, #122 & #135 cause a damage equals to a percent of the target HP (for HP dmg), SP or MP (resp. for SP & MP damages); OOH skill #354 defines absolute damages (40 HP for skill lvl 1, 785 HP for skill lvl 6).
The NpcSkill also leads me to think that TimeDmgType defines the base of the computation of the damage (which is so an absolute value or a percent of the caster or target stats), further tests would be needed to confirm & find out the meaning of each possible values.