[HELP]How to awaken weapons with the Command?

12/27/2014 17:00 sergo.metreveli99#1
How to awaken weapons with the Command?:confused: Thx.
12/28/2014 17:41 sergo.metreveli99#2
Is there anyone?????
12/28/2014 17:48 ThunderNikk#3
Why not just use the awakening scroll?

Is there a reason we need to search for the command syntax for you when there is an item that does this?
12/29/2014 08:26 sergo.metreveli99#4
Quote:
Originally Posted by thndr View Post
Why not just use the awakening scroll?

when there is an item that does this?
What item does this?
12/29/2014 18:34 ThunderNikk#5
The awakening stone. You get them from dismantling tier 2 or higher pet cards.

There is also an item number in the database so you can put them in an NPC or insert them with a chat command.

There is a scroll so you can reset bad awakenings and try again.

If you want the item numbers you need to wait until I get home with my server.

EDIT: Here are your two item entries...

Code:
705001	10705001	20705001	0	0	0	-1	0	0	0	0	1	0	0	0	1	1	1	15	1	1	1	1	0	0	0	0	0.00	0.1	100	0	0	0	0	5	0	1090519104	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	drop_cube	0	icon_item_wakestone	
705002	10705002	20705002	0	0	0	-1	0	0	0	0	1	0	0	0	1	1	1	15	1	1	1	1	0	0	0	0	0.00	1	10	0	0	0	0	9	0	1090560065	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	drop_cube	0	icon_item_scroll_wakeseal
01/03/2015 01:12 Maks19973#6
insert_awaken(get_wear_item_handle(1),5,5)
01/24/2019 12:52 ThunderNikk#7
You would need to post more of the script if you want people to try and help you with where it is wrong.
02/02/2019 14:31 chihab007#8
function chihab_it1em_love_menu()

dlg_title( "@90100301" )
dlg_text_without_quest_menu( "@90100302" )
dlg_menu( "@80010173", "Quest_Link_119_1()" )
else
dlg_text( "@90100302" )
local i, handle, lv, text, text2, command, enhance, f, price
for i = 0, 7 do
handle = get_wear_item_handle( i )
if handle ~= 0 then
lv = get_item_level( handle )
enhance = get_item_enhance( handle )
if lv == 0 then
set_item_level( handle , 1 )
end
price = get_item_price( handle )
if get_item_code( handle ) >= 3100020 and get_item_code( handle ) <= 3100026 then
elseif get_item_code( handle ) >= 3100027 and get_item_code( handle ) <= 3100031 then
end
if enhance ~= 0 then
text = sconv("@90010010", "#@enhance_level@#",tostring(enhance) ,"#@item_name@#", "@" .. tostring( get_item_name_id( get_item_code( handle ) ) ) , "#@item_Lv@#",tostring(lv))

else
text = sconv("@90010011", "#@item_name@#", "@" .. tostring( get_item_name_id( get_item_code( handle ) ) ), "#@item_Lv@#",tostring(lv))

end
if price > 20 then
command = 'blo1zasa( ' .. handle .. ' )'
dlg_menu( text, command )
end

end

end
if get_env("game.cash_usable_server") == 0 then
else
end
dlg_menu( "@90010002", '' )
dlg_show()

end

function blo1zasa( handle )
handle = get_wear_item_handle( i )
item_code = get_item_code( handle )
insert_awaken(handle,5,5)
local value_1 = get_item_random_option( handle, 1 )
local value_2 = get_item_random_option( handle, 2 )
if value_1 ~= 0 and value_1 ~= -1 then
if value_1[1] == 96 and value_1[2] == 512 then
value_1[3] = value_1[3]*2
set_item_random_option( handle, 1, value_1[1], value_1[2], value_1[3] )
end
if value_2[1] == 96 and value_2[2] == 1024 then
value_2[3] = value_2[3]*2
set_item_random_option( handle, 2, value_2[1], value_2[2], value_2[3] )
end
end
text = sconv("Awk Sec", "#@item_name@#", "@" .. tostring( get_item_name_id( get_item_code( handle ) ) ))
cprint( text )
chihab_item_love_menu()
end