Bug after using other Resource

12/27/2014 11:08 raventh1984#1
Hi elitepvpers,

I am having an strange problem. I compiled the source with an different Resource i have added the things from the original resource. But after logging in game. My char has some equips that makes the char invisible. The error that comes to it is this

2014/12/27 09:54:31 Parts Not Property = 26

2014/12/27 09:54:31 Parts Not Property = 27

2014/12/27 09:54:31 Parts Not Property = 28

2014/12/27 09:54:31 Parts Not Property = 29

2014/12/27 09:54:31 Invalid Equipment Removed : test

2014/12/27 09:54:31 Invalid Equipment Removed : test

2014/12/27 09:54:31 Invalid Equipment Removed : test

2014/12/27 09:54:31 Invalid Equipment Removed : test

2014/12/27 09:54:31 Invalid Equipment Removed : test

Now i checked INVENTORY_TBL and checked if the defineNr. are the same as in DefineItem.h and they do match. Also the Invalid Equipment error is strange cause the ItemNr is the same as in defineItem.h Could it be that its checking also for something else rather then only the ItemNr?

Forgot to tell.
When i do /ci and then the itemNr what is the same as in INVENTORY_TBL then that item is working.

With kind regads.

UPDATE Above Problems are gone.
However i still have an Invisible char with some equipment that was build with the original resource.

The only error i am recieving is this

2014/12/27 14:04:34 1

2014/12/27 14:04:34 Model\ : ãÀ» ¼ö ¾øÀ½

So i looked it up and its here

Code:
pObject3D = g_Object3DMng.LoadObject3D( m_pd3dDevice, szFileName );
	if( pObject3D == NULL )
	{
		LPCTSTR szStr = Error( "%s : ãÀ» ¼ö ¾øÀ½", MakePath( DIR_MODEL, szFileName ) );
		ADDERRORMSG( szStr );
		return FAIL;
	}
So it looks it cant find the filename. But i have copied everything over from the model folder. So the .o3d is inside the model folder. If i do /ci and the number from that model that is giving me the error code then i have no problems at all.