neuz crash

12/15/2014 11:50 Ecrypter#1
hi epvpers i have some problem in my neuz.,

i change my projectCmn.h into max level 200 and i change also the resource defineJob.h same max 200 level and i compile it and succcess, i try it ingame no error or neuz crash.

here is my problem i try to change the max level into max level 300 when i compile no errors and success., i try it ingame when i reach the max level 200 my neuz is crashing, when i open again my level of my char is level 239 but when i login ingame i cant go ingame it will crash again and this is my error logs

PHP Code:
2014/12/15   18:27:37   ::LoadTextureFromRes : Item\0 not found

2014
/12/15   18:27:37   CTexture::LoadTexture : Item\0 read error

2014
/12/15   18:27:43   Dec 15 2014 18:20:25 6 rCnt=1

Neuz
.exe caused an EXCEPTION_INT_DIVIDE_BY_ZERO in module Neuz.exe at 001B:0096E3FB, _alldiv()+0075 byte(s), F:\VS70Builds\6030\vc\crtbld\crt\src\intel\lldiv.asm, line 0120

 
- Registers

EAX
=00000000  EBX=0012FC54  ECX=00000000  EDX=00000000  ESI=00000000
EDI
=00000000  EBP=0012FC40  ESP=0012F8C0  EIP=0096E3FB  FLG=00210246
CS
=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000

001B
:0096E3FB Neuz.exe, _alldiv()+0075 byte(s)
001B:005206AD Neuz.exe, CWndBase::Paint()+0397 byte(s)
001B:0052041E Neuz.exe, CWndBase::PaintRoot()+0574 byte(s)
001B:00473160 Neuz.exe, CNeuzApp::Render()+0544 byte(s)
001B:0049536F Neuz.exe, CD3DApplication::Render3DEnvironment()+0431 byte(s)
001B:00495185 Neuz.exe, CD3DApplication::Run()+0245 byte(s)
001B:0047A7FC Neuz.exe, WinMain()+0332 byte(s)
001B:00973D2C Neuz.exe, WinMainCRTStartup()+0388 byte(s)
001B:77461174 kernel32.dll, BaseThreadInitThunk()+0018 byte(s)
001B:778DB3F5 ntdll.dll, RtlInitializeExceptionChain()+0099 byte(s)
001B:778DB3C8 ntdll.dll, RtlInitializeExceptionChain()+0054 byte(s) 
sorry for my bad english

thanks in advance
12/15/2014 14:55 GentrosOne#2
Neuz Debuggen ?
12/15/2014 15:36 Ecrypter#3
im going to debug the neuz?
12/15/2014 15:56 GentrosOne#4
Quote:
Originally Posted by AsuraDeveloper View Post
best dev 12/10

Was würdest du ihm den raten außer die Neuz zu debuggen.


Wäre es der World Server oder sonstige Server sollte er .rpt Datei gucken.

Quote:
2014/12/15 18:27:37 ::LoadTextureFromRes : Item\0 not found

2014/12/15 18:27:37 CTexture::LoadTexture : Item\0 read error
Oder sich mal die Stelle genau angucken.
12/15/2014 15:57 raventh1984#5
It looks like its an render error.
I had this once to be sure to check if you changed also the Legend icon to max level.


void CMover::RenderName( LPDIRECT3DDEVICE9 pd3dDevice, CD3DFont* pFont, DWORD dwColor )


(g_pPlayer->m_nLevel > 60 && g_pPlayer->m_nLevel < 200 )

I had the above code and when ever i got over level 200 it crashed.

So maybe you have the same problem. At least it cant hurt to check it out.
12/15/2014 16:11 Snocolate#6
lel. You should advance the exptable.inc...
12/16/2014 11:57 Ecrypter#7
here is the code.

PHP Code:
void CMover::RenderName( LPDIRECT3DDEVICE9 pd3dDevice, CD3DFont* pFont, DWORD dwColor )
{
    if( !
IsVisible() )
        return;
    
    if( 
g_Option.m_nPlayerName == FALSE && IsActiveMover() )
        return;

    if( 
g_Option.m_nOtherPlayerName == FALSE && !IsActiveMover() && IsPlayer() )
        return;

    
char szName[ 256 ];
    
strcpy( szName, m_szName );

    
BOOL  bOtherColor = FALSE;
    
DWORD dwNewColor;

    if( 
IsPlayer() )
    {
        if( 
GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_pPlayer->GetGuild() && GetGuild() )
        {
            
bOtherColor = TRUE;
            if( 
g_pPlayer->GetGuild()->GetGuildId() == GetGuild()->GetGuildId() )
                
dwNewColor = COLOR_GUILDCOMBAT;
            else
                
dwNewColor = COLOR_PLAYER;                            
        }

        
// ¸í¼º¿¡ µû¸¥ »öÇ¥½Ã. 
i hmm its any problem if i did not change the exptable.inc?

because i did not change the exptable.inc
12/16/2014 13:47 Grening#8
You have to advance the exptable.inc in your resource folder,like snocolate said