question about ride packet

12/11/2014 16:54 ctyjason2#1
Since I do not the a ride, I can't test the packet of ride such as Flying Carpet,
anyone know the client packet or anyone help me to test it?
12/11/2014 18:26 Bejine#2
#u_i^1^<player_id>^<EQ page, it's 1 for vehicles>^<EQ's space, 0 is first>^2
For example: #u_i^1^1337666^1^14^2
Am I right?
12/12/2014 03:55 ctyjason2#3
Quote:
Originally Posted by Bejine View Post
#u_i^1^<player_id>^<EQ page, it's 1 for vehicles>^<EQ's space, 0 is first>^2
For example: #u_i^1^1337666^1^14^2
Am I right?
may be I want to know is the packet received by client which client can change to ride mode
12/12/2014 11:47 0x0F#4
Quote:
Originally Posted by ctyjason2 View Post
may be I want to know is the packet received by client which client can change to ride mode
You can change it with c_mode, but you need to know the ID from the Mount.
For Example:
Code:
c_mode 1 <Char_ID> <Mount_ID> 0 0 0

2520 = Bike (Mount)
...