That would be cool, we have tons of people who can help in such project, maybe we should suggest it to some of them, but first we have to settle it with the ones here.Quote:
Plenty of editors/experts here in this forum not talking about the Sro Section only.
So wouldn't it be cool if This forum itself created Sro project one !
We can consider this, the first step to the death. No more, no less. It's clear, it's clear as hell. We mustn't change our look in the opposite image. I consider, a MMORPG with [10,000] players proves us a dead server who used to carry up to [125,000] players, 3~7 years ago.Quote:
How is this supposed to be dead, tell me!
Joymax lost players? Yes but, this doesn't mean that it's dead.
Do you know that it's not that 'easy' to start a project? Even conflict where you play has serious problems now, it needs more than what you think, at least one that should success xDQuote:
iam playing on conflict online 2.0 and its nice but its still a kind of "overedited".
2000 player online. :D
who would create a project with me?
Stay away from mentioning any server name in this thread.Quote:
iam playing on XXXX online 2.0 and its nice but its still a kind of "overedited".
XXXX player online. :D
who would create a project with me?
what the hell man? how was your cave? Seems like an eternity since you posted hereQuote:
You didn't take into account the number of players that currently are not logged, server capacity doesn't determine total number of players - Joymax makes revenue from kSRO also. So your analysis needs a little more work.
No wonder Foreign Section is deadQuote:
kSRO makes no sense. Doesn't matter, here's it.
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Oky, [13,000~15,000] + 150.
In addition, I determined the daily server capacity base. Nothing more. Reaching this number, you've the right to judge. If even.
Different law, no way to bend them to our benefitQuote:
Who knows, maybe soon everyone will realize that if they unite they could make more money xD
Don't you get it? Have you ever thought that those [~35,000] players are real? We've all played International SilkRoad Online and SilkRoad-R. Both of them are flammed with huge amount of multiclients/bots/goldbots/so on.. And, there's no IP limit to prevent the bot numbers. Someone can open over to 10~50 bots. If even. So, if we take 50% of this number.Quote:
6581 (SRO-R) + 28396 (SRO) = 34977
13,000~15,000 compared to ~35,000 hmm...
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just checked it on 8:51 AM (GMT +1)
This calculation is stupid because. since cap 90 all silkroad player starts to use a bot or just remind how many goldbots u had be4 at scorpions how many ppl killed the gold bots with thieves etcQuote:
Don't you get it? Have you ever thought that those [~35,000] players are real? We've all played International SilkRoad Online and SilkRoad-R. Both of them are flammed with huge amount of multiclients/bots/goldbots/so on.. And, there's no IP limit to prevent the bot numbers. Someone can open over to 10~50 bots. If even. So, if we take 50% of this number.
Let's us consider [35,000].
It will be reduced to 15~17k of the *REAL* and *LEGIT* players.