Melee Bot

12/03/2004 09:59 Lowfyr#1
Requirements: Ac-Tool

Code:
// WoW Melee Bot Beta 1 
// This version will use ranged attack to pull mobs 
// it will then look for the corpse if it is not 
// in the first most likely area 

SETActiveWindow World of Warcraft 
delay 5 sec 

//RESOLUTION: 1280x1024 
// remap this script using object mapper if you need this 
// to run in 1024x768 resolution 

Constants 
StateTarget = 1 
StateKill = 2 
StateLoot = 3 
StateMoveForward = 4 
CurrentState = 1 // defaulted to 1 so the first action is to try target a mob 
Handled = 0 
Skinner = 1 //change this to 0 if you are not a skinner, 1 if you are 
MobBarRed = 1 // MobHP used for temporary storage of color info 
MobBarGrn = 1 // MobHP used for temporary storage of color info 
MobBarBlu = 1 // MobHP used for temporary storage of color info 
LootBarRed = 1 //Loot window red (near X) 
//Mob COLORS// 
//MobAliveRed = 0 

End //of constants 

Processmessages // make sure we get debug info in test log tab 

While 1=1 
TimeStamp Debug: Resolving state - current state = $CurrentState 
Set $Handled = 0 

//Handle state Target 
//Eventually we will want to add a State of Skinning but for time sake I am leaving it as is. 
If $CurrentState = $StateTarget 
Call Target1 
Inc Handled 
End 
If $Handled = 0 And $CurrentState = $StateKill 
Call Kill 
Inc Handled 
End 
If $Handled = 0 And $CurrentState = $StateLoot 
Call Loot1 
End 
If $Handled = 0 And $CurrentState = $StateMoveForward 
Call MoveForward 
Set $CurrentState = $StateTarget 
End 
End 
///////////////////////////////////////////////// 
///////////////////////////////////////////////// 

Procedure Target1 
//SETActiveWindow World of Warcraft 
Set $MobBarRed = 1 // grab value of red in pixel to see if we have a mob hitpoint bar 
Keys {TAB} //Timestamp Debug: This is the start of Target 
Delay 500 
Call IsMob 
If $MobBarRed = 0 //Timestamp Debug: We have a mob! 
Set $CurrentState = $StateKill 
Else 
Set $CurrentState = $StateMoveForward 
End // End if statement 
End // End Procedure Target1 

Procedure IsMob 
LoadRGB 310, 60 // grab red, green and blue color value from this pixel 
Set $MobBarRed = {RGBRED} // grab value of red in pixel to see if we have a mob hitpoint bar 
End 


Procedure Kill 
iCount = 1 
While $iCount = 1 
//Timestamp Debug: We have a mob, here we go! 
Keys 1 // Fires ranged attack in hotkey 1 
Delay 3000 // delay 3 seconds 
Call MoveBack // Moves character backwards incase of misalignment with foe 
Keys 2 // Fires special attack in hotkey 2 
Delay 2500 
Keys 2 // Fires special attack in hotkey 2 again 
Delay 2500 
Keys 3 // Fires finishing attack in hotkey 3 
Delay 2500 
Keys 3 // Fires finishing attack in hotkey 3 again 
Delay 2000 
Delay 500 
Set $MobBarRed = 1 // MobHP used for temporary storage of color info 
Delay 1500 
Call IsMob 
//TimeStamp Debug: Mobs bar color is $MobHP 
If $MobBarRed > 0 // If Mob HP Bar no longer exists then loot 
Set $iCount = 0 // Set Count to end the While 
Set $CurrentState = $StateLoot 
End // End If 
End // End While 
//Call Loot1 // loot section starts 
End // End Procedure Kill 

Procedure Loot1 
//First corpse select 
MousePos 450, 625 // move mouse over first spot for a corpse 
RightClick // loot corpse 
Delay 1000 
LoadRGB 210, 148 // grab red, green and blue color value from this pixel 
Set $LootBarRed = {RGBRED} // grab value of red in pixel to see if we have a mob hitpoint bar 
//TimeStamp Debug: Mobs bar color is $MobHP 
If $LootBarRed = 134 
MousePos 50, 245 // move to and click first loot spot (top) 
LeftClick 
Delay 1000 
MousePos 50, 290 // move to and click second loot spot (one down from top) 
LeftClick 
Delay 1000 
MousePos 210, 155 // click on the X of loot window to close it 
LeftClick // if nothing was on corpse 
Delay 1000 
Call Skin1 
Else 
Set LootBarRed = 1 
Call Loot2 
End // End If 
End // End Procedure Loot1 

Procedure Loot2 
//Second corpse select 
MousePos 605, 625 // move mouse over most likely spot for a corpse 
RightClick // loot corpse 
Delay 1000 
LoadRGB 210, 148 // grab red, green and blue color value from this pixel 
Set $LootBarRed = {RGBRED} // grab value of red in pixel to see if we have a mob loot bar 
//TimeStamp Debug: Mobs bar color is $MobHP 
If $LootBarRed = 134 
MousePos 50, 245 // move to and click first loot spot (top) 
LeftClick 
Delay 1000 
MousePos 50, 290 // move to and click second loot spot (one down from top) 
LeftClick 
Delay 1000 
MousePos 210, 155 // click on the X of loot window to close it 
LeftClick // if nothing was on corpse 
Delay 1000 
Call Skin2 
Else 
Set LootBarRed = 1 
Call Loot3 
End // End If 
End // End Procedure Loot2 


Procedure Loot3 
//Second corpse select 
MousePos 750, 625 // move mouse over most likely spot for a corpse 
RightClick // loot corpse 
Delay 1000 
LoadRGB 210, 148 // grab red, green and blue color value from this pixel 
Set $LootBarRed = {RGBRED} // grab value of red in pixel to see if we have a mob loot bar 
If $LootBarRed = 134 
MousePos 50, 245 // move to and click first loot spot (top) 
LeftClick 
Delay 1000 
MousePos 50, 290 // move to and click second loot spot (one down from top) 
LeftClick 
Delay 1000 
MousePos 210, 155 // click on the X of loot window to close it 
LeftClick // if nothing was on corpse 
Delay 1000 
Call Skin3 
Else 
Set LootBarRed = 1 
End // End If 
End // End Procedure Loot3 

Procedure Skin1 
If $Skinner = 1 
MousePos 450, 625 // move back to corpse area and right click to skin 
RightClick 
Delay 5000 
MousePos 50, 245 // click on anything that was skinned, put into bag 
LeftClick 
Delay 1000 
End 
End 

Procedure Skin2 
If $Skinner = 1 
MousePos 605, 625 // move back to corpse area and right click to skin 
RightClick 
Delay 5000 
MousePos 50, 245 // click on anything that was skinned, put into bag 
LeftClick 
Delay 1000 
End 
End 

Procedure Skin3 
If $Skinner = 1 
MousePos 750, 625 // move back to corpse area and right click to skin 
RightClick 
Delay 5000 
MousePos 50, 245 // click on anything that was skinned, put into bag 
LeftClick 
Delay 1000 
End // End If 
End // End Procedure Skin3 

Procedure MoveForward 
KeyDown W 2 sec 
End 
Procedure MoveBack 
KeyDown S 1 sec 
End 

Procedure StopOnSwitchedWindow On WindowChange 
// without a Stop in this procedure, you will continue running after tabbing back to ACTool 
Stop 
End
12/03/2004 13:23 Noir#2
nett nett, soferns funzt
06/22/2006 17:10 clone640#3
gehts ?
06/22/2006 17:28 Apfel#4
Schau doch aufs Datum
06/22/2006 18:49 cirko#5
Good Job, will test it and then with theese scripts there is like no chance to get banned only id someone report you.
Like in old days :D
06/22/2006 18:51 S.A.L.O.M.O.N.#6
#closed ....