Yes, another thread like that XD.
First off, this is my first thread in this forum and I want to thank the community for all the usefull info about the game. I don't usually ask anything 'cuz many answers are already given here and there, I just put all of them together and made a working EP4.5 server on my own.
Thank you all.
Back to the topic.
I changed mob drops with ShStudio, planning a think like the following:
- Grade 1: items that every mob always drop with 50% rate (lapisia, rec runes etc...)
- Grade 1005, 1020, 1030, 1040, 1050, 1060: lv5, lv20, lv30, lv40, lv50 and lv60 gears.
- Grade 1105, 1120, 1130, 1140, 1150, 1160: lapis lv1-6
However, I got some problem:
- Grade 1: this works as expected
- Grade 1005 and 1020: work
- Grade 1030-...-1060: don't work. No mob with these grades drops lv30+ gears as they should, neither with a 100% rate.
- Lapis grades (1105-...-1160): don't work, neither in "normal" map, nor in dungeons.
I double-checked everything and spent a whole day in testing things, so my questions are:
1. Am I free to use any grade numbers, or there are some restriction? (Grade 1, 1005, 1020 was already "there" in the untouched DB, but I made 1030 etc... anew)
2. Should I indexing/initializing those grades somewhere else, or just changing them for each mob is enough?
3. How many grades can be associated to a single mob? I started with 5 different grades, but then I noticed that originally most of the mob just had 3 grades only, so I managed to reduce them to 3 (that is "stuff", "weap/armor" and "lapis" grades).
4. Am I missing something?
---
What I did so far:
1. Customized things to match what I want (stats, lvls, attack, etc...)
2. Put stuff, gears and lapis in easy-to-remember grades.
2. Opened my lv1 mobs with ShStudio and put grades 1, 1005, 1105 (in this case, 50% rate each).
3. Did it again for every other mob (with different rates).
First off, this is my first thread in this forum and I want to thank the community for all the usefull info about the game. I don't usually ask anything 'cuz many answers are already given here and there, I just put all of them together and made a working EP4.5 server on my own.
Thank you all.
Back to the topic.
I changed mob drops with ShStudio, planning a think like the following:
- Grade 1: items that every mob always drop with 50% rate (lapisia, rec runes etc...)
- Grade 1005, 1020, 1030, 1040, 1050, 1060: lv5, lv20, lv30, lv40, lv50 and lv60 gears.
- Grade 1105, 1120, 1130, 1140, 1150, 1160: lapis lv1-6
However, I got some problem:
- Grade 1: this works as expected
- Grade 1005 and 1020: work
- Grade 1030-...-1060: don't work. No mob with these grades drops lv30+ gears as they should, neither with a 100% rate.
- Lapis grades (1105-...-1160): don't work, neither in "normal" map, nor in dungeons.
I double-checked everything and spent a whole day in testing things, so my questions are:
1. Am I free to use any grade numbers, or there are some restriction? (Grade 1, 1005, 1020 was already "there" in the untouched DB, but I made 1030 etc... anew)
2. Should I indexing/initializing those grades somewhere else, or just changing them for each mob is enough?
3. How many grades can be associated to a single mob? I started with 5 different grades, but then I noticed that originally most of the mob just had 3 grades only, so I managed to reduce them to 3 (that is "stuff", "weap/armor" and "lapis" grades).
4. Am I missing something?
---
What I did so far:
1. Customized things to match what I want (stats, lvls, attack, etc...)
2. Put stuff, gears and lapis in easy-to-remember grades.
2. Opened my lv1 mobs with ShStudio and put grades 1, 1005, 1105 (in this case, 50% rate each).
3. Did it again for every other mob (with different rates).