[RELEASE] Lua scripts functions

11/20/2014 01:42 Kape7#1
Hello. Last release.

This is an small documentation I made for myself for some of the functions from the Lua script files used for scripted events and quests.
I haven't tested most of them, and in general the whole script system is a bit messy, but if you decide to start creating stuff with it (like new quests or custom events) this may be helpful:

Code:
InsertPayItemCodeName(int Amount, <String CodeName>)
Return value: Unk
Result: Set the codename of the item to be given with the LuaAddItem_EXT function.

InsertPayItemRatio(int Amount, <float ratio (0 min, 100 max)>)
Return value: Unk
Result: Set the probability of obtaining the item selected on the payitemcodename function (follows the same order as the declared on that function)

LuaInsertDropItem(int Amount, <String CodeName, float dropProbability>)
Return value: Unk
Result: Set the items to be dropped from monsters and the probability of drop for each item (from 0 to 100)

InsertMenuStringList(String NPC_CodeName, int stringCount, <String msgType, String msgCodeName>)
Return value: Unk
Result: Assign specified chat strings to an NPC

LuaInsertNPC(int NPC_Count, <String NPC_CodeName>)
Return value: Unk
Result: Assign the functions previously declared on the specified NPC's.

LuaEventInQuireSameItem(int Unknown, String itemCodeName, int inquireType, int Unknown)
Return value: If inquireType = 0, return the slot number where the item is located, if 1 or 2 return the amount of items found on the stack.
Result: Find an specified item on the inventory and returns either the slot number or the amount of items found on the stack.

LuaDelItem_EXT(int Unknown, int slotNum, int Amount, int Reason, int Unknown)
Return value: Unk
Result: Delete the item placed on the specified slot on the inventory of the character.

LuaRanged_rand_f(int Min, int Max)
Return value: Random float number
Result: Returns a random float number on the range specified on the parameters. Result must be assigned to a variable.

LuaRangedRand(int Min, int Max)
Return value: Random int number
Result: Returns a random integer number on the range specified on the parameters. Result must be assigned to a variable.

LuaAddItem_EXT(int eventID, int Unknown, int Amount, int Reason, boolean Unknown, boolean Unknown, int itemID)
Return value: Unk
Result: Adds an specified item into the character's inventory. The itemID is the ID that the InsertPayItemCodeName assigns to the specified items (1 = first item, 2 = second item...).

LuaNpcHandlerNum()
Return value: NPC Handler ID
Result: Obtain the handler ID of the NPC that calls this function and assigns it into a variable, for later usage.

LuaShowMenu(int currentPage, int EventID, int listIndex, int Button, int NPCHandlerID)
Return value: Unk
Result: Displays the specified strings and options on the specified NPC.

LuaSetCurPage(int Page)
Return value: Unk
Result: Set the npc chat message page to the specified on the parameter.

LuaGetCurPage()
Return value: Page number
Result: Return the current page where the user is on.

LuaGetEventMenuResponse()
Return value: The ID of the option selected by the player on the NPC chat.
Result: Obtain the ID of the option choosen on the NPC chat, usually it must be recalculated after obtain it with "MenuOffset = MenuOffset - TALK_RESPONSE_LIST_BASE"

LuaGetCountEmptyInventory(int Unk, int Unk)
Return value: Amount of slots
Result: Return the amount of slots available on the character's inventory.

LuaTerminateMenu()
Return value: None
Result: Close the NPC chat window on the game's client.

LuaEngageBuffSkill(String skillCodeName)
Return value: None
Result: Cast the specified buff on the character invoking the function.

LuaIsActiveBuff(String skillCodeName)
Return value: Return the skillID if the buff is not affecting the character, or 1 if the buff is already casted on him.
Result: Returns a value depending on the state of the specified buff on the character that invokes the function.

LuaGiveEventPoint_EXP_Gold(int Exp, int spExp, int Gold)
Return value: None
Result: Gives the character who invoke the function the specified amount of exp, spexp and gold given on the parameters. Capped characters won't get any exp.

LuaGetPlayerLevel()
Return value: Char level
Result: Return the current character's level that invokes the function.

LuaGetPlayerGender()
Return value: Char gender
Result: Return the gender of the character, 0 if female, 1 if male.

LuaCompareGold(int Amount)
Return value: The result of the comparision
Result: Returns -1 if the gold of the player is less than the given amount, 0 if its the same, or 1 if its higher.
11/22/2014 12:42 PortalDark#2
#Approved
11/22/2014 16:10 KingDollar#3
nice keep it up
11/22/2014 17:10 Justin1337*#4
Nice work, thanks Synx7.
11/23/2014 02:46 Royalblade*#5
Community aint worth it. I'd delete before too many people get it.
11/23/2014 14:13 댄싱판다#6
Quote:
Originally Posted by blablaRoyal View Post
Community aint worth it. I'd delete before too many people get it.
Well Akasch, instead of bullshittin' that Communnity is not worth it, better if take care about your stuff. He did it, his release. Easy, nothing to explain.
11/23/2014 16:47 Kape7#7
Quote:
Originally Posted by blablaRoyal View Post
Community aint worth it. I'd delete before too many people get it.
I'd rather share it than have it on my 2nd HDD with dust on it and no use. I left the scene so I dont care anymore, I would like to see new cool stuff done with all of this though.
11/23/2014 23:18 El-Joker#8
keep sharing , ty
11/25/2014 22:26 Dracula Untold#9
nice
09/27/2020 15:31 ramo19#10
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how can we do it like this

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