For CE, the one I have is monsters at normal speed
[ENABLE] alloc(newmem,1024) label(returnhere) label(originalcode) label(exit) 0053D16A: jmp newmem nop nop returnhere: newmem: originalcode: movzx eax,word ptr [esi+00000154] //mov eax,01 //mov word ptr [esi+00000156],ax mov [esi+00000070], 41400000 // speed mob //40c00000 = 6 lv 1 (to replace the above blue color) //40400000 = 12 lv 2 (to replace the above blue color) //41c00000 = 24 lv 3 (to replace the above blue color) mov byte ptr [esi+00000174],00 // malee attack range = 0 mov byte ptr [esi+00000244],00 // magic attack range = 0 mov [esi+00000240],0000000 //other attack range = 0 mov [esi+0000023c],0000000 //other attack range = 0 mov [esi+00000238],0000000 //other attack range = 0 mov eax,03 mov word ptr [esi+00000154],ax exit: jmp returnhere [DISABLE] dealloc(newmem) 0053D16A: movzx eax,word ptr [esi+00000154]
[ENABLE] alloc(newmem,2048) label(returnhere) label(originalcode) label(exit) 0045C1CD: jmp newmem nop returnhere: newmem: //DwExploreRange eax //mov [eax+08],00000020//DwSight eax+08 mov [eax+04],00000020//DwPersuitRange eax+04 //DwAvoidRange eax+0C //mov [eax+10],00000064//DwExploreStandDelay eax+10 //mov [eax+14],00000064//DwExploreMoveDelay eax+14 mov [eax+18],000001F4//DwStandDelay eax+18 mov [eax+1C],000001F4//DwMoveDelay eax+1C //DwFollowMyMasterRange eax+20 //DwStopMasterNear eax+24 //DwWarpMyMasterRange eax+28 mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C mov [eax+30],00000020//DwCallTeamCount eax+30 mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38] //dwFollowTarget eax+3C //dwSpecialAttackStartHP //dwSpecialMeleeAttackRate //dwSpecialRangeAttackRate //DwPowerAttacjStartHP //dwPowerMeleeAttackProbable //dwPowerRangeAttackProbable //mov [eax+40],00000000//DwUnderAttackAggro eax+40 //mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44 //mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48 //DwSightInAggro eax+4C //DwDefeatAggro eax+50 mov [eax+54],00000000//DwBlockedAggro eax+54 mov [eax+58],00000000//DwSlideAggro eax+58 mov [eax+5C],00000000//DwHealAggro eax+5C //DwMasterUnderAttackAggro eax+50 //DwMasterDefeatAggro eax+54 //DwMasterBlockingAggro eax+58 //DwMasterSlideAggro eax+5C //DwCOmplusionUnderAttackAggro eax+60 //dwMaxSummonsMonsterCount eax+64 //dwReSummonsMonsterTick eax+68 //dwMaxSummonsMonsterRange eax+6C //dwSummonsStartPcCountPatternType eax+70 originalcode: mov edx,[eax+1c] mov [ecx+20],edx mov edx,10 // number spawn mov [eax+8c],edx mov edx,64 // time delay spawn mov [eax+90],edx mov edx,250 // # follow monster mov [eax+3C],edx //mov [ecx+20],edx // # follow my master exit: jmp returnhere [DISABLE] dealloc(newmem) 0045C1CD: mov edx,[eax+1c] mov [ecx+20],edx alloc(newmem,256) label(orig_00883AC2) newmem: push 60 push 00a9f448 call 00889d18 mov edi,00000094 mov eax,edi call 00886430 mov [ebp-18],esp mov esi,esp mov [esi],edi push esi call dword ptr [00a2519c] mov ecx,[esi+10] mov [00c154a8],ecx mov eax,[esi+04] mov [00c154b4],eax mov edx,[esi+08] mov [00c154b8],edx mov esi,[esi+0c] and esi,00007fff mov [00c154ac],esi cmp ecx,02 or esi,00008000 mov [00c154ac],esi orig_00883AC2: shl eax,08 add eax,edx mov [00c154b0],eax xor esi,esi push esi mov edi,[00a251b0] call edi cmp word ptr [eax],5a4d jne 00883afd mov ecx,[eax+3c] add ecx,eax