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Greetings, Pilots!
It is really unbelievable, the Demanor Freighters found another way into our galaxy. It seems that our resistance in summer was not daunting enough. Thereby, we fairly lighted fire under their buns!
To put them in their place once and for all you will now get much better rewards for the destruction of Demaner Freighters. Due to reliable information sources, the Demaner Freighters are equipped quite well, their cargo boxes may contain valuable items such as drone designs or even LF-4 lasers!
Of course, you will be able to get some RB-214 ammo which deals impressive 8-fold damage on Demaner Freighters. This will teach them the meaning of fear.
What are you waiting for? Go in and win!
Your DarkOrbit team
Greetings, Pilots!
Our scientists are nothing but awesome! They spent endless time in their laboratories to make one of your most desired wishes come true: unlimited armory capacity!
This improvement applies to all ships automatically. The hunt for ammunition starts right now! There may be some small surprises idling out in space waiting for you to be collected.
Of course, company authorities have in mind that previously purchased armory upgrades are now useless and, thus, will exchange those for items like extra energy, logfiles and booty keys in equivalent of the item's value.
We are sure that this improvement will be to your satisfaction!
Your DarkOrbit team
[Only registered and activated users can see links. Click Here To Register...]It's that time again, another round of fun for the GB2 server and a chance to say thanks to the moderators for all their hard work!
This event will be on Saturday November 15th, 8pm server time. Please remember to repair your drones, and declare war on our clan to avoid taking negative honor:
[PLOD] Darkorbit Mods
If you do manage to destroy any of the mod ships, unlikely as that may be, there will be some nice rewards for you :)
Best of luck and hope to see you there!
Your Darkorbit Team
Hello Space Pilots,
The past months have been rather interesting ones for the DarkOrbit team. We have been working on the Training Arenas which was quite a big feature in terms of programming. Also, we have spent some more time revising our roadmap – meaning that we have looked at what was planned before and what feedback we have gotten from your side. After some intense discussions with all departments we have come to the conclusion that we needed to make some major revisions.
Short-Term plans
Before we go into details, we also want to reassure you that we did not lose sight of all the current issues that you reported and talked about in the forums, the game and our social media channels. Thus, our Game Designers have already looked into the current issues and put some potential solutions up for discussion.
We have decided to remove the Ammo-capacity limit and make improvements to the Noob-Protection.
The current other issues KrisKelvin would like to have your feedback on are finding a viable way to deal with the Battleray exploit and the Lord Of War issue. Both will require some fundamental changes to the game and we didn’t want to touch those before discussing the implications with you. If you want to participate in this discussion, head over to here.
Long-Term plans
As mentioned above, we have taken a real deep look at all the criticism we have been receiving since the Reloaded campaign started earlier this year.
While all the “Reloaded” features have been focusing on a much smoother game entry for new players, we neglected developing more features for our veteran players. Now the Training Arenas are close to release and our programmers have time for something new, we’re going to do some more amazing stuff.
For a start, we’re continuing moving features from the website into the client like the equipment and inventory screens and the shop. Later, even the Skylab and the TechFactory will be moved, saving a lot of switching between the website and the client and putting less stress on our website programmers.
We’re continuing to work on the major graphical update which will make the game look much, much more beautiful and will open up many more options for our graphic designers to create awesome ingame graphics. Finalizing this will still take a bit of time as we’re working on profiling and performance optimizations.
Also, we’re going to add new features like “Loyalty”, make the Domination event a part of the permanent gameplay and will see that there are more regular events and competitions so that we have one for each month of the year.
Especially the “Loyalty” feature will be something long-term players can sink their teeth in: We want players to feel more connected to their company and make loyalty to your home team a more important aspect of the game. Players will be able to earn Loyalty Points for their company by completing certain missions or tasks and thus unlock special unique abilities and advantages (e.g. Shield, HP, Speed or other buffs).
As you can see, we still have some ambitious plans and we would like to hear from you how you like this. Please feel free to participate in the discussion here and tell us what you think about our plans.
Finally, we would like to thank you all for your continued support of DarkOrbit Reloaded. It is great to have such a dedicated community of players from all over the world.
See you in Space!
Yours
RickDekard