Hello guys,
I've not been posing here often anymore, because i am doing good with my source, at least i hope.
But i don't want the main server to handle everything, of course if i have another server to handle Mobs it would be better.
Basically, i am rewriting my source, i've been trying to make the Account Server separately, I hope i can finish this today. So i will rename the Main project to MsgServer and i want the last one to be the NPCServer.
I am re-downloading the "Binaries" so i can guess how their NPC Server works.
I am working on the 5187 version, by the way, it doesn't matter, i aint asking for a free ready to use code, the main question is, How a NPCServer should work?
Like a client? Sending the Mobs as Entities to the Main Server so it spawns on every client screen? There is any way to make it send packets directly to the client? I never done the Mobs part, so it will be my first try.
Base Socket System: Exodus Source - ImmuneOne
I've not been posing here often anymore, because i am doing good with my source, at least i hope.
But i don't want the main server to handle everything, of course if i have another server to handle Mobs it would be better.
Basically, i am rewriting my source, i've been trying to make the Account Server separately, I hope i can finish this today. So i will rename the Main project to MsgServer and i want the last one to be the NPCServer.
I am re-downloading the "Binaries" so i can guess how their NPC Server works.
I am working on the 5187 version, by the way, it doesn't matter, i aint asking for a free ready to use code, the main question is, How a NPCServer should work?
Like a client? Sending the Mobs as Entities to the Main Server so it spawns on every client screen? There is any way to make it send packets directly to the client? I never done the Mobs part, so it will be my first try.
Base Socket System: Exodus Source - ImmuneOne