Would this work?

10/14/2009 05:47 Arcо#1
I'm unsure about if this would work.
Could someone tell me.
Code:
                if (NPCID == 10000)
                    {
                        Say("Only the wealthiest can rule the land. You can Donate ConquerPoints to the Empire");
                        Say("to become a high rank in the system. What would you like to be?");
                        Link("I want to be a King - 1kk ConquerPoints.", 1);
                        Link("I want to be a Queen - 1kk ConquerPoints.", 2);
                        Link("I want to be a Prince - 900k ConquerPoints", 3);
                        Link("I want to be a Duke  - 750k ConquerPoints.", 4);
                        Link("I want to be a Baron - 600k ConquerPoints.", 5);
                        Link("I want to be a Earl - 500k ConquerPoints", 6);
                        Link("How much I have donated So far?", 7);
                        Link("I'm already the highest Rank, I just wanna donate 1kk ConquerPoints more. ", 8);
                        Link("Im going!", 255);
                        Face(30);
                        Finish();
                    }
Code:
                    if (Control == 1)
                                {
                                    if (C.MyChar.CPs >= 1000000 && C.MyChar.Rank < 1 && C.MyChar.Model == 1003 || C.MyChar.Model == 1004)
                                    {
                                        C.MyChar.CPs -= 1000000;
                                        C.MyChar.Donation += 1000000;
                                        C.MyChar.Rank = 1;
                                        C.MyChar.Potency += 12;
                                        C.MyChar.SaveRank();
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        World.SendMsgToAll("Congratulations, " + C.MyChar.Name + " has Become a" + C.MyChar.Rank + "!", "SYSTEM", 2011);
                                        Say("Congratulations you have Become a" + C.MyChar.Rank + ".");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.CPs <= 1000000)
                                    {
                                        Say("Seems you do not have enough ConquerPoints.");
                                        Link("Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Rank >= 1)
                                    {
                                        Say("You are already a" + C.MyChar.Rank + ".");
                                        Link("Yes, Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Model == 2001 || C.MyChar.Model == 2002)
                                    {
                                        Say("You are a female, You need To apply for the Queen Position.");
                                        Link("Okay!", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                                if (Control == 2)
                                {
                                    if (C.MyChar.CPs >= 1000000 && C.MyChar.Rank < 2 && C.MyChar.Model == 2001 || C.MyChar.Model == 2002)
                                    {
                                        C.MyChar.CPs -= 1000000;
                                        C.MyChar.Donation += 1000000;
                                        C.MyChar.Rank = 2;
                                        C.MyChar.Potency += 12;
                                        C.MyChar.SaveRank();
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        World.SendMsgToAll("Congratulations, " + C.MyChar.Name + " has Become a" + C.MyChar.Rank + "!", "SYSTEM", 2011);
                                        Say("Congratulations you have Become a" + C.MyChar.Rank + ".");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.CPs <= 1000000)
                                    {
                                        Say("Seems you do not have enough ConquerPoints.");
                                        Link("Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Rank <= 2)
                                    {
                                        Say("You are already a" + C.MyChar.Rank + ".");
                                        Link("Yes, Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Model == 1003 || C.MyChar.Model == 1004)
                                    {
                                        Say("You are a male, You need To apply for the King Position.");
                                        Link("Okay!", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                                if (Control == 3)
                                {
                                    if (C.MyChar.CPs >= 900000 && C.MyChar.Rank < 3)
                                    {
                                        C.MyChar.CPs -= 900000;
                                        C.MyChar.Donation += 900000;
                                        C.MyChar.Rank = 3;
                                        C.MyChar.Potency += 9;
                                        C.MyChar.SaveRank();
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        World.SendMsgToAll("Congratulations, " + C.MyChar.Name + " has Become a" + C.MyChar.Rank + "!", "SYSTEM", 2011);
                                        Say("Congratulations you have Become a" + C.MyChar.Rank + ".");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.CPs < 900000)
                                    {
                                        Say("Seems you do not have enough ConquerPoints.");
                                        Link("Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Rank <= 3)
                                    {
                                        Say("You are already a" + C.MyChar.Rank + ".");
                                        Link("Yes, Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                                if (Control == 4)
                                {
                                    if (C.MyChar.CPs >= 750000 && C.MyChar.Rank > 4)
                                    {
                                        C.MyChar.CPs -= 25000000;
                                        C.MyChar.Donation += 25000000;
                                        C.MyChar.Rank = 4;
                                        C.MyChar.Potency += 7;
                                        C.MyChar.SaveRank();
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        World.SendMsgToAll("Congratulations, " + C.MyChar.Name + " has Become a" + C.MyChar.Rank + "!", "SYSTEM", 2011);
                                        Say("Congratulations you have Become a" + C.MyChar.Rank + ".");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.CPs < 750000)
                                    {
                                        Say("Seems you do not have enough ConquerPoints.");
                                        Link("Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Rank <= 4)
                                    {
                                        Say("You are already a" + C.MyChar.Rank + ".");
                                        Link("Yes, Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                                if (Control == 5)
                                {
                                    if (C.MyChar.CPs >= 6000000 && C.MyChar.Rank > 5)
                                    {
                                        C.MyChar.CPs -= 600000;
                                        C.MyChar.Donation += 600000;
                                        C.MyChar.Rank = 5;
                                        C.MyChar.Potency += 5;
                                        C.MyChar.SaveRank();
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        World.SendMsgToAll("Congratulations, " + C.MyChar.Name + " has Become a" + C.MyChar.Rank + "!", "SYSTEM", 2011);
                                        Say("Congratulations you have Become a" +    C.MyChar.Rank    + ".");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.CPs < 600000)
                                    {
                                        Say("Seems you do not have enough ConquerPoints.");
                                        Link("Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Rank <= 5)
                                    {
                                        Say("You are already a" + C.MyChar.Rank + ".");
                                        Link("Yes, Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                                if (Control == 6)
                                {
                                    if (C.MyChar.CPs >= 500000 && C.MyChar.Rank > 6)
                                    {
                                        C.MyChar.CPs -= 500000;
                                        C.MyChar.Donation += 500000;
                                        C.MyChar.Rank = 6;
                                        C.MyChar.Potency += 3;
                                        C.MyChar.SaveRank();
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        World.SendMsgToAll("Congratulations, " + C.MyChar.Name + " has Become a" +    C.MyChar.Rank    +"!", "SYSTEM", 2011);
                                        Say("Congratulations you have Become a" +    C.MyChar.Rank    + ".");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.CPs < 500000)
                                    {
                                        Say("Seems you do not have enough ConquerPoints.");
                                        Link("Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Rank <= 6)
                                    {
                                        Say("You are already a" + C.MyChar.Rank + ".");
                                        Link("Yes, Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                                if (Control == 7)
                                {
                                    Say("Dear"+ C.MyChar.Name + "Your Current Donation Is"    +    C.MyChar.Donation    +    ".Keep working To be king,good luck");
                                    Link("Thanks Sir!", 255);
                                    Face(30);
                                    Finish();
                                }
                                if (Control == 8)
                                {
                                    if (C.MyChar.CPs >= 1000000 )
                                    {
                                        C.MyChar.CPs -= 1000000;
                                        C.MyChar.Donation += 1000000;
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        Say("Great Now check the top rankings on the website to see if you are the #1 Donator.");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
		 else
                                    {
                                        Say("You don't seem to have enough ConquerPoints.");
                                        Link("Sorry.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                            }
See where I put Potency += 12 and whatnot.
Will that add to the character's potency?
10/14/2009 06:10 pro4never#2
I have never really looked at lotf much and am no expert but I can fairly safely say it will NOT work.

Again I don't know exactly how lotf works but I'm fairly sure it has a potency calculation built into the source (based on item quality, sockets, gems, +'s etc).

The best way to add to potency assuming it uses that sort of a system would be this.

1: Add a new variable to the potency calculation in the source

2: Add new area in the database for this new function (I'll just call it NobilityPot)

3: Make the npc change the NobilityPot in the database

4: Make the server load character NobilityPot on login

5: Ensure that all saving/loading of the new database function are working and it is functioning properly with the actual potency calculation.
10/14/2009 06:18 Fish*#3
Quote:
Originally Posted by Tiku View Post
I'm unsure about if this would work.
Could someone tell me.
Code:
                if (NPCID == 10000)
                    {
                        Say("Only the wealthiest can rule the land. You can Donate ConquerPoints to the Empire");
                        Say("to become a high rank in the system. What would you like to be?");
                        Link("I want to be a King - 1kk ConquerPoints.", 1);
                        Link("I want to be a Queen - 1kk ConquerPoints.", 2);
                        Link("I want to be a Prince - 900k ConquerPoints", 3);
                        Link("I want to be a Duke  - 750k ConquerPoints.", 4);
                        Link("I want to be a Baron - 600k ConquerPoints.", 5);
                        Link("I want to be a Earl - 500k ConquerPoints", 6);
                        Link("How much I have donated So far?", 7);
                        Link("I'm already the highest Rank, I just wanna donate 1kk ConquerPoints more. ", 8);
                        Link("Im going!", 255);
                        Face(30);
                        Finish();
                    }
Code:
                    if (Control == 1)
                                {
                                    if (C.MyChar.CPs >= 1000000 && C.MyChar.Rank < 1 && C.MyChar.Model == 1003 || C.MyChar.Model == 1004)
                                    {
                                        C.MyChar.CPs -= 1000000;
                                        C.MyChar.Donation += 1000000;
                                        C.MyChar.Rank = 1;
                                        C.MyChar.Potency += 12;
                                        C.MyChar.SaveRank();
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        World.SendMsgToAll("Congratulations, " + C.MyChar.Name + " has Become a" + C.MyChar.Rank + "!", "SYSTEM", 2011);
                                        Say("Congratulations you have Become a" + C.MyChar.Rank + ".");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.CPs <= 1000000)
                                    {
                                        Say("Seems you do not have enough ConquerPoints.");
                                        Link("Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Rank >= 1)
                                    {
                                        Say("You are already a" + C.MyChar.Rank + ".");
                                        Link("Yes, Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Model == 2001 || C.MyChar.Model == 2002)
                                    {
                                        Say("You are a female, You need To apply for the Queen Position.");
                                        Link("Okay!", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                                if (Control == 2)
                                {
                                    if (C.MyChar.CPs >= 1000000 && C.MyChar.Rank < 2 && C.MyChar.Model == 2001 || C.MyChar.Model == 2002)
                                    {
                                        C.MyChar.CPs -= 1000000;
                                        C.MyChar.Donation += 1000000;
                                        C.MyChar.Rank = 2;
                                        C.MyChar.Potency += 12;
                                        C.MyChar.SaveRank();
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        World.SendMsgToAll("Congratulations, " + C.MyChar.Name + " has Become a" + C.MyChar.Rank + "!", "SYSTEM", 2011);
                                        Say("Congratulations you have Become a" + C.MyChar.Rank + ".");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.CPs <= 1000000)
                                    {
                                        Say("Seems you do not have enough ConquerPoints.");
                                        Link("Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Rank <= 2)
                                    {
                                        Say("You are already a" + C.MyChar.Rank + ".");
                                        Link("Yes, Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Model == 1003 || C.MyChar.Model == 1004)
                                    {
                                        Say("You are a male, You need To apply for the King Position.");
                                        Link("Okay!", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                                if (Control == 3)
                                {
                                    if (C.MyChar.CPs >= 900000 && C.MyChar.Rank < 3)
                                    {
                                        C.MyChar.CPs -= 900000;
                                        C.MyChar.Donation += 900000;
                                        C.MyChar.Rank = 3;
                                        C.MyChar.Potency += 9;
                                        C.MyChar.SaveRank();
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        World.SendMsgToAll("Congratulations, " + C.MyChar.Name + " has Become a" + C.MyChar.Rank + "!", "SYSTEM", 2011);
                                        Say("Congratulations you have Become a" + C.MyChar.Rank + ".");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.CPs < 900000)
                                    {
                                        Say("Seems you do not have enough ConquerPoints.");
                                        Link("Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Rank <= 3)
                                    {
                                        Say("You are already a" + C.MyChar.Rank + ".");
                                        Link("Yes, Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                                if (Control == 4)
                                {
                                    if (C.MyChar.CPs >= 750000 && C.MyChar.Rank > 4)
                                    {
                                        C.MyChar.CPs -= 25000000;
                                        C.MyChar.Donation += 25000000;
                                        C.MyChar.Rank = 4;
                                        C.MyChar.Potency += 7;
                                        C.MyChar.SaveRank();
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        World.SendMsgToAll("Congratulations, " + C.MyChar.Name + " has Become a" + C.MyChar.Rank + "!", "SYSTEM", 2011);
                                        Say("Congratulations you have Become a" + C.MyChar.Rank + ".");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.CPs < 750000)
                                    {
                                        Say("Seems you do not have enough ConquerPoints.");
                                        Link("Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Rank <= 4)
                                    {
                                        Say("You are already a" + C.MyChar.Rank + ".");
                                        Link("Yes, Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                                if (Control == 5)
                                {
                                    if (C.MyChar.CPs >= 6000000 && C.MyChar.Rank > 5)
                                    {
                                        C.MyChar.CPs -= 600000;
                                        C.MyChar.Donation += 600000;
                                        C.MyChar.Rank = 5;
                                        C.MyChar.Potency += 5;
                                        C.MyChar.SaveRank();
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        World.SendMsgToAll("Congratulations, " + C.MyChar.Name + " has Become a" + C.MyChar.Rank + "!", "SYSTEM", 2011);
                                        Say("Congratulations you have Become a" +    C.MyChar.Rank    + ".");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.CPs < 600000)
                                    {
                                        Say("Seems you do not have enough ConquerPoints.");
                                        Link("Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Rank <= 5)
                                    {
                                        Say("You are already a" + C.MyChar.Rank + ".");
                                        Link("Yes, Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                                if (Control == 6)
                                {
                                    if (C.MyChar.CPs >= 500000 && C.MyChar.Rank > 6)
                                    {
                                        C.MyChar.CPs -= 500000;
                                        C.MyChar.Donation += 500000;
                                        C.MyChar.Rank = 6;
                                        C.MyChar.Potency += 3;
                                        C.MyChar.SaveRank();
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        World.SendMsgToAll("Congratulations, " + C.MyChar.Name + " has Become a" +    C.MyChar.Rank    +"!", "SYSTEM", 2011);
                                        Say("Congratulations you have Become a" +    C.MyChar.Rank    + ".");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.CPs < 500000)
                                    {
                                        Say("Seems you do not have enough ConquerPoints.");
                                        Link("Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                    if (C.MyChar.Rank <= 6)
                                    {
                                        Say("You are already a" + C.MyChar.Rank + ".");
                                        Link("Yes, Sorry about that.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                                if (Control == 7)
                                {
                                    Say("Dear"+ C.MyChar.Name + "Your Current Donation Is"    +    C.MyChar.Donation    +    ".Keep working To be king,good luck");
                                    Link("Thanks Sir!", 255);
                                    Face(30);
                                    Finish();
                                }
                                if (Control == 8)
                                {
                                    if (C.MyChar.CPs >= 1000000 )
                                    {
                                        C.MyChar.CPs -= 1000000;
                                        C.MyChar.Donation += 1000000;
                                        C.MyChar.SaveDonation();
                                        DataBase.SaveChar(C.MyChar);
                                        World.UpdateSpawn(C.MyChar);
                                        C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
                                        Say("Great Now check the top rankings on the website to see if you are the #1 Donator.");
                                        Link("Thank you.", 255);
                                        Face(30);
                                        Finish();
                                    }
		 else
                                    {
                                        Say("You don't seem to have enough ConquerPoints.");
                                        Link("Sorry.", 255);
                                        Face(30);
                                        Finish();
                                    }
                                }
                            }
See where I put Potency += 12 and whatnot.
Will that add to the character's potency?
It looks right, but have you tried it? :)
10/16/2009 06:14 UnoAmigos#4
Hey anyway...you're using AndreaV3 if im not mistakin'....anyway AndreaV3's Pocket.cs is not yet fixed...go find some LOFT source w/ fixed potency and copy paste the NewCharInfo Pockets...+k if helps....
10/17/2009 02:28 f0am#5
where is my dear andrea?
10/17/2009 03:55 Fish*#6
Quote:
Originally Posted by f0am View Post
where is my dear andrea?
On holiday. WTF?
I dont know, long time since she ahve made any posts:handsdown:
10/17/2009 14:28 tanelipe#7
Stay on-topic, thanks.
10/17/2009 17:40 f0am#8
Quote:
Originally Posted by tanelipe View Post
Stay on-topic, thanks.

SMD


YOU STAY ON TOPIC IDIOT YOU COULD OF FREAKEN PRIVATE MESSAGED US THAT> BUT NO!!!!! PFF FAIL MOD
10/17/2009 23:21 damianpesta#9
Quote:
Originally Posted by f0am View Post

SMD


YOU STAY ON TOPIC IDIOT YOU COULD OF FREAKEN PRIVATE MESSAGED US THAT> BUT NO!!!!! PFF FAIL MOD
thats what I call the ub3r Infr4cti0n
10/17/2009 23:36 damianpesta#10
Quote:
Originally Posted by Zion~ View Post
Your a loser.
Have you not anything better to do with your life?
#Guard offending a member
10/17/2009 23:42 Zion~#11
Quote:
Originally Posted by damianpesta View Post
#Guard offending a member
He's been flaming, spamming and acting like he has no sense.
Directly insulting a member of staff, when he's nothing but a hypocrite.
10/17/2009 23:45 Basser#12
Quote:
Originally Posted by Zion~ View Post
He's been flaming, spamming and acting like he has no sense.
He deserved that. You done your job, even though I don't like your behaviour last couple of days, this was the correct thing to do. +k
10/18/2009 05:21 Arcо#13
Quote:
Originally Posted by UnoAmigos View Post
Hey anyway...you're using AndreaV3 if im not mistakin'....anyway AndreaV3's Pocket.cs is not yet fixed...go find some LOFT source w/ fixed potency and copy paste the NewCharInfo Pockets...+k if helps....
No I am not using AndreaV3, but that is where I got the idea for my NPC setup.
I'm using LOTF.
10/18/2009 05:29 raidenx123#14
andreaco v3 is LOTF
10/18/2009 05:32 Arcо#15
Quote:
Originally Posted by raidenx123 View Post
andreaco v3 is LOTF

You know what I meant.
I'm using MY LOTF source.
Not AndreaV3.