[Troubleshooting] Oread Mass Spawn (CSV)

10/13/2009 22:12 tehshadow4#1
Hi,

I'm trying to get the CSV editting technique working for Oread's Spawns.

I've editted the following files:

\data\share\ai\info.csv
\data\share\action\monster\oread.act.2280.csv
\data\share\action\monster\oread.act.2324.csv


Here are the changes I made to the CSVs:
-info.csv
-oread.act.2280.csv

And did the same for oread.act.2324.csv

I'm also using the following CE Scripts:

Vac Hack / Monster Spawn

GM Teleport Hack

Skill Hack 1 / Skill hack 2
(Not shown here)

But for some reason, whenever I try to get Oread to spawn stuff, he just sits there immobile, and doesnt attack me or do anything. When my friend comes, he spawns stufff, but it's because of my friend's CE Spawn Script. It spawns slowly, 1-2 per sec.

This is the same with every boss I've tried it on, Demon Syph, Oread, the guy that spawns Egos. They all just sit immobile and don't try to spawn anything.

I'm using reXIGNation 1.1, with CRC bypass. I've already editted my shadows.txt file correctly. It IS reading my CSVs, I feel like I just messed up somewhere with editting them.

Any pointers? Thanks.
01/03/2010 19:42 scanrog#2
Did u ever get it to work cuase i got the same problem
01/03/2010 20:05 skabed#3
You need more than one ppl to mass spawn oread.
01/03/2010 20:11 DemonDiary#4
.info
Change cells 227J, 227K, 227L to ",".
You don't need to change 227AM, 227AN. Leave them as 6 & 2 respectively.
Repeat for the other oread####.

csv.
Only need to change 14G to 0. (Not 0.1 and revert the others back I guess)

Quote:

//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],0000004B //DwExploreRange
mov [ecx+08],0000004B //DwSight
mov [ecx+0C],000000C8 //DwPersuitRange
mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000000 //DwExploreStandDelay
mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],000000FA //dwFollowTarget
//mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
//mov [ecx+90],00000063 //dwMaxSummonsMonsterCount //commented out
//mov [ecx+94],00000000 //dwReSummonsMonsterTick //commented out
//mov [ecx+98],00000000 //dwMaxSummonsMonsterRange //commented out
//mov [ecx+9C],00000000 //dwSummonsStartPcCount //commented out

//mov [eax+A0],00000000 //PatternType
Don't uncomment those. And the MaxSummonsMonsterCount value is at 100 right now (It will only spawn max 100 summons). 63 in hexadecimal is 100. So if you want to go higher, change the value of 63 to another hexadecimal number (use google to convert).


*Should be the same process for all other bosses (Laiden, Forgery, etc.)
01/04/2010 06:55 sachamo512#5
I think you're problem might be one of two things:

First, make sure you remove the parts of your vac script that you edited in CSV. Your vac script over-writes the CSV edits, which makes them pointless...

Second, it might have to do with the fact that you edited dwMaxSummonsMonsterRange. I think that means that he won't spawn mobs, because of 0 range...put that back to normal and try