i got vac hack to work using CE(copy n Pasted script), but it does not work inside instances such as Treasures of Crespo. Which i dont really need the vac, but the no Agro would be helpful. is there away to make it work?
its draco's script in the public hacks section. if the all in one vac is to much
i will settle with his no agro hack, which works fine accept for instance dungeons
Code:
[ENABLE] alloc(MonsterProperties,2048) label(ReturnMonsterProperties) label(MonsterRange) label(ReturnMonsterRange) label(MonsterAggro) label(PropertyBace) registersymbol(MonsterAggro) registersymbol(PropertyBace) 0045C2AE: //8B 80 98 00 00 00 89 81 9C 00 jmp MonsterProperties nop ReturnMonsterProperties: 0053D155: //89 54 24 48 8B 01 FF 50 0C 8B jmp MonsterRange nop ReturnMonsterRange: 0053D16A: //0F B7 86 54 01 00 00 8B 0D mov eax,[MonsterAggro] nop nop MonsterProperties: push eax mov eax,[eax+00000098] //Original Code mov [ecx+0000009C],eax //Original Code pop eax mov [PropertyBace],ecx //mov [ecx+00],00000000 //DwInfoIndex mov [ecx+04],0000004B //DwExploreRange mov [ecx+08],0000004B //DwSight mov [ecx+0C],0000004B //DwPersuitRange //mov [ecx+10],00000000 //DwAvoidRange mov [ecx+14],00000000 //DwExploreStandDelay //mov [ecx+18],00000000 //DwExploreMoveDelay //mov [ecx+1C],00000000 //DwStandDelay mov [ecx+20],000001F4 //DwMoveDelay //mov [ecx+24],00000000 //DwFollowMyMasterRange //mov [ecx+28],00000000 //DwStopMasterNear //mov [ecx+2C],00000000 //DwWarpMyMasterRange //mov [ecx+30],00000000 //DwCallTeamPossibelHP //mov [ecx+34],00000000 //DwCallTeamCount //mov [ecx+38],00000000 //DwBlockNFirstAttack //mov [ecx+3C],00000000 //dwCallTeamCell mov [ecx+40],000000FA //dwFollowTarget mov [ecx+44],00000000 //dwSpecialAttackStartHP mov [ecx+48],00000000 //dwSpecialMeleeAttackRate mov [ecx+4C],00000000 //dwSpecialRangeAttackRate mov [ecx+50],00000000 //DwPowerAttacjStartHP mov [ecx+54],00000000 //dwPowerMeleeAttackProbable mov [ecx+58],00000000 //dwPowerRangeAttackProbable //mov [ecx+5C],00000000 //DwUnderAttackAggro mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro mov [ecx+64],00000000 //DwRangeAttackRangeInAggro mov [ecx+68],000003E8 //DwSightInAggro //mov [ecx+6C],00000000 //DwDefeatAggro //mov [ecx+70],00000000 //DwBlockedAggro //mov [ecx+74],00000000 //DwSlideAggro //mov [ecx+78],00000000 //DwHealAggro //mov [ecx+7C],00000000 //DwMasterUnderAttackAggro //mov [ecx+80],00000000 //DwMasterDefeatAggro //mov [ecx+84],00000000 //DwMasterBlockingAggro //mov [ecx+88],00000000 //DwMasterSlideAggro //mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro mov [ecx+90],00000063 //dwMaxSummonsMonsterCount mov [ecx+94],00000000 //dwReSummonsMonsterTick mov [ecx+98],00000000 //dwMaxSummonsMonsterRange mov [ecx+9C],00000000 //dwSummonsStartPcCount //mov [eax+A0],00000000 //PatternType mov eax,[ecx+0000009C] //Original Code jmp ReturnMonsterProperties MonsterRange: mov [esp+48],edx mov [esp+30],00000000 mov [esp+4c],00000000 //mov [esi+00000240],0000000 //other attack range to 0 //mov [esi+0000023c],0000000 //other attack range to 0 //mov [esi+00000238],0000000 //other attack range to 0 mov eax,[ecx] jmp ReturnMonsterRange MonsterAggro: db 03 00 00 00 PropertyBace: db 00 00 00 00 [DISABLE] dealloc(MonsterProperties) unregistersymbol(MonsterAggro) unregistersymbol(PropertyBace) 0045C2AE: mov eax,[eax+00000098] 0053D155: mov [esp+48],edx mov eax,[ecx] 0053D16A: movzx eax,word ptr [esi+00000154]Mob Speed: This script allows you to change all the Mob's walking as well as running speeds. Spoiler:
i will settle with his no agro hack, which works fine accept for instance dungeons